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Everything posted by dragonsyr
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A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
dragonsyr replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@ XMDM i ask you that because some wireless sets make weird noises and sound cuts when gpu,cpu working at high levels (i dont know why). no wireless for you , so forget it.... -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
dragonsyr replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@XMDM your set is wireless? -
Editing, Expanding and Modifying Domination
dragonsyr replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
my mistake then.... btw the line 133 is in my domi script, so i think we have differend version.... i have 2.60 for the modification of the fms i cant help you...... -
Para glider?
dragonsyr replied to Echo5Hotel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
if this help , the steerable parashute is "ACE_ParachutePack" there is a threat for ace http://wiki.ace-mod.net/Eject_HALO_System+notes -
How to prevent AI of reacting to shots/bullets in a certain area?
dragonsyr replied to soldia's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
maybe you set the behavior to careless and never fire ???? -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
dragonsyr replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
latest versions of acre mods and ts? edit: also if you run a local mp mission , what you get on ts3 arma connected , yes/no? -
Editing, Expanding and Modifying Domination
dragonsyr replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
check under fsms/isadmin.fsm. there you find the addaction lock/unlock. line 133 i think that you can add this addaction into this code http://forums.bistudio.com/showthread.php?145266-only-pilots-with-specific-names-can-fly i cant help you more..... edit: when i go home i check for another script that i think help you.......... i post later edit2: i found it , uid_array.sqf // uid_array.sqf waitUntil {(getPlayerUID player) != ""}; _uid = getPlayerUID player; switch(_uid)do { case "11111111": // user id { wbg = "Administrator"; hint parsetext format["<t color='#3366ff' size='2.2' shadow='1' shadowColor='#000000' align='center'>Welcome to Base</t><br />%1", name player]; }; case "1222222": // user id. { wbg = "Admin"; hint parsetext format["<t color='#0000cc' size='2.2' shadow='1' shadowColor='#000000' align='center'>Welcome to Base</t><br />%1", name player]; }; case "2222222","3333333","1444444": // members { wbg = "Member"; hint parsetext format["<t color='#0000cc' size='2.2' shadow='1' shadowColor='#000000' align='center'>Welcome to Base</t><br />%1", name player]; }; default { hint parsetext format["You are not Subscribed to Squadron. Contact for details... %1", name player]; }; }; switch(wbg)do { case "Administrator": { act1 = player addaction ['<t color="#00D000">' + "LoadOut Menu" + '</t>', "Scripts\loadoutmenu.sqf", [], 5, false, false]; this = [player,"on"] execVM "scripts\pxs_satcom_oa\init_satellite.sqf"; player removeweapon "ItemRadio"; player addWeapon "ACRE_PRC148_UHF"; player addweapon "ACE_GlassesLHD_glasses"; player addweapon "ACE_Earplugs"; arty_init = true; }; case "Admin": { act1 = player addaction ['<t color="#00D000">' + "LoadOut Menu" + '</t>', "Scripts\loadoutsn.sqf", [], 5, false, false]; player removeweapon "ItemRadio"; player addWeapon "ACRE_PRC148_UHF"; player addweapon "ACE_GlassesLHD_glasses"; player addweapon "ACE_Earplugs"; }; case "Mod": { player removeweapon "ItemRadio"; player addWeapon "ACRE_PRC148_UHF"; }; case "Member": { player removeweapon "ItemRadio"; player addWeapon "ACRE_PRC148_UHF"; player addweapon "ACE_GlassesLHD_glasses"; player addweapon "ACE_Earplugs"; }; case "Regular": { player removeweapon "ItemRadio"; player addWeapon "ACRE_PRC148_UHF"; player addweapon "ACE_GlassesLHD_glasses"; player addweapon "ACE_Earplugs"; }; default { player removeweapon "ItemRadio"; player addWeapon "ACRE_PRC148_UHF"; player addweapon "ACE_GlassesLHD_glasses"; player addweapon "ACE_Earplugs"; }; }; sleep 0.5; you can run this with the help of a trigger .cont: alive player ,onact: null= [] execvm "scripts\uid_array.sqf" (i have this script on my domi mission and working perfect) this may work for you .the only thing you need to find is how you define the addaction to all vehicles.. i dont have the knowledge to do that . someone else? -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
dragonsyr replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
you run jarmalib on your server? -
Team kill Punish with Jail Cell (All Versions)
dragonsyr replied to A-SUICIDAL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
try to throw a granade in front of you.... on dedi servers you can get ex: dragonsyr is unconsius hit by dragonsyr . what happened then? is this a team kill for the script? -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
dragonsyr replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
this is an idea (you ask for that) i dont think that you rich the lobby without acre mod .......it kick you on join ...no lobby what you want to do? ts3 kick , or game kick............ -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
dragonsyr replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
just put the acre radio rack box in your mission or one acre antenna. then everybody must have the acre mod enabled. otherwise they kicked out... -
FRL Airforce Addons release thread
dragonsyr replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Question can i run all mods like this? glt missile box with glt real air weapons and glt air weapons or missilbox with realairweapons only? also the easa module works with the mods? (i try but i cant see the new bombs ) how can i change my loadout on my planes? have you a loadout module for this? thanks -
and for the islands that have 2 airports?
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thanks noubernou :-)
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Camera attach and tracking
dragonsyr replied to dragonsyr's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
how? can you explain? ---------- Post added at 19:52 ---------- Previous post was at 19:45 ---------- i found this Create a trigger that is set to activation "none" and in the condition box write startcount, set the countdown boxes to 20 secs each and in the on activation box write endplaneview = true. {titlecut [" ","BLACK IN",1] _camera = "camera" camcreate [12505.94,7881.93,100] _camera cameraeffect ["internal", "back"] startcount=true #loop ;comment "15:31:51"; _camera camSetTarget rf1; _camera camSetrelPos [0,-10,0]; _camera camsettarget rf; _camera camPrepareFOV 1.000; _camera camCommitPrepared 1 ? (endplaneview) : goto "nextstep" goto "loop" #nextstep ;comment "18:38:32"; _camera camPrepareTarget [70704.44,82796.21,-34028.41]; _camera camPreparePos [11465.79,9828.33,142.57]; _camera camPrepareFOV 0.800; _camera camCommitPrepared 10 ~20 _camera cameraeffect ["terminate","back"] camdestroy _camera end1=true; exit; this working but i get error '(|#|endplaneview)' Error undefined variable in expression :endplaneview. why ? ---------- Post added at 20:35 ---------- Previous post was at 19:52 ---------- also i found that if i change the ? line to ? (rf distance object)< 100 : goto "nextstep" working without errors but why my first script working and give error? -
I need to know if there is a way to attach a camera on a moving vehicle and the camera track another object. ---------- Post added at 14:06 ---------- Previous post was at 13:00 ---------- ok i found it titlecut [" ","BLACK IN",1] _camera = "camera" camcreate [12505.94,7881.93,100] _camera cameraeffect ["internal", "back"] #loop ;comment "15:31:51"; _camera camSetTarget vehicle1; _camera camSetrelPos [2,-20,2]; _camera camsettarget vehicle2; _camera camPrepareFOV 0.900; _camera camCommitPrepared 1 goto "loop" working... ---------- Post added at 14:29 ---------- Previous post was at 14:06 ---------- how can i set number of loops ? is this possible? ---------- Post added at 16:16 ---------- Previous post was at 14:29 ---------- i need something like this titlecut [" ","BLACK IN",1] _camera = "camera" camcreate [12505.94,7881.93,100] _camera cameraeffect ["internal", "back"] #loop ;comment "15:31:51"; _camera camSetTarget rf1; _camera camSetrelPos [0,-10,0]; _camera camsettarget rf; _camera camPrepareFOV 1.000; _camera camCommitPrepared 1 goto "loop" ;for 60 seconds then goto "scene1" #scene1 ;comment "15:35:26"; _camera camPrepareTarget rf; _camera camPreparePos [11644.01,10114.49,100]; _camera camPrepareFOV 0.700; _camera camCommitPrepared 0 ~60 ;comment "15:35:26"; _camera camPrepareTarget rf1; _camera camPreparePos [11644.01,10114.49,100]; _camera camPrepareFOV 0.800; _camera camCommitPrepared 0 ~60 _camera cameraeffect ["terminate","back"] camdestroy _camera end1=true; exit;
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ok, i ll try that....for the gbu's ? working ?
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Editing, Expanding and Modifying Domination
dragonsyr replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i have a heavy edited domi mission too and i had problems with the artillery . i found only 1 artillery script that works on dedi server. sam support the name....im not on my pc right now .give me few hours and i post you the link.... edit: i found the link .... http://forums.bistudio.com/showthread.php?104980-SAM-Nordin-addons this works fine (only the a10 and av8 is not working on dedi.....you can remove those without problems) -
Editing, Expanding and Modifying Domination
dragonsyr replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i mglad that help you ... :-) -
Great idea . I will be watching with great interest too.
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i have one apache with no laser designator and one soflam (how change the laser code?) why laserdesignators missing from all vehicles that have designator without ace mod? is a bug? you working on that? edit: also i cant fire laserbombs (GBU) no lock with soflam... and no laserdesignator on planes. acts like freefall bombs
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all the hellfires . i test K's with soflam from the ground (friend spotter) but still no lock.
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Editing, Expanding and Modifying Domination
dragonsyr replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
can you change the time from parameters ?? if you edit the mission.sqm , notice that the time must set to 00:00. edit: my setup (v2.60) class GVAR(TimeOfDay) { title = "Time of day:"; values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23}; #ifdef __OA__ default = 16; #endif #ifdef __CO__ default = 17; #endif texts[] = {"00:00","01:00","02:00","03:00","04:00","05:00","06:00","07:00","08:00","09:00","10:00","11:00","12:00","13:00","14:00","15:00","16:00","17:00","18:00","19:00","20:00","21:00","22:00","23:00"}; }; allways working -
Editing, Expanding and Modifying Domination
dragonsyr replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
it is not random, you can set the time from parameters (set time of day) before you start the mission. if you dont want to change every time the time , then go to description.ext and set the time value you like as default (you can do this for all the parameters of the mission) -
hellfire missiles not working. how can i lock with hellfires? also the engineers not working (i post it again)