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ayan4m1

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About ayan4m1

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  1. I had started to read up on locality, but this provides me with helpful information. Thank you!
  2. Apologies, but I had found those in my initial search... maybe I'm misunderstanding how the triggers work then. Wouldn't a trigger set up as you describe end the mission for all players when any one player's rating fell below -1000? I don't see any of those three functions taking any parameters (a player object, for example). Is the trigger system somehow aware that the forceEnd only applies to the player that tripped the condition?
  3. Any chance you could explain that solution in more detail? Thanks!
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