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N0M4D1C

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About N0M4D1C

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  1. N0M4D1C

    Is Arma3 still the "Flagship"

    metalcraze does have a bit of a point there though, and I am not talking about the CQB crap. If BIS decided to make their game more "accessible", they would follow the BF3/MOH method by making it easy to get into and mainly about the action. If that is truly the case and they want to stray from what we all know as the ArmA milsim style of gameplay, then I won't be a BIS customer anymore and I don't think I would be alone. I think metalcraze was trying to point out that it seems as if they want to make it more "gamey" to suit the average gamers wants instead of what the already massive ArmA community already loves and enjoys. The same thing is happening to an extreme amount of developers that I used to promote and enjoy playing the games they produce. Look at the monstrosity that they claim is Battlefield 3, I puked when I played it because it was nothing like what I enjoyed in Battlefield 2 or 2142, and on top of that, they are falling to the COD template of releasing a Battlefield once a year. Bioware has made nothing but scum since Jade Empire, though I did thoroughly enjoy TOR, Bethesda is turning its best franchise into an MMO that no one wants, and all my favorite series are being milked because no one has originality anymore like Splinter Cell. I guess my point here is BIS is one of the last remaining devs that I like because they support the community and are always working on ArmA 2 even while they are going all out on ArmA 3 development right now, and if they were to spit in our faces and tone down the milsim to appeal to the COD kids, I don't think I would be the only one that wouldn't return. However, all anyone can do is speculate as to what ArmA 3 will be, looks like, and so on until the community alpha is released, if its released, and we all see for ourselves.
  2. Someone needs to read the post and use their brain.
  3. Will we be able to enter a vehicle like a Chinook and be able to stand inside the vehicle while its in motion without needing to do scripted attachTo stuff? I think this is in VBS2 but I don't know if it is a planned feature for ArmA 3.
  4. As much as I wish I could say I would be of some help in closed BETA testing, I don't think I would. However, I have not been excited for something new in ArmA for quite some time. Can't wait to play on it.
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