Zaippo
Member-
Content Count
8 -
Joined
-
Last visited
-
Medals
Community Reputation
1 NeutralAbout Zaippo
-
Rank
Private
-
With the added mobility and QCB options in A3, it would be very useful. Hate when in SP/(especially)MP you have to shoot someone in a empty house and alert the guy next house just because you didn't happen to have a suppressor. And as it already has been pointed out, it doesn't need to be BF3 style behind-the-back melee kill, and God forbid CoD style "slashing" at someone's general direction until he dies. Just some knife/bayonet stab, and maybe some simple takedown animation with your bare hands. And no need to add QTE events :)
-
What's the first thing you're going to do on Alpha?
Zaippo replied to zukas3's topic in ARMA 3 - BETA DISCUSSION
Set up video settings, trying to find nice and balanced set up. Next re-binding the most important keys to somewhere I can reach them (sight chance to numpad? No way!) Then try out scenarios. Hoping there's Camp Maxwell or sorts, otherwise to the editor and placing every single weapon (and crate), vehicle and gadget to try out. And then try out and evaluate the new tech (PhysX, weapon attachments, gear and ragdoll, by putting up machine gun and some unarmed Iranians next to it :p ) -
If I can sell ArmA X to one of my friends, the Supporter version. (I only miss ArmA I, so it wouldn't be worth the money then.) Don't really care about all the digital bonuses, but all access to all the DLC sounds good. Also, I want to support BIS. Compared to certain games, these offers are a bargain. And the whole game is worth "full release price" alone (45€.) And that's one more reason to say "BIS if my favourite developer, if you ask me."
-
Apparently not. Now a server in the Netherlands has popped up.
-
Will buy it Day 1. I don't have any problems with current Steam games/services I already have. Not to mention all these years of waiting for ArmA III. And surely BIS knows how important modding and community are to ArmA, so I would expect them to keep supporting them regardless of Steam. Better not to rush it, but taking "forever" isn't good either.
-
Will not use them, if I can decide. In A2 and probably in A3 my aiming deadzone is/will be small, enough to aim/point somewhere without turning my whole body. Personally I like A3 crosshairs more, though I would've been okay with A2 crosshairs a bit widened and that "pin-point accuracy dot" removed.
-
Well, you really can't really stop people from using maps on their second screen (pretty much every LPer that plays DayZ [it's popular, and you don't have map to start with] uses map on their second screen and 'pro gamers' might do the same) so why not put it as option in-game? Like amount of info you see could vary by difficulty and possible server option. IMO I would find this very useful in vehicles. If you could customize your HUD and move objects around (pretty much like most MMOs do) and control their size, that would be useful and possibly allow to have more non-necessary info on screen. And by 'non-necessary' I mean something that chopper cockpit might have that A2 HUD doesn't show (map, external cameras and all kind of tech.) OFC if it would be unbalanced if 2-screeners would only get all necessary info, so all necessary info would be on screen no. 1. And if you would take idea even further, it would be useful for second screen to see your heligunner's view. I hope you could see it in normal A3 heli's cockpit with new picture-in-picture tech (or whatever it's called, like on Strider you can see reversing-cam.) Homever I highly doubt there will be that kind of 2-screen tech on release, though some mod or expansion pack could try to add it. But I support trying to implement it in some manner, as many of you likely do. But then again, ArmA III is pretty much trying to get 'as close to real life you can get' while making sure it's a video game in the end. So thinking that way, we could see some limited 2-screen use? But no hovering maps or magic holo-inventorys :D
-
I'm looking for Proponents and Opponents of the DAYZ mod.
Zaippo replied to jerryhopper's topic in ARMA 2 & OA - GENERAL
PROS: 1. Sales, which will more or less allow BIS to work on new projects and maybe expand their staff (if needed.) Also motivates them! 2. More fame. New players and potential modders hear about this game. Even some of my friends bought this for DayZ (and possibly for other mods. And it was on sale.) Homever, I'm more of opposer to DayZ. So here comes the CONS: 1. More fame= new players= more people that I hope wouldn't have ever heard about ArmA. Or the "mainstream people." It's good that new players hear about this, but there's also too many people that shouldn't be playing this. They don't do tutorials and they ask about everything in-game. Even the basic stuff "How I jump over fence? Why when I have 5 mags I only have 30 rounds to be used and 4 in other mags?" And they have no idea about ArmA's gameplay, map scale, controls or how it plays. 2. DayZ game mentality. Currently it's pretty much deatchmatch but with zombies. Who would honestly start shooting at every single person he sees in real apocalypse? Maybe few, but not 95% of survivors. I have run into friendly group whom I teamed with in my few game sessions, but it's pretty much "Not in Skype? Shoot him." And I swear that I have been TKed more in vanilla servers more often. And met more ppl who "can't" play. 3. Annoying and ignorant comments on Youtube and elsewhere. This is reason I registered here 3 years too late (yes, I'm lazy a person.) I try to ignore comments like "A2 had 2 players before DayZ; A3: DayZ; I hate old-fag elitist core community!" But it really annoys me. Trying to honestly discuss something with others you can likely have some kind of hate comment in response. OFC some core members go bit extreme but not as much as DayZ guys... 4. The DayZ community overall. Many are surprised that there's other mods for A2, not to mention their scale. As, honestly in my personal opinion, there's not that much of content on DayZ now or it's "broken." Although some of stuff is complex and it's Alpha explains/justifies it. But still, some guys should research some stuff before making idiotic comments (see cons No. 1 and 3) 5. Now IDK if this has been fixed, but when I tried it (early-late June) the servers were horribly overloaded. It took 40+ mins to connect. Stability on both main and game servers was horrible. I hope this has been fixed. I still don't see on DayZ homepage "Donate for more server space!" I will try this again once it's Beta/release version, it isn't so popular and servers can handle it or if some of my friends want to play it. These are things that most bug me, shortened version of them atleast. As said, I'm new here and this was first thread to blow up some steam and it felt like I could write something sensible here. Also, I haven't written on any forums much, so please don't insta-:31: ;)