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crow_x

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Posts posted by crow_x


  1. Given that they're not grouped into any definable formations I haven't done so. And quite frankly while some articles describe "squads" and the like, the Taliban never had any definable divisions or regiments, Battalions, and so on. Most of the time it was "Hey let's go fuck up some Americans!" and so they went...

     If at all possible though, could you group them up or can that be done on our side with your permission?


  2. New update on the Helos look and perform quite nicely, good work!  Only small issues that have been noticed, hard to see where M320 is being aimed (just following tracers easy enough) and just a bit tricking to IR / Laserlock for hellfires, BI issue? Have to say though, FLIR turned out better than could have asked for.

     

    Keep it up and looking forward to what you've got planned next.


  3. Just got a chance to get the latest update in for the UH-60 pack, getting this error when I try to load them into editor or pull up a mission that has the zeus module down, " bin\config.bin/CfgVehicles/ModuleCurator_F/Arguments/Addons/Values/AllMission.default".  

     

    Getting this error only when I run the Helos, doesn't seem to effect anything, they still show up in zeus and operate just  fine, just giving you a heads up.  First time I've ever seen that message before.


  4. Co-pilot fixed how? I've gotten somewhere with the FLIR Ball, the damn thing traverses left and right fine but doesn't want to move up and down, and baffling me at the moment.... But the -60S has no weapons in the first place (other than the door guns) so I'm not sure what you're talking about.

    Was just meaning to for the time being until you get the FLIR for co-pilot where you want it to be, give the pilot ability to lock on with hellfires and have main control with all weapons. Sorry wasn't very precise on the question.


  5. Its good to see that this mod is being worked on again and thanks for that TeTeT.

    For anyone on the thread here, I've tried all options for respawning planes linked with cables and catapult on dedicated server, with no luck of it working passed the initial plane at the beginning of the mission. Anyone have a script of maybe a trigger setup they're willing to share to activate the catapults when an F-18 that respawned is close by or another possible way? Would greatly appreciate the help.

    Looking forward to the next update gentleman, keep it up!


  6. Well, currently at work, but just had a buddy send me a message stating that with the new update to Arma 3 Client and Server, was told that none of the missions were populated with enemy soldier/vehicles or even the objective such at take out radio tower. Anyone else having this issue?

    Edit: Works fine, got home from work looked at a few things, just deleted the HC client Module in editor and everything worked normally.


  7. Before you gents take it over privately, any chance you could help me out with keeping the respawn at a marker that's currently in domination, but replacing the med system with AGM? Put he modules in that AGM requires, but for some reason, we can still revive as if weren't even running AGM. Would appreciate it, and gentleman, damn good job on latest release, too me a min to get it figured out on helos to lift without the DLC, but all good now.


  8. Tank, with latest version, if we don't have the DLC and atm quite a few refuse to get it....How would I go about changing the type of helo for heavy lift chopper and have it able to pick up the vehicles/containers without it having trouble lifting it or crashing to the ground? Tried with Chinook, Mohawk, Merlin, and all seem to not have enough power to pick anything up, but can drag it across the ground lol.


  9. I'm sure I've more than likely misread something somewhere, but....can someone please help? With the OPFOR spawning in the given zone, why do they just completely ignore the BLUFOR, even when we shoot them? Is it a problem with using one of the following, AGM, ATM Air Drop, Set/Get Loadout, NRF Units? I even take the NRF out and just put in vanilla BLUFOR Units and they still just look at me, then move on lol.

    Fixed.

    No just have the issue where they want to throw so many grenades and use pistols instead of rifles lol.

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