sagehorn
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Posts posted by sagehorn
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my vision is creating a coop mission that takes more than.. hm, maybe 6 hours. so you have to save etc..
i'm not very long in this materia, but: is it possible at all to save/load in mp? ;)
another idea would be, that you can sleep, to heal yourself
i'm working on that mission for mso..
but i fear, skiptime won't be a solution for this ;)
(..except, there is no other way)
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Hi folks
Is there a command for shorting the night to one hour (e.g.). I read about the "swedish midsummer" night in seperate forums.. ;)
Another question: Is it possible to activate the time-boost button in Multiplayer?
thx
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i wish to have something like that, too...
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okay, so a mod can place this thread there ;)
(i'm talking about the bis_warfare version...)
edit: okay, i think i found some settings.. if somebody wants to know, tell me here ;)
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@Bensch: Are you using clippi?
Does anybody know, how i can change the reward for holding the flag in warfare?
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Hi there
I'm creating a mission for warmod/ace/mso and looking for a way, to reduce the enemy AI income via capturing/killing etc..
Until now i couldnt find any entry in the mission files.. I just found the startfunds etc.. (What is "EastSupplies"?)
Another solution would be increasing the costs for AI, but that wouldnt be so elegant ;)
Answers?
Greets
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okay, next stuff:
i'm looking for the following function:
when a city is captured, there should be the option to recruit soldiers in that location. but only as long as it is captured.. possible?
another solution would be a kind of townguard that is not controllable... but would be cool, if there is a cost-function..
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thx man. im planning a kind of jagged alliance scenario ;)
so, another questions to CTI:
can i select the points, that have to be captured? are those also keypoint locations? if so: what options do i have?
i prefer to select the towns of chernarus... but i couldnt find tutorials or the coordinates by myself..
edit: okay, i found out how to make that points, but how can i delete the old ones?
edit2: okay, think i have fixed it
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@highhead: yes, you're right. thank you!
...next questions: ;)
1. where can i set up the number of sectors in coop?
2. will there be ace + cti?
3. where do the enemies spawn in coop?
4. is there a difference between the enemy faction in the title and the selectable enemies in the parameter options?
5. is there a way to save the parameters? ^^
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Okay, another question: How can i edit the recruitment-list for coop missions?
I'd like to create a set for the bwmod units, but seems that nothing like that exists.
Couldn't find the data in the unpacked mission-folder.
thx for help :>
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Hey there
I tried to "request patrol operation" and got the message "you require a radio".
The problem is that i haven't found a radio or whatever is necessary (there isn't such a "metal box", at least with that object)
I was playing the mission "mso 32 ace coop baf usmc vs ru ins 4.4", but it occured on other maps, too..
Maybe somebody can help, would be nice!
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[edit] postet it in the new thread
Multi-Session Operations v4.4 released
in ARMA 2 & OA - USER MISSIONS
Posted
okay, another warfare-question: :)
i added different opfor-enemies in a town to guard it. but unfortunately they don't attack me.. for example the insurgents, they just aim but don't shoot.. any idea? i activated the seperate factions, but no difference