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dragonsyr

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Everything posted by dragonsyr

  1. ok thanks one more time :-)) here the classes "GR2_AH64D_EP1 ["Greek AH64D",["1200Rnd_30x113mm_M789_HEDP","38Rnd_FFAR","8Rnd_Hellfire"],["M230","FFARLauncher","HellfireLauncher"]]," "[AH64_base_EP1]," "GR1_CH_47F_EP1 ["Greek Army CH47F",["100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240"],["M240_veh"]]," "[GR1_CH47_base_EP1]," "GR1_UH1H ["Greek UH1H",["100Rnd_762x51_M240","100Rnd_762x51_M240","100Rnd_762x51_M240"],["ACE_M240_veh_out2"]]," "[uH1H_base]," "A7 ["HAF A-7H Corsair II (Multi)",["1350Rnd_30mmAP_A10","2Rnd_Maverick_A10","HAFM_6Rnd_MK82","HAFM_1Rnd_Fuel","2Rnd_Sidewinder_AH1Z","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","MaverickLauncher","HAFM_MK82BombLauncher","HAFM_A7H_Fuelauncher","SidewinderLaucher_AH1Z","CMFlareLauncher"]]," "[Plane]," "A7_TK ["HAF A-7H Corsair II (AGM-65)",["1350Rnd_30mmAP_A10","2Rnd_Maverick_A10","2Rnd_Maverick_A10","2Rnd_Maverick_A10","2Rnd_Sidewinder_AH1Z","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","MaverickLauncher","SidewinderLaucher_AH1Z","CMFlareLauncher"]]," "[A7]," "A7_TIGER ["HAF A-7H Corsair II Tiger",["1350Rnd_30mmAP_A10","2Rnd_Maverick_A10","HAFM_6Rnd_MK82","HAFM_1Rnd_FuelTiger","2Rnd_Sidewinder_AH1Z","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","MaverickLauncher","HAFM_MK82BombLauncher","HAFM_A7H_Fuelauncher","SidewinderLaucher_AH1Z","CMFlareLauncher"]]," "[A7]," "F16C_CAP_AIM120 ["HAF F-16C CAP",["1350Rnd_30mmAP_A10","2Rnd_Sidewinder_AH1Z","HAFM_6Rnd_AIM120","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","SidewinderLaucher_AH1Z","HAFM_AIM120_Launcher","CMFlareLauncher"]]," "[F16C]," "F16C_CAS_AGM ["HAF F-16C CAS (AGM65)",["1350Rnd_30mmAP_A10","2Rnd_Sidewinder_AH1Z","2Rnd_Maverick_A10","2Rnd_Maverick_A10","2Rnd_Maverick_A10","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","SidewinderLaucher_AH1Z","MaverickLauncher","CMFlareLauncher"]]," "[F16C]," "F16C_CAS_GBU ["HAF F-16C CAS (GBU12)",["1350Rnd_30mmAP_A10","2Rnd_Sidewinder_AH1Z","6Rnd_GBU12_AV8B","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","SidewinderLaucher_AH1Z","BombLauncher","CMFlareLauncher"]]," "[F16C]," "F16C_MIXED ["HAF F-16C CAS (Mixed)",["1350Rnd_30mmAP_A10","2Rnd_Sidewinder_AH1Z","2Rnd_Maverick_A10","4Rnd_GBU12","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","SidewinderLaucher_AH1Z","MaverickLauncher","BombLauncherA10","CMFlareLauncher"]]," "[F16C]," "F4E ["HAF F-4E Phantom II (Aegean Ghost)",["F4uns_1Rnd_FuelNavy","Uns_AIM9_mag","Uns_AIM7_mag"],["uns_F4Fuelauncher","uns_AIM9Launcher","uns_AIM7Launcher"]]," "[Plane]," "F4E_BMB ["HAF F-4E Phantom II (Bombing)",["F4uns_1Rnd_Fuel","Uns_AIM9_mag","F4uns_6Rnd_MK82Snake","HAFM_4Rnd_MK82"],["uns_F4Fuelauncher","uns_AIM9Launcher","uns_MK82SnakeLauncher","HAFM_MK82BombLauncher"]]," "[F4E]," "F4E_MULTI ["HAF F-4E Phantom II (MultiRole)",["F4uns_1Rnd_Fuel","Uns_2xAIM9_mag","HAFM_2Rnd_AIM120","F4uns_6Rnd_MK82Snake","2Rnd_Maverick_A10","2Rnd_Maverick_A10"],["uns_F4Fuelauncher","uns_AIM9Launcher","HAFM_AIM120_Launcher","uns_MK82SnakeLauncher","MaverickLauncher"]]," "[F4E]," "F16C ["HAF F16C (Multi)",["1350Rnd_30mmAP_A10","2Rnd_Sidewinder_AH1Z","HAFM_2Rnd_AIM120","2Rnd_Maverick_A10","2Rnd_Maverick_A10","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","SidewinderLaucher_AH1Z","HAFM_AIM120_Launcher","MaverickLauncher","CMFlareLauncher"]]," "[Plane]," "M2000C_CAP ["HAF Mirage 2000-C CAP",["1350Rnd_30mmAP_A10","HAFM_2Rnd_MAGIC2","HAFM_2Rnd_MICA_EM","HAFM_1Rnd_M2000C_Fuel","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","HAFM_Magic2_Launcher","HAFM_MicaEM_Launcher","HAFM_M2000C_Fuelauncher","CMFlareLauncher"]]," "[M2000C]," "M2000C ["HAF Mirage 2000-C CAS (AGM65)",["1350Rnd_30mmAP_A10","HAFM_2Rnd_MAGIC2","2Rnd_Maverick_A10","HAFM_1Rnd_M2000C_Fuel","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","HAFM_Magic2_Launcher","MaverickLauncher","HAFM_M2000C_Fuelauncher","CMFlareLauncher"]]," "[Plane]," "M2000C_CAS_GBU ["HAF Mirage 2000-C CAS (GBU12)",["1350Rnd_30mmAP_A10","HAFM_2Rnd_MAGIC2","HAFM_2Rnd_GBU12","HAFM_1Rnd_M2000C_Fuel","120Rnd_CMFlare_Chaff_Magazine"],["GAU8","HAFM_Magic2_Launcher","HAFM_GBU12_Launcher","HAFM_M2000C_Fuelauncher","CMFlareLauncher"]]," "[M2000C]," "Leonidas2 ["Greek APC Leonidas 2",["100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","4XHAFM_Smoke","4XHAFM_Smoke"],["M2"]]," "[Tank]," "flyer_itv ["Greek FLYER ITV-1",["48Rnd_40mm_MK19","48Rnd_40mm_MK19","48Rnd_40mm_MK19","48Rnd_40mm_MK19"],["MK19"]]," "[HMMWV_M998A2_SOV_DES_EP1]," "gr_vbl ["Greek VBL",["100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","100Rnd_127x99_M2","4XHAFM_Smoke","4XHAFM_Smoke"],["M2"]]," "[Car]," "Leo2A4 ["Leopard 2A4",["30Rnd_120mmHEAT","20Rnd_120mmAPDS","5000XMG3_762","4XHAFM_Smoke","4XHAFM_Smoke","4XHAFM_Smoke","4XHAFM_Smoke"],["L44","MG3_coax"]]," "[Tank]," "LEO2A6HEL ["Leopard 2A6 HEL",["20Rnd_120mmAPDS","30Rnd_120mmHEAT","5000XMG3_762","4XHAFM_Smoke","4XHAFM_Smoke","4XHAFM_Smoke","4XHAFM_Smoke"],["L55","MG3_coax"]]," "[Tank],"
  2. i want to find those values for new planes . i put these lines in my mission init. how this works? can i put all planes / vehicles at once in my mission, or one at the time? also where can i find the output rpt file?
  3. thank you panther42.... i post the results when im ready
  4. right now my planes not initializing mando. only default planes have mando edit : mma class i m using the mma addon , not scripted
  5. How can i add my new pack of planes in mando?
  6. dragonsyr

    Map limits for A3?

    imagine this... i have my island with a base for my team on dedi server. You have your island with a base to another server. i set somehow my server neighboring islands ,example west neighborhood your server , east neighborhood another server...... or west neighborhood takistan , east neighborhood chernarus, north panthera , south your island........ this way you dont have big maps but you can jump to another island.... maybe this is stupid idea but i m not a programmer .....
  7. dragonsyr

    ACE for OA 1.13

    ok . sorry... i dont use beta patches......
  8. dragonsyr

    ACE for OA 1.13

    if i understand right for mods, you need @CBA for sure, now if you have arma2 and arma2OA you need also @CBA_A2;@CBA_OA (also you need to force combine both arma's) if you have arma2co standalone you need only @CBA;@CBA_CO
  9. dragonsyr

    ACE for OA 1.13

    as i say above , arma2 lancher do the job you want . (http://www.armaholic.com/page.php?id=8241) with this you can combine your arma game
  10. dragonsyr

    ACE for OA 1.13

    forgive me if this is a typo error again, but you say Launch Options -mod=@CAB_CO;@ACE;@ACEX;@ACEX_RU;@ACEX_USNavy @CAB_CO ?? edit: all that you need is Launch Options -mod=@CBA;@CBA_A2;@CBA_OA;@ACE;@ACEX;@ACEX_RU;@ACEX_USNavy cba_co for me in sixupdater is marked "Incompatible" I have arma2 and arma2 oa and with this line above , working fine.. try... make your life easier installing six updater/launcher (http://cdn2.withsix.com/software/su/su-setup.exe) and arma2 lancher. (http://www.armaholic.com/page.php?id=8241) both apps is small and harmless for your pc.
  11. dragonsyr

    ACE for OA 1.13

    i notice that you have error in your exec line -mod=@CBA_A2;@CBA_OA;@ACE;@ACEX;@ACEX_RU;@ACEX_USNa vy;@ACEX_SM look at acex_USNavy;
  12. dragonsyr

    ACE for OA 1.13

    for the john doe, only the second , without // you can run -mod=@CBA_A2;@CBA_OA;@ACE;@ACEX;@ACEX_RU;@ACEX_USNa vy;@ACEX_SM
  13. dragonsyr

    ACE for OA 1.13

    for the bin errors i cant help you.... for userconfig go to ArmA 2 Operation Arrowhead\userconfig\ace and edit the ace_clientside_config.hpp , go to line 70 or search for John Doe and put your profile name. save it and start the game
  14. dragonsyr

    Map limits for A3?

    that is my imagination..........global conflicts.........
  15. dragonsyr

    Map limits for A3?

    ok . i got the point ....but how ms flight sim and xplane 10 manage the maps of all world without the need of super computer? i dont understand the purpose of the afterburner on planes if we have only few km of terrain.Also what is the reason of nuclear weapons on a map that if you detonate it you dead too. is it so difficult to change the terrain when you reach the limits of the map you use? (link maps something) This is a question that I have from Arma2. i imagine global conflicts and thats the reason of this querry. sorry for my english...... i think you understand what i mean
  16. on my laptop say that Plugin failed to load: Api version is not compatible. api version 17 , required 19 Your acre with ts3 3 0 10 working??
  17. new update for TS3 ...... acre api not compatible................ acre update??
  18. i found this on x_client\x_setupplayer.sqf Line 13: _shield = GVAR(ProtectionZone) createVehicleLocal (position FLAG_BASE); Line 15: _shield setPos (position FLAG_BASE); Line 18: _shield = GVAR(ProtectionZone) createVehicleLocal (position FLAG_BASE); Line 20: _shield setPos [getPosASL FLAG_BASE select 0, getPosASL FLAG_BASE select 1, -28.48]; maybe this helps...
  19. no safe zone in my description ... (maybe i have other version)
  20. 1 open mission in editor and you will see a grey rectancle over the base...just expand it. (you must press markers tab on the right) or open mission sqf and find d_base_marker and edit there the values you want to change 2 i dont know
  21. anyway, on flat areas you dont have serius problems with radios.
  22. set the ACRE_PRC148_UHF to 5000 power and try, as noubernou says the default radio is useless (actualy the range for the 343 is 100 meters. the baby phones have more power than this) The 500m is a dream)
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