_group setBehaviour "SAFE";
works for:
- new created group
- editor placed units -> wasn't in a combat
works not for:
- units that were in a combat, they take the "AWARE" mode only after combat
a simple solution for u guys
private['_new','_old'];
_old = _this select 0;
_new = createGroup (side _old);
(units _old)joinSilent _new;
deleteGroup _old;
I know it's shitty, but I found no other way. If there are other/better solutions please tell me!
(Wanna cry, this bug exists for months, maybe for about a year and they are not able to fix a little bug like this, but yeah I forgot it's BIS...)