Jump to content

LtAnderton159

Member
  • Content Count

    18
  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

About LtAnderton159

  • Rank
    Private First Class

Contact Methods

  • Biography
    I'm Leader of the USSAR (ArmA3 Team).
  • Steam url id
    clement900
  1. LtAnderton159

    Arma 3 Scripting Tutorial For Noobs

    Hey ! Are you still working on the last part ? Anyway, thanks a lot for your work.
  2. LtAnderton159

    =BTC= Revive

    Hello. First, thanx for what you've done with btc revive. In my mission, i wish to make only one time respawn possible. So i put : BTC_revive_time_min = 5; BTC_revive_time_max = 3600; BTC_who_can_revive = ["SUD_RU_Soldier_Medic"]; BTC_disable_respawn = 1; BTC_respawn_gear = 1; BTC_active_lifes = 1; BTC_lifes = 1; BTC_spectating = 2;//0 = disable; 1 = units group; 2 = side units; 3 = all units BTC_spectating_view = [0,0];//To force a view set the first number of the array to 1. The second one is the view mode: 0 = first person; 1 = behind the back; 2 = High; 3 = free BTC_s_mode_view = ["First person","Behind the back","High","Free"]; BTC_black_screen = 0;//Black screen + button while unconscious or action wheel and clear view BTC_action_respawn = 0;//if black screen is set to 0 you can choose if you want to use the action wheel or the button. Keep in mind that if you don't use the button, the injured player can use all the action, frag too.... BTC_camera_unc = 1; BTC_camera_unc_type = ["Behind the back","High","Free"]; BTC_respawn_time = 0; BTC_active_mobile = 0;//Active mobile respawn (You have to put in map the vehicle and give it a name. Then you have to add one object per side to move to the mobile (BTC_base_flag_west,BTC_base_flag_east) - (1 = yes, 0 = no)) BTC_mobile_respawn = 0;//Active the mobile respawn fnc (1 = yes, 0 = no) BTC_mobile_respawn_time = 30;//Secs delay for mobile vehicle to respawn BTC_need_first_aid = 0;//You need a first aid kit to revive (1 = yes, 0 = no) BTC_pvp = 0; //(disable the revive option for the enemy) BTC_injured_marker = 1; BTC_3d_can_see = ["Man"]; BTC_3d_distance = 30; BTC_3d_icon_size = 0.5; BTC_3d_icon_color = [1,0,0,1]; BTC_dlg_on_respawn = 1;//1 = Mobile only - 2 Leader group and mobile - 3 = Units group and mobile - 4 = All side units and mobile BTC_objects_actions_west = [bTC_base_flag_west]; BTC_objects_actions_east = [bTC_base_flag_east]; BTC_objects_actions_guer = []; BTC_objects_actions_civ = []; if (isServer) then { BTC_vehs_mobile_west = [mobile_west_0];//Editable - define mobile west BTC_vehs_mobile_east = [mobile_east_0];//Editable - define mobile east BTC_vehs_mobile_guer = [mobile_guer_0];//Editable - define mobile independent BTC_vehs_mobile_civ = [mobile_civ_0];//Editable - define mobile civilian }; When i die, i have one life remaining but it's always the same, and i can die many times whithout limitation. Any idea ? Thx.
  3. LtAnderton159

    Arma 3 Scripting Tutorial For Noobs

    Big thanks, this guide help me very much. :D Very clear and easy to understand.
  4. LtAnderton159

    Jip and BIS fnc MP

    Hello. I solve my problem. Creation of an objectif : Update of this objectif : Update of an objectif which was created in the briefing :
  5. LtAnderton159

    Jip and BIS fnc MP

    Hello ! I come back because i have one problem that i just found. For update a state of an objectif, i put this in a trigger : It works for an objectif which was created in the briefing but if it was created during the game, it doesn't works. i create objectif like that : I don't know why. Can you help me ? Thanks you.
  6. LtAnderton159

    Jip and BIS fnc MP

    After several trials, this code works perfectly. I have the notification and jip, in other configuration, it doesn't works. null = [{ obj1 setTaskState "SUCCEEDED"; }, "BIS_fnc_spawn", true, true] spawn BIS_fnc_MP; ["TaskSucceeded",["Neutraliser le colonel Mahmoud."]] call bis_fnc_showNotification; "m_obj1" setmarkercolor "colorgreen"; ve1 = true; For the briefing, i solved my problem with this in the init : waitUntil {!isNull player}; [] execVM "briefing.sqf" Thx for the tip Johnson (the initiplayerlocal.sqf). Semiconductor, i don't think use simply a function like bis_fnc_taskCreate is jip-compatible, like i said, it doesn't works in my trials. But maybe i'm wrong. However, i solve my problem with your solution :p Thx you. :)
  7. LtAnderton159

    Jip and BIS fnc MP

    Hello ! Thanks for your help :p For my objectives i put this in trigger (on activation) : ["TaskSucceeded",["Neutraliser le colonel Mahmoud."]] call bis_fnc_showNotification; "m_obj1" setmarkercolor "colorgreen"; obj1 setTaskState "SUCCEEDED"; ve1 = true; So i must remplace the third line by : [[obj1,nil,nil,nil,SUCCEEDED,nil,false],"bis_fnc_setTask", true, true] call BIS_fnc_MP; ? For my Briefing, that should solve my problem i think. I knew that objectives was jip-compatible but this problem is irregular and curious...
  8. Hello ! I ask for your help to resolve my problem. I would like to have objectives compatible whith JIP. After some research, i found the new function multiplayer (https://community.bistudio.com/wiki/BIS_fnc_MP). So, i would like that a new player have the briefing, and have objectives with the same status than others players. Moreover, i would like that the execution of this function, is local for the new player. So in a game logic, (for the briefing) i put this : [[[],"briefing.sqf"],"BIS_fnc_execVM"] call BIS_fnc_MP; => When a player arrive, same objectives double. The new player, have not the briefing. In the trigger that change the status of one objective (for players who are already playing), in add i completed with this : [[obj1,nil,nil,nil,SUCCEEDED,nil,false],"bis_fnc_setTask"] call BIS_fnc_MP; This is not seems to work. Can you explain me how can i do ? How do I configure the settings to get what I want? Thank you for your help, and sorry if the question seems stupid, I am a beginner in this field and research did not bring more informations.
  9. Sorry you can delete this thread.
  10. Ok i understand, thanks you :p
  11. Thanks you, that is working :) Can you explain me what is doing exactly "isServer" ? Thank you again.
  12. Hello ! In my last mission, i have 3 triggers for the creation of units. In one of them, i writed : group2 = Creategroup EAST; "O_Soldier_TL_F" createUnit [getMarkerPos "spawn2", group2,"", 0.6, "lieutenant"]; "O_Soldier_F" createUnit [getMarkerPos "spawn2", group2,"", 0.6, "sergent"]; "O_Soldier_F" createUnit [getMarkerPos "spawn2", group2,"", 0.6, "corporal"]; "O_Soldier_GL_F" createUnit [getMarkerPos "spawn2", group2,"", 0.6, "corporal"]; "O_Soldier_AR_F" createUnit [getMarkerPos "spawn2", group2,"", 0.6, "corporal"]; "O_Soldier_M_F" createUnit [getMarkerPos "spawn2", group2,"", 0.6, "corporal"]; WP2 setWaypointType "SEEK AND DESTROY"; WP2 = group2 addWaypoint [getMarkerPos "groupe2w", 100]; But, when we played it, we were 7 and the trigger created 7 x 6 units and its true for the two others. How can i solve this problem ? I would like to create only one group by one trigger and not seven or more ! Thanks you for your help !
  13. LtAnderton159

    ArmA 3 Beta - Which Islands ?

    Ok :( Yes we will do that to wait. Thank you for the link ! I will read it. EDIT: Nice video, i am consoled ! :)
  14. LtAnderton159

    ArmA 3 Beta - Which Islands ?

    Ok, so we will have all informations at the E3. It would be great to have Altis... Thank you ;)
  15. Hello ! I would like to know which islands will be in ArmA3 Beta. I'm leader of a team and we hope to have a larger battlefield than Stratis ... This map is well but a bit boring after a while. I know that the beta will focus on vehicles. Thank you for your anwsers !
×