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Everything posted by dragonsyr
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Arma 3 & Soft body Physics (e.g. BeamNG); What do you think?
dragonsyr replied to Darkplayer38's topic in ARMA 3 - GENERAL
GTA5 have this physics -
Mando Missile ArmA for ArmA 2
dragonsyr replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ok thanks one more time :-)) here the classes "GR2_AH64D_EP1 ["Greek AH64D",["1200Rnd_30x113mm_M789_HEDP","38Rnd_FFAR","8Rnd_Hellfire"],["M230","FFARLauncher","HellfireLauncher"]]," "[AH64_base_EP1]," "GR1_CH_47F_EP1 ["Greek Army CH47F",["100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240"],["M240_veh"]]," "[GR1_CH47_base_EP1]," "GR1_UH1H ["Greek UH1H",["100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240"],["ACE_M240_veh_out2"]]," "[uH1H_base]," "A7 ["HAF A-7H Corsair II (Multi)",["1350Rnd_30mmAP_A10","2Rnd_Maverick_A10","HAFM_6Rnd_MK82","HAFM_1Rnd_Fuel","2Rnd_Sidewinder_AH1Z","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","MaverickLauncher","HAFM_MK82BombLauncher","HAFM_A7H_Fuelauncher","SidewinderLaucher_AH1Z","CMFlareLauncher"]]," "[Plane]," "A7_TK ["HAF A-7H Corsair II (AGM-65)",["1350Rnd_30mmAP_A10","2Rnd_Maverick_A10","2Rnd_Maverick_A10","2Rnd_Maverick_A10","2Rnd_Sidewinder_AH1Z","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","MaverickLauncher","SidewinderLaucher_AH1Z","CMFlareLauncher"]]," "[A7]," "A7_TIGER ["HAF A-7H Corsair II Tiger",["1350Rnd_30mmAP_A10","2Rnd_Maverick_A10","HAFM_6Rnd_MK82","HAFM_1Rnd_FuelTiger","2Rnd_Sidewinder_AH1Z","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","MaverickLauncher","HAFM_MK82BombLauncher","HAFM_A7H_Fuelauncher","SidewinderLaucher_AH1Z","CMFlareLauncher"]]," "[A7]," "F16C_CAP_AIM120 ["HAF F-16C CAP",["1350Rnd_30mmAP_A10","2Rnd_Sidewinder_AH1Z","HAFM_6Rnd_AIM120","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","SidewinderLaucher_AH1Z","HAFM_AIM120_Launcher","CMFlareLauncher"]]," "[F16C]," "F16C_CAS_AGM ["HAF F-16C CAS (AGM65)",["1350Rnd_30mmAP_A10","2Rnd_Sidewinder_AH1Z","2Rnd_Maverick_A10","2Rnd_Maverick_A10","2Rnd_Maverick_A10","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","SidewinderLaucher_AH1Z","MaverickLauncher","CMFlareLauncher"]]," "[F16C]," "F16C_CAS_GBU ["HAF F-16C CAS (GBU12)",["1350Rnd_30mmAP_A10","2Rnd_Sidewinder_AH1Z","6Rnd_GBU12_AV8B","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","SidewinderLaucher_AH1Z","BombLauncher","CMFlareLauncher"]]," "[F16C]," "F16C_MIXED ["HAF F-16C CAS (Mixed)",["1350Rnd_30mmAP_A10","2Rnd_Sidewinder_AH1Z","2Rnd_Maverick_A10","4Rnd_GBU12","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","SidewinderLaucher_AH1Z","MaverickLauncher","BombLauncherA10","CMFlareLauncher"]]," "[F16C]," "F4E ["HAF F-4E Phantom II (Aegean Ghost)",["F4uns_1Rnd_FuelNavy","Uns_AIM9_mag","Uns_AIM7_mag"],["uns_F4Fuelauncher","uns_AIM9Launcher","uns_AIM7Launcher"]]," "[Plane]," "F4E_BMB ["HAF F-4E Phantom II (Bombing)",["F4uns_1Rnd_Fuel","Uns_AIM9_mag","F4uns_6Rnd_MK82Snake","HAFM_4Rnd_MK82"],["uns_F4Fuelauncher","uns_AIM9Launcher","uns_MK82SnakeLauncher","HAFM_MK82BombLauncher"]]," "[F4E]," "F4E_MULTI ["HAF F-4E Phantom II (MultiRole)",["F4uns_1Rnd_Fuel","Uns_2xAIM9_mag","HAFM_2Rnd_AIM120","F4uns_6Rnd_MK82Snake","2Rnd_Maverick_A10","2Rnd_Maverick_A10"],["uns_F4Fuelauncher","uns_AIM9Launcher","HAFM_AIM120_Launcher","uns_MK82SnakeLauncher","MaverickLauncher"]]," "[F4E]," "F16C ["HAF F16C (Multi)",["1350Rnd_30mmAP_A10","2Rnd_Sidewinder_AH1Z","HAFM_2Rnd_AIM120","2Rnd_Maverick_A10","2Rnd_Maverick_A10","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","SidewinderLaucher_AH1Z","HAFM_AIM120_Launcher","MaverickLauncher","CMFlareLauncher"]]," "[Plane]," "M2000C_CAP ["HAF Mirage 2000-C CAP",["1350Rnd_30mmAP_A10","HAFM_2Rnd_MAGIC2","HAFM_2Rnd_MICA_EM","HAFM_1Rnd_M2000C_Fuel","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","HAFM_Magic2_Launcher","HAFM_MicaEM_Launcher","HAFM_M2000C_Fuelauncher","CMFlareLauncher"]]," "[M2000C]," "M2000C ["HAF Mirage 2000-C CAS (AGM65)",["1350Rnd_30mmAP_A10","HAFM_2Rnd_MAGIC2","2Rnd_Maverick_A10","HAFM_1Rnd_M2000C_Fuel","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","HAFM_Magic2_Launcher","MaverickLauncher","HAFM_M2000C_Fuelauncher","CMFlareLauncher"]]," "[Plane]," "M2000C_CAS_GBU ["HAF Mirage 2000-C CAS (GBU12)",["1350Rnd_30mmAP_A10","HAFM_2Rnd_MAGIC2","HAFM_2Rnd_GBU12","HAFM_1Rnd_M2000C_Fuel","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","HAFM_Magic2_Launcher","HAFM_GBU12_Launcher","HAFM_M2000C_Fuelauncher","CMFlareLauncher"]]," "[M2000C]," "Leonidas2 ["Greek APC Leonidas 2",["100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","4XHAFM_Smoke","4XHAFM_Smoke"],["M2"]]," "[Tank]," "flyer_itv ["Greek FLYER ITV-1",["48Rnd_40mm_MK19","48Rnd_40mm_MK19","48Rnd_40mm_MK19","48Rnd_40mm_MK19"],["MK19"]]," "[HMMWV_M998A2_SOV_DES_EP1]," "gr_vbl ["Greek VBL",["100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","4XHAFM_Smoke","4XHAFM_Smoke"],["M2"]]," "[Car]," "Leo2A4 ["Leopard 2A4",["30Rnd_120mmHEAT","20Rnd_120mmAPDS","5000XMG3_762","4XHAFM_Smoke","4XHAFM_Smoke","4XHAFM_Smoke","4XHAFM_Smoke"],["L44","MG3_coax"]]," "[Tank]," "LEO2A6HEL ["Leopard 2A6 HEL",["20Rnd_120mmAPDS","30Rnd_120mmHEAT","5000XMG3_762","4XHAFM_Smoke","4XHAFM_Smoke","4XHAFM_Smoke","4XHAFM_Smoke"],["L55","MG3_coax"]]," "[Tank]," -
Mando Missile ArmA for ArmA 2
dragonsyr replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i want to find those values for new planes . i put these lines in my mission init. how this works? can i put all planes / vehicles at once in my mission, or one at the time? also where can i find the output rpt file? -
Mando Missile ArmA for ArmA 2
dragonsyr replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thank you panther42.... i post the results when im ready -
Mando Missile ArmA for ArmA 2
dragonsyr replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
right now my planes not initializing mando. only default planes have mando edit : mma class i m using the mma addon , not scripted -
Mando Missile ArmA for ArmA 2
dragonsyr replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How can i add my new pack of planes in mando? -
imagine this... i have my island with a base for my team on dedi server. You have your island with a base to another server. i set somehow my server neighboring islands ,example west neighborhood your server , east neighborhood another server...... or west neighborhood takistan , east neighborhood chernarus, north panthera , south your island........ this way you dont have big maps but you can jump to another island.... maybe this is stupid idea but i m not a programmer .....
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ok . sorry... i dont use beta patches......
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if i understand right for mods, you need @CBA for sure, now if you have arma2 and arma2OA you need also @CBA_A2;@CBA_OA (also you need to force combine both arma's) if you have arma2co standalone you need only @CBA;@CBA_CO
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as i say above , arma2 lancher do the job you want . (http://www.armaholic.com/page.php?id=8241) with this you can combine your arma game
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forgive me if this is a typo error again, but you say Launch Options -mod=@CAB_CO;@ACE;@ACEX;@ACEX_RU;@ACEX_USNavy @CAB_CO ?? edit: all that you need is Launch Options -mod=@CBA;@CBA_A2;@CBA_OA;@ACE;@ACEX;@ACEX_RU;@ACEX_USNavy cba_co for me in sixupdater is marked "Incompatible" I have arma2 and arma2 oa and with this line above , working fine.. try... make your life easier installing six updater/launcher (http://cdn2.withsix.com/software/su/su-setup.exe) and arma2 lancher. (http://www.armaholic.com/page.php?id=8241) both apps is small and harmless for your pc.
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i notice that you have error in your exec line -mod=@CBA_A2;@CBA_OA;@ACE;@ACEX;@ACEX_RU;@ACEX_USNa vy;@ACEX_SM look at acex_USNavy;
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for the john doe, only the second , without // you can run -mod=@CBA_A2;@CBA_OA;@ACE;@ACEX;@ACEX_RU;@ACEX_USNa vy;@ACEX_SM
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for the bin errors i cant help you.... for userconfig go to ArmA 2 Operation Arrowhead\userconfig\ace and edit the ace_clientside_config.hpp , go to line 70 or search for John Doe and put your profile name. save it and start the game
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that is my imagination..........global conflicts.........
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ok . i got the point ....but how ms flight sim and xplane 10 manage the maps of all world without the need of super computer? i dont understand the purpose of the afterburner on planes if we have only few km of terrain.Also what is the reason of nuclear weapons on a map that if you detonate it you dead too. is it so difficult to change the terrain when you reach the limits of the map you use? (link maps something) This is a question that I have from Arma2. i imagine global conflicts and thats the reason of this querry. sorry for my english...... i think you understand what i mean
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A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
dragonsyr replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
update done and working .... -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
dragonsyr replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
on my laptop say that Plugin failed to load: Api version is not compatible. api version 17 , required 19 Your acre with ts3 3 0 10 working?? -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
dragonsyr replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
dont update ts3 ..wait for acre update first !! -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
dragonsyr replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
new update for TS3 ...... acre api not compatible................ acre update?? -
Editing, Expanding and Modifying Domination
dragonsyr replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i found this on x_client\x_setupplayer.sqf Line 13: _shield = GVAR(ProtectionZone) createVehicleLocal (position FLAG_BASE); Line 15: _shield setPos (position FLAG_BASE); Line 18: _shield = GVAR(ProtectionZone) createVehicleLocal (position FLAG_BASE); Line 20: _shield setPos [getPosASL FLAG_BASE select 0, getPosASL FLAG_BASE select 1, -28.48]; maybe this helps... -
Editing, Expanding and Modifying Domination
dragonsyr replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
no safe zone in my description ... (maybe i have other version) -
Editing, Expanding and Modifying Domination
dragonsyr replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
1 open mission in editor and you will see a grey rectancle over the base...just expand it. (you must press markers tab on the right) or open mission sqf and find d_base_marker and edit there the values you want to change 2 i dont know -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
dragonsyr replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
anyway, on flat areas you dont have serius problems with radios. -
A.C.R.E - Advanced Combat Radio Environment - 1.4 Stable - Release Thread
dragonsyr replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
set the ACRE_PRC148_UHF to 5000 power and try, as noubernou says the default radio is useless (actualy the range for the 343 is 100 meters. the baby phones have more power than this) The 500m is a dream)