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tonys

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Everything posted by tonys

  1. tonys

    Eden Objects

    If it would be possible, could you make the smaller objects like Flashdrive and Mic etc inventory items . It would be awesome to walk up and snag them from the ground.
  2. If anyone has Ideas of Skins they would like to see for the F35C message me with a Pic or few as references Ill see what I can knock out before summer classes start back up.
  3. Few shots of the VFA-103 http://imgur.com/a/aCGmk hope you guys like it
  4. @Tuna, I am working on other skins that are more military related such as my interpenetration of VFA-103 I may post pictures later today if I get to the point where I feel its cleaned up enough to show.
  5. Thought I would give you guys a sneak peek at the F-35C I was working on the skin for fuller and wanted to share a few shots! click here for all 3 http://imgur.com/5g34EU7&9gL0rzD&pzgDZNI#0
  6. current server key is not compatible with latest update.
  7. Looking sweet man, one tiny suggestion for the BIS AV-8B Harrier if your adding that, have the hovering ability similar to Fullers CV-22, where you hit auto hover and use flaps to adjust the nozzle angles or make it adjustable via key press.
  8. Btw, being that I was a crew chief (C-5's) for the USAF the ground crew that you are using is a bit off, it should have a sand colored tee-shirt just a reference pic.
  9. tonys

    Skyhook

    Im glad to see you messing around with this, It has and will probably always be one of my favorite ARMA scripts, Thanks for the time and effort you have put into this!
  10. tonys

    Skyhook

    http://www.slugsite.com/archives/875 its got some good information on it about the skyhook, mainly the comments from pilots and crew if you havent read it before. As far as multi pickups are you saying group or staggered single pickup? In all honesty if I can find a balloon model for this, air dropping a crate with said harness and balloon would be cool along with maybe a enviro suit, Ill try and dig around this weekend, I doubt I can find one that will simulate inflation but in the long run if it become a mod having an attachment for various C130s ingame with the front hook and wires needed for a realish recovery. I wonder if its even possible to have the line actually wrap under a C130 ingame and have said person(s) dangling from it.
  11. tonys

    Ghost Missions

    Thanks for digging around and tying out new things, when I talk to ghost next Ill mention it to him if he hasnt seen your post yet.
  12. tonys

    Skyhook

    I have been in class all night and havent had a chance to mess with it more, Im not concerned with the radius, I just have my guys spread out 20-50m granted I have not tryed with the new system for multiple pick ups, I do like the new rope, I wonder if we could make a proper balloon for this, if I was any good at modeling I would make one that inflates, and make something like http://www.diverescueintl.com/wp-content/uploads/2013/07/Light_Salvage_and_Recovery.jpg for underwater aplications.
  13. tonys

    Skyhook

    Thanks John Ill test it out soon. Update: in your mission only the heli can pick you up, the modified wipeout dosent seem to lift. Tested it out a bit, still messing around with some of the code to make it universal to plane/heli type, easier for missions where a named plane/helicopter needs to respawn. I would add _link hideObjectGlobal true; It looks better without seeing the skeet.
  14. tonys

    Ghost Missions

    I was worried it was a script error from USAF causing the Dedi to hang, I have experienced it after placing a tent down and respawing on it but have not noticed it prior to deploying a tent is this the same for you? It really seem to be randomly happening and only affects the main weapon nothing else in the loadout that I could see. have you seen anything that triggers it to happen such as placing the tent down? If it is the tent maybe its when it gets deleted when placing a new spawn tent down as a Squad Leader, maybe the removal of the tent should be set dammge to 1 instead of a delete?
  15. tonys

    Ghost Missions

    @Holo89 were you using the USAF mod when you encountered the missing main weapon?
  16. Thanks fuller, this latest Version really is awesome, as far as the Zeus issue, I with the latest update I am able to spawn under empty all said aircraft.
  17. Fuller the Media fire file is missing the Bsign for usaf_missilebox.pbo could you upload that somewhere please?
  18. I agree with the small maps ECM Jammer Pod is preferable, and thanks for your breakdown on why the L is single only.
  19. I have a further question about loadouts, I was wondering why there isnt an option for each version of AGM 65 in a 3 triple variant such as the L, or have the ability to mount 3 on the Fuel Hardpoint, speaking of fuel the F16 has the ability to have a underbelly 300gal tank and also drop a bomb from that location instead of a ECM.
  20. tonys

    Skyhook

    Thanks, I dont mind trying to lend a hand because I have always liked this script, I just wish I could get it working with Sabers C130s, but the issue Is on his end as far as I can tell.
  21. tonys

    Skyhook

    Think we could get a look at the "NEW" version, maybe we can help with the mp issues.
  22. Awesome work again man, really loving the work you are doing. Just a thought with the new helmets you made, with the http://media.defenceindustrydaily.com/images/ELEC_HMD_JHMCS_Side_lg.jpg (114 kB) and the new Striker II integrated NV capability what about making one of the the JHMCS section into a modeled NVG attachment, use the model of the HGU-55P with the visor removed, using only 2 helmet models grey/white and have the JHMCS attach when selected from the NVGs and possibly have the others accessory set up as glasses, UP Clear Down Clear etc, also alowing for standard NVG use without colliding with the lenses http://www.flightgear.ch/CH%20JHMCS/ch_jhmcs.htm
  23. So here is the issue, we use sync to upload via the build/upload option in sync, to the server we play on and have other members sync up, however the issues is when there is a change such as a new CBA, the files on the server get quite messed up, different @folders get tossed in sub folders of other mods, for example lets say I have 5 folders lets call them @1 @2 @3 @4 @5, and two of them have minor changes to a file, after I hit build and then upload after the build is complete @1 @2 @3 @4 @5 all show up on the server however if you look inside each @folder it will sometimes have @2 in a sub folder of @3 and so on. This is a been an issue sense the recent update of a3sync the issue is only in the uploading of files to our repository on our server. (posted here as requested)
  24. Ill give it a try, and let you know asap.
  25. Good luck on your exams! Never feel bad about slowing down in arma for Education and Work
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