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dragonsyr

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Everything posted by dragonsyr

  1. ok i have the last version of inidbi and xcam 1.21 from this threat 1st post. btw, all inidbi mods (and the last one) have problems with battleye . (inidbi.dll blocked by BE) and gives FATAL ERROR . (kartaviy post #528) first When i start the xcam mission from editor then when i move the windows of favorites , positioning etc , the main window (camera) turns blue until i leave the windows in a place. is this normal?? i think not because version 1 have not this behaviour
  2. on playwithsix the mod is still in version 1.0 comes with inidbi_xcam mod is the right indbi mod or i need the inidbi from 1.21? thanks
  3. nice !!! good work ! when the release of this ?
  4. dragonsyr

    Arma 3 Bulldozer (O2)

    same as the tools i dont have any file named steam_appid.txt in root of my P drive (physical location "e:\Steam\steamapps\common\Arma 3 Tools\" launcher from steam. Yes my install.lst i see the file steam_appid.txt in the list but i dont have it in the drive... thanks
  5. dragonsyr

    Arma 3 Bulldozer (O2)

    same problem here..... i opened the object builder because i need a new object for my island. i did some tests , i saw in buldozer the results and then i desided to close the object builder without any save or change on the setup. After 10 mins tried again some tests and when i ran buldozer ,i got from the OB the error "External viewer: Attach failed. No viewer found. " and from steam "Game Launch Failed - Arma3 failed to start (error code 86)" tried immediately with terrain builder and there the buldozer working fine. The error is only on object builder. Now the OB is working as builder , but no buldozer..... any suggestions????? thanks edit: i found that if i run the OB from arma3 tools gui, i get the error. If i run it with right click on my p3d and choose "open with" object builder from context menu , then the buldozer run.... my first tests was this way , thats why could see the buldozer first time... suggestions?????
  6. dragonsyr

    Clutter problem

    i try to add clutter on my island and i get My cfgclutter.hpp is class Clutter { class wildfield1: DefaultClutter { model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d"; affectedByWind = 0.5; swLighting = "true"; scaleMin = 0.3; scaleMax = 0.7; }; }; }; My cfgsurfaces.h is all #included in my config.cpp where can i find those files? must copy some files with this name (grass_something.p3d or paa) somewhere?? thanks in advance
  7. dragonsyr

    Clutter problem

    all now lower case post #22 updated .....still nothing.....
  8. is there a way to restrict Ambient Civilian life on specific areas of my island? i dont need mission script (triggers etc), i need to make it default for my world map i need something like this for my config.cpp class Ambient{}; class AmbientA3 { maxCost = 500; class Radius440_500 { areaSpawnRadius = 70.0; minAmbientInSomePolygonSquare = 0; //<<----------something like this fake code (based on minTreesInForestSquare = X; command)???????? with forest or other polygon shape in TB maxCircleCount = "(1 - polygonsqare)"; //<<---------- OR like this based on maxCircleCount = "(20 * (0.1 - houses)) * (1 - sea)"; command areaMaxRadius = 200.0; spawnCircleRadius = 30.0; spawnInterval = 4.7; because i dont want rabbits and other animals on my runway and some other specific areas .
  9. So .... It's time to patch the ambient system :) thanks xnam :)
  10. dragonsyr

    TB crash (ctd) on save

    back on my work again ! sorry but i cant even remember what i did to fix the project again. for sure the libraries management part is the problem.......
  11. I have a problem with TB. without a reason when i work my island , sometimes i get crash to desktop when i press the save project button. (i get the ctd when TB tries to save Headers ) the only way to get my work back is to create a new project (set again my terrain , satmap , sat mask), build the libraries again, and then import my objects from txt files. then i can save my work until this happend again. (this is the 3rd time) i notice that when this happens , the libraries meshed up for some reason . some objects change to other object (boulders changes to plants etc). bug ?????
  12. dragonsyr

    TB crash (ctd) on save

    after dozens of tests and alchemys, no luck. I cant continue my work , and its a lot of work!! i need to understand how TB libraries and object layers related if i have libraries with the same objects but renamed and i import my objects txt , TB complains about missing libraries (need the libraries names when the objects created). i see that in my object export txt there is not information about the libraries that the objects need . only positioning. How TB on new project know the libraries of my old project object.txt export file??? also , i see in my project folder some v4d.bak files . i revert to those (renamed without .bak , but nothing happens......same problems) what is the purpose of those v4d.bak files? ps if any DEV read this topic , please post that you have informed. Αt least not i post injustice :) i have also TerrainBuilder.exe.3364.dmp file created after the crash..... thanks in advance
  13. dragonsyr

    TB crash (ctd) on save

    now i cant import my libraries or objects. I get ctd on every save. without libraries i can save . i notice that i have problems only with big libraries (800kb) and objects (40 mb ) because i have up to 2096537 objects in use. So, now i cant continue my island because of this.... i have a copy of my island that i can open , export anything , but if i press save then ctd. i try to open my wrp (import map in new project) . i get all my objects and i can work only with the libraries i get from the import. if i try to add new library (structure_f as example) when i save then ctd what is going on? its a bug? DEVS know that? thanks
  14. dragonsyr

    WRP to XYZ

    thank you all :)
  15. dragonsyr

    WRP to XYZ

    how can i export my map to xyz file? in arma2 i can export the file with road painter 2 mod. i test it to A3 but not working. i need the xyz because i edit the wrp with terrain builder and i need to export to xyz for further and major editing in L3DT thanks
  16. dragonsyr

    Clutter problem

    test with fixed strings done. again no clutter :( everything else working like a charm wtf!!
  17. dragonsyr

    Clutter problem

    i fix that in previous tests without luck........ probably with too many tests i put again the wrong one. i ll try that again ......... So , you dont see any errors on my config.cpp. thanks
  18. dragonsyr

    Clutter problem

    here my cfgclutter and my cfgsurfaces thanks edit: cfgsurfaces edited and tested without luck edit2: updated
  19. dragonsyr

    Clutter problem

    config part2
  20. dragonsyr

    Clutter problem

    ok then.... here my config (part1 because is too long for post)
  21. dragonsyr

    Clutter problem

    so , layers.cfg have no association with the clutter. what is the problem then.......
  22. dragonsyr

    Clutter problem

    i know that , but do you use vpr_viperislandv1_gravel (the name from layers.cfg) in your cfgclutter.hpp or cfgsurfaces.cfg ?? thats i need to know
  23. dragonsyr

    Clutter problem

    i have my layers.cfg with custom tex. is ok I ask if the layers have some relation with the clutter names . How the engine knows that i need the corals only on sea layer of my island , the grass on my grass areas , the rocks on my rocky areas etc ??? look my last question
  24. dragonsyr

    Clutter problem

    i need to clear things..... lets say that i set corals clutter for my seabed and grass and rocks for ground areas in my island i set it in cfgclutter and cfg surfaces (assume with the right way , no errors) How the engine knows that i need the corals only on sea layer of my island , the grass on my grass areas , the rocks on my rocky areas etc ??? i think that the clutter problem that i have beggins from here.....
  25. dragonsyr

    Clutter problem

    is the clutter related with the layers.cfg ??????
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