sagehorn
Member-
Content Count
65 -
Joined
-
Last visited
-
Medals
Everything posted by sagehorn
-
Multi-Session Operations v4.4 released
sagehorn replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
hi head ;) it's a combination of cti and coop elements from mso 4.4. the missions must be... "mso_16_a2co_cti_cdf_vs_ins_4-4.chernarus" and "mso16?_ace_coop_baf_usmc_vs_ru.Chernarus" The former independent-setting was "nobody". i put it to opfor and it seems, that it is now "a bit" better :P (All the enemies ar on opfor-side, btw) Looks like units as farmers or loggers attack me now, but the "lingor gang members" are still very volatile in attacking behaviour. sometimes they shoot, sometimes they just look and sometimes they do nothing. sometimes i idle minutes in the village, and suddenly someone kills me :D (eg. when i was writing this post) ...okay, for my mission i could frame it like, 'they are "unpredictable"', but that's no good solution ;) ..Or maybe this is actually a "special" AI-behaviour.. but can't imagine that.. And: There are no captive units Thx, for so far ;) Edit: Basically, it's a coop mission with cti-logic in game. But the Enemy-AI isn't synchronized with the warfare-module.. I often switched around between cti and coop game mode, but there were no positive results.. Edit2: Okay, it's getting even stranger: The AI just attacks me, when i'm sitting in that landrover jeep... (not when i'm on foot or in the PMC-Van [maybe because its armored? dont think so]) -
Multi-Session Operations v4.4 released
sagehorn replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
okay, another warfare-question: :) i added different opfor-enemies in a town to guard it. but unfortunately they don't attack me.. for example the insurgents, they just aim but don't shoot.. any idea? i activated the seperate factions, but no difference -
Shorten the night.. (e.g. 1 hour)
sagehorn replied to sagehorn's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
my vision is creating a coop mission that takes more than.. hm, maybe 6 hours. so you have to save etc.. i'm not very long in this materia, but: is it possible at all to save/load in mp? ;) another idea would be, that you can sleep, to heal yourself i'm working on that mission for mso.. but i fear, skiptime won't be a solution for this ;) (..except, there is no other way) -
Is there a warfare 2 editing guide?
sagehorn replied to pd3's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i wish to have something like that, too... -
Warfare: Less rewards for Enemy AI
sagehorn replied to sagehorn's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
okay, so a mod can place this thread there ;) (i'm talking about the bis_warfare version...) edit: okay, i think i found some settings.. if somebody wants to know, tell me here ;) -
Warfare: Less rewards for Enemy AI
sagehorn posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi there I'm creating a mission for warmod/ace/mso and looking for a way, to reduce the enemy AI income via capturing/killing etc.. Until now i couldnt find any entry in the mission files.. I just found the startfunds etc.. (What is "EastSupplies"?) Another solution would be increasing the costs for AI, but that wouldnt be so elegant ;) Answers? Greets -
Multi-Session Operations v4.4 released
sagehorn replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
@Bensch: Are you using clippi? Does anybody know, how i can change the reward for holding the flag in warfare? -
Multi-Session Operations v4.4 released
sagehorn replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
okay, next stuff: i'm looking for the following function: when a city is captured, there should be the option to recruit soldiers in that location. but only as long as it is captured.. possible? another solution would be a kind of townguard that is not controllable... but would be cool, if there is a cost-function.. -
Multi-Session Operations v4.4 released
sagehorn replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
thx man. im planning a kind of jagged alliance scenario ;) so, another questions to CTI: can i select the points, that have to be captured? are those also keypoint locations? if so: what options do i have? i prefer to select the towns of chernarus... but i couldnt find tutorials or the coordinates by myself.. edit: okay, i found out how to make that points, but how can i delete the old ones? edit2: okay, think i have fixed it -
Multi-Session Operations v4.4 released
sagehorn replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
@highhead: yes, you're right. thank you! ...next questions: ;) 1. where can i set up the number of sectors in coop? 2. will there be ace + cti? 3. where do the enemies spawn in coop? 4. is there a difference between the enemy faction in the title and the selectable enemies in the parameter options? 5. is there a way to save the parameters? ^^ -
Multi-Session Operations v4.4 released
sagehorn replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
Okay, another question: How can i edit the recruitment-list for coop missions? I'd like to create a set for the bwmod units, but seems that nothing like that exists. Couldn't find the data in the unpacked mission-folder. thx for help :> -
Multi-Session Operations v4.4 released
sagehorn replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
Hey there I tried to "request patrol operation" and got the message "you require a radio". The problem is that i haven't found a radio or whatever is necessary (there isn't such a "metal box", at least with that object) I was playing the mission "mso 32 ace coop baf usmc vs ru ins 4.4", but it occured on other maps, too.. Maybe somebody can help, would be nice! -
Multi-Session Operations v4.3 released
sagehorn replied to tupolov's topic in ARMA 2 & OA - USER MISSIONS
[edit] postet it in the new thread