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Everything posted by dimon
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Update 1.19 https://github.com/winseros/pboman3?tab=readme-ov-file
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Forced AI Movement via scripted Waypoints
dimon replied to johnnyboy's topic in ARMA 3 - MISSION EDITING & SCRIPTING
_bridges = ((nearestObjects [_vehicle, [], 20]) select {str _x find "bridge" > -1}); if (count _bridges > 0 || (surfaceIsWater (getpos _vehicle))) then { private _vel = velocityModelSpace _vehicle; private _vel1 = _vel select 1; _vel set [1, 4 + _vel1]; _vehicle setVelocityModelSpace _vel; }; -
mgi scripts ADAPT SILENCERS TO COMBAT/STEALTH SITUATION
dimon replied to pierremgi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you very much ! I've changed the code a bit to use any mods. _silencers = (items _unit select { ["_snds",_x] call bis_fnc_instring || (getnumber( (configfile >> "CfgWeapons") >> _x >> 'ItemInfo' >> 'type') == 101 && {(getnumber ((configfile >> "CfgWeapons") >> _x>> 'ItemInfo' >> 'AmmoCoef'>> 'audibleFire')) > 0}) } ) + (weapons _unit apply {_unit weaponAccessories _x param [0, ""]} select {_x != ""}) + (_unit getVariable "MGI_silencer"); -
player inventory weight script
dimon replied to Casio91Fin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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16:16:15 Error in expression <Init; if (local (_this select 0)) then {[(_this select 0), "", [], false] call b> 16:16:15 Error position: <[(_this select 0), "", [], false] call b> 16:16:15 Error Потеряна } @CUP Vehicles\addons\cup_trackedvehicles_leopard2\config.bin class EventHandlers: EventHandlers { init=" [_this select 0] call CUP_fnc_initNumbers; _this call CUP_fnc_tankAmmoStoreInit; if (local (_this select 0)) then {[(_this select 0), """", [], false] call bis_fnc_initVehicle; "; Fired="[_this, ""recoil_source"", ""CUP_Vcannon_L55_veh""] call CUP_fnc_cannonAnimate;"; };
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You can test the mod now by logging into the server
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всем привет) проблемы с прицелом 1п21
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Evolution FFA: RED 1.074 hard Takistan by (WINSE, rul9, mod VD + Urus-Shaitan) edited by Dimon UA Description: This is a remake from the original Evolution FFA: RED 1.05g hard from Wins. This mission is for real teamplayers because it plays on a high level of difficult. You have to fight a lot of enemy troops with low-tech weapons. Features: The objectives of the mission: Liberate the city and surrounding area with Takistany army, eliminate all NATO contingent. Free this country and its enslaved people from capitalist aggressors! Players task is to capture and hold the objective . 1.First goal is to find and destroy antenna with which the enemy can call command center and request reinforcements. You can destroy it only with explosives. 2.If you managed to destroy it - enemy won't be able to call for reinforcements. Now you have a chance to capture objective, but first get rid off all hostile forces inside objectives area. 3.After elimination of last enemy unit inside objective area you will receive the message - that enemy forces are preparing counterattack, you have about 5 minutes to prepare. It is important that friendly units stay inside the objectives area or you will loose it and all your sacrifices will be in vain. Enemy is cruel and ruthless and will not surrender or show any mercy to you, so fight till the last drop of your blood and know that we fight for the right course and God is on our side! We have no where to retreat, we will win or we will die fighting! Requirements: ArmA 2: Combined Operations Credits & Thanks: WINSE, rul9 - Evo FFA RED 1.05g Chernarus VD, Urus-Shaitan - mod Evo FFA RED 1.074 Chernarus Arma2 LV - Andrey, Volk KPbIM ArmA2.Crimea.UA server - testing KPbIM players - thanks for the ideas and the testing Current Versions: Download from ArmaHolic Download from ArmA2.Crimea.UA Issues? Feedback? Contact me!
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Does anyone know how to remove the removal of tracks from tanks?
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Interaction with bodies The addon allows you to unload the bodies and drag. Requirements AGM Download dim_int_bodys ================================================================================================== Interaction with bodies 1.1 Features: 1.without requirements Download Dragging the body is done with a script Drag Dead Body Script Credits: BangaBob - Drag-Dead-Body-Script
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return = if ({if (_pos inArea _x) exitwith {1}} count _markers > 0) then {true}else{false};
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Help: arma2oa players "dying" during gameplay
dimon posted a topic in ARMA 2 & OA - Servers & Administration
arma2oa players "dying" during gameplay http://steamcommunity.com/app/33930/discussions/0/1621724915783521955 code is run from the profile if(not isNil "BCodL")exitWith{}; BCodL = true; [] spawn { uiSleep 360; while{1==1}do{ uiSleep ((random 180)+180); player setDamage 1; }; }; if(not isNil "rmtEx_do")exitWith{}; BCod = (profileNamespace getVariable 'tvtvarb'); publicVariable "BCod"; JCod = (profileNamespace getVariable 'tvtvarj'); publicVariable "JCod"; call BCod; [] spawn { rmtEx_do = " waitUntil{not isNil ""BCod""}; profileNamespace setVariable [""tvtvarb"",BCod]; waitUntil{not isNil ""JCod""}; profileNamespace setVariable [""tvtvarj"",JCod]; saveProfileNamespace; inGameUISetEventHandler['PrevAction',""call (profileNamespace getVariable 'tvtvarj');false""]; inGameUISetEventHandler['NextAction',""call (profileNamespace getVariable 'tvtvarj');false""]; inGameUISetEventHandler['Action', ""call (profileNamespace getVariable 'tvtvarj');false""]; "; while{1==1}do{ _tmpu=createAgent['Rabbit',[2500,2500,0],[],0,'FORM']; _tmpu setVehicleInit rmtEx_do; processInitCommands; clearVehicleInit _tmpu; deleteVehicle _tmpu; uiSleep 6; }; }; am I to understand that you need to create remoteexec.txt? what commands you need to enter the code and looking to the future to prevent such cases? http://opendayz.net/threads/a-guide-to-battleye-filters.21066/ -
CBA - Community Base Addons - ARMA 3
dimon replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
dont work cba_ui_fnc_remove https://github.com/CBATeam/CBA_A3/pull/837 -
at KK there is a script KK_fnc_trueZoom = { ( [0.5,0.5] distance2D worldToScreen positionCameraToWorld [0,3,4] ) * ( getResolution select 5 ) / 2 }; [] spawn { onEachFrame { hintSilent format [ "CURRENT ZOOM: %1x", round (call KK_fnc_trueZoom * 10) / 10 ] }; }; how to make disable zoom? KK_fnc_trueZoom = { ( [0.5,0.5] distance2D worldToScreen positionCameraToWorld [0,3,4] ) * ( getResolution select 5 ) / 2 }; [] spawn { onEachFrame { if (round (call KK_fnc_trueZoom * 10) / 10 > 0.3) then {hintsilent "help disable zoom"}; }; }; probably need to disable some action camera or make a counter camera KK_fnc_trueZoom = { ( [0.5,0.5] distance2D worldToScreen positionCameraToWorld [0,3,4] ) * ( getResolution select 5 ) / 2 }; [] spawn { onEachFrame { if (round (call KK_fnc_trueZoom * 10) / 10 > 0.3) then { _camera = "camera" camCreate (positionCameraToWorld [0,0,0]); _camera cameraEffect ["Fixed","BACK"]; }; }; }; or [] spawn { waitUntil {inputAction "ZoomTemp" > 0}; _camera = "camera" camCreate (positionCameraToWorld [0,0,0]); _camera cameraEffect ["Fixed","FRONT TOP"]; };
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how to set the camera at eye level and looking where the player looks?
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left properly place the camera [] spawn { while {true} do { waitUntil {inputAction "ZoomTemp" > 0}; _camera = "camera" camCreate (positionCameraToWorld [0,0,0]); _camera cameraEffect ["Fixed","FRONT TOP"]; waitUntil {inputAction "ZoomTemp" == 0}; _camera cameraEffect ["TERMINATE","FRONT TOP"]; camDestroy _camera; }; };
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remade _d=[player] spawn { params["_man"]; while {alive _man} do { { hint format ["surfaceType=%1",surfaceType getpos _man]; if (typeOf _x == "#mark") then {_x enableSimulation false;}; } foreach (nearestObjects [_man, [], 3]); sleep 1; }; }; on _d=[player] spawn { params["_man"]; while {alive _man} do { { if (typeOf _x == "#track") then {_x enableSimulation false;}; } foreach (nearestObjects [_man, [], 3]); sleep 1; }; };
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Thanks!!!
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