Jump to content

nuka

Member
  • Content Count

    6
  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

About nuka

  • Rank
    Rookie
  1. _group setBehaviour "SAFE"; works for: - new created group - editor placed units -> wasn't in a combat works not for: - units that were in a combat, they take the "AWARE" mode only after combat a simple solution for u guys private['_new','_old']; _old = _this select 0; _new = createGroup (side _old); (units _old)joinSilent _new; deleteGroup _old; I know it's shitty, but I found no other way. If there are other/better solutions please tell me! (Wanna cry, this bug exists for months, maybe for about a year and they are not able to fix a little bug like this, but yeah I forgot it's BIS...)
  2. Hello friends, i made a little garbage collector. It's a module like the BI-brother, but it has some more and better options i think. Furthermore i wrote a tutorial in english and german and hope you unterstand something of that. ;) A download is available at the top of the page. http://sealteam10.de/forum/viewthread.php?thread_id=95&pid=637#post_637 Have a nice day my friends and BI keep working hard :) Nuka
  3. When a script look for dead body and you save all in an array it will show you only the .p3d and you can't delete the body. Why? :confused:
  4. Great map! I made a big coop mission for Moschnyi. http://teamkommando.de/csv2/Index.php?mod=board&action=thread&where=991&start=0http://
×