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Everything posted by dragonsyr
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
dragonsyr replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
with Uid's not working for me . instead of uid , you can try this _Reserved=["DragonSyr","yenene"]; _PlayerName = name Player; if (!isnil "mcc_actionInedx") then {if ((_PlayerName in _Reserved)) then {hint "Welcome Mcc Admin";} else {hint"Mcc Disabled"; sleep 1; player removeAction mcc_actionInedx; }; }; this way working fine for me... -
ArmA III - Nuke Script - Port from ArmA II
dragonsyr replied to Moerderhoschi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
@ Moerderhoschi :) -
ArmA III - Nuke Script - Port from ArmA II
dragonsyr replied to Moerderhoschi's topic in ARMA 3 - MISSION EDITING & SCRIPTING
put in the script colorcorrection.sqf this extra lines ////////////////////////////////////////////////////////////// // MADE BY MOERDERHOSCHI // EDITED VERSION OF THE ARMA2 ORIGINAL SCRIPT // ARMED-ASSAULT.DE // 06.11.2013 ////////////////////////////////////////////////////////////// "colorCorrections" ppEffectAdjust [2, 30, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]]; "colorCorrections" ppEffectCommit 0; "colorCorrections" ppEffectAdjust [1, 0.8, -0.001, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]]; "colorCorrections" ppEffectCommit 3; "colorCorrections" ppEffectEnable true; "filmGrain" ppEffectEnable true; "filmGrain" ppEffectAdjust [0.02, 1, 1, 0.1, 1, false]; "filmGrain" ppEffectCommit 5; sleep 100; // time to reset colors "colorCorrections" ppEffectEnable false; "filmGrain" ppEffectEnable false; with this , after 100 secs your color return to normal.. -
players character voice
dragonsyr replied to pipyn1970's topic in ARMA 3 - MISSION EDITING & SCRIPTING
maybe this is that you want?? http://community.bistudio.com/wiki/disableConversation -
BIS MPMissions pbo locaiton
dragonsyr replied to wyattwic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i think is in arma3\addons\ mission......pbo unpack them -
Helicopter fastrope script
dragonsyr replied to zealot111's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you can set the speed limit replacing this in the script i think.... -
Helicopter fastrope script
dragonsyr replied to zealot111's topic in ARMA 3 - MISSION EDITING & SCRIPTING
maybe you can add an option like .... if pilot is player then only pilot have the toss and cut else group leader can toss/cut ropes ??? thanks :) -
Helicopter fastrope script
dragonsyr replied to zealot111's topic in ARMA 3 - MISSION EDITING & SCRIPTING
now when i fastrope , the copilot follow me..... copilots and pilots cant fastrope..... only cargo units i think is more realistic. is this an AI version??? do you release something for multiplayer? Thats why i need the toss rope command only for player pilot and then the cargo player units can fastrope (not AI units) ---------- Post added at 13:52 ---------- Previous post was at 13:47 ---------- also , i can toss ropes when heli is on ground. ---------- Post added at 14:04 ---------- Previous post was at 13:52 ---------- another thing is if you r copilot and toss the ropes then mh9 explode...... ---------- Post added at 14:10 ---------- Previous post was at 14:04 ---------- another thing is that when you r on ground and toss ropes , and then cut ropes, you end up with 2 addactions toss ropes. edit: this is my problem....wrong call point from my script ...fixed if in copilot ,heli on ground ,engines off you can toss ropes, if engines on , explode ---------- Post added at 14:17 ---------- Previous post was at 14:10 ---------- when in and out of the heli , for each in, you get new addaction toss ropes edit: ...fixed too..same as above... -
Helicopter fastrope script
dragonsyr replied to zealot111's topic in ARMA 3 - MISSION EDITING & SCRIPTING
same here.....is it possible the toss and cut ropes only for pilot , and the fastrope only for cargo players? -
[Release] Fire Support System
dragonsyr replied to Grumpy Old Man's topic in ARMA 3 - MISSION EDITING & SCRIPTING
cant wait for the player release .... :) -
Utilising Markers/waypoins As Triggers?
dragonsyr replied to infiltrator_2k's topic in ARMA 3 - MISSION EDITING & SCRIPTING
for wait until you reach the waypoint you can use this _wp5 = _crew1 addWaypoint [(getmarkerpos "marker5"), 0]; _wp5 setWaypointType "MOVE"; _wp5 setWaypointSpeed "LIMITED"; waitUntil { (currentWaypoint (_wp5 select 0)) > (_wp5 select 1) }; after that you can delete the heli . Note that is a waituntil command means that all the code bellow will run after that ..... maybe you need to move some code before the waituntil .... _mygroup ,_wp1a .... you know when should be done in your mission..... -
Play without GPS, but with map?
dragonsyr replied to NickThissen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you mean that you want the dots when you have gps and you dont want dots if you dont have gps??? ---------- Post added at 13:23 ---------- Previous post was at 13:05 ---------- maybe this command ???? this is for server config but i dont know if this working from a script for clientside....... -
Play without GPS, but with map?
dragonsyr replied to NickThissen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
to force the markers off ,maybe is related to those commands but i cant help ....someone with more knowledge can ... -
Play without GPS, but with map?
dragonsyr replied to NickThissen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i think if you set difficult to veteran, then no marker fo player in map..... i cant confirm right now... -
Custom sound, superb, repeat?
dragonsyr replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yes you can use any number you want . the syntax is , time fadeMusic volume , time: Number in seconds, volume: Number - music volume range 0 to 1. Maximum volume is 1. Default is 0.5. ---------- Post added at 20:21 ---------- Previous post was at 20:19 ---------- you dont need to change something in your description -
Custom sound, superb, repeat?
dragonsyr replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
set the additional triger to repeat -
Stop AI moving to first waypoint until it is triggered.
dragonsyr replied to anthonyfromtheuk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
you mean command---------- Post added at 20:28 ---------- Previous post was at 20:20 ---------- You have to put in the init of the unit this and in your trigger act -
Stop AI moving to first waypoint until it is triggered.
dragonsyr replied to anthonyfromtheuk's topic in ARMA 3 - MISSION EDITING & SCRIPTING
try to make a HOLD waypoint and then the final waypoint . sync your trigger on HOLD waypoint. i think this way work -
Custom sound, superb, repeat?
dragonsyr replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
on additional trigger on DEA nothing. try ONACT 1 fadeMusic 0; -
Custom sound, superb, repeat?
dragonsyr replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
how you start the music ....trigger? code? -
Custom sound, superb, repeat?
dragonsyr replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i think you must decide first the conditions you need. for when hear and not hear the sound... i cant understand what you want to do... -
Custom sound, superb, repeat?
dragonsyr replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
are you sure that the trigger deactivate???????????? ---------- Post added at 17:20 ---------- Previous post was at 17:18 ---------- add a hint in your trigger DEA , and test the trigger -
Custom sound, superb, repeat?
dragonsyr replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok. check pm for mission... is working and you dont need to set the sound in description.ext.... tested and working without cfgsounds setup. you need the cfgsounds setup if you want to play the same audio file other way .... like this -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
dragonsyr replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
noticed someone if there is a problem with using the mcc together with alive mod? http://forums.bistudio.com/showthread.php?167912-ALiVE-Advanced-Light-Infantry-Virtual-Environment -
Custom sound, superb, repeat?
dragonsyr replied to thetrooper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i have this on my mission and works .... no, the player is not the source. if you want to make the player play the sound , change to this ---------- Post added at 12:28 ---------- Previous post was at 12:25 ---------- i this script you must set your sound path....... ---------- Post added at 12:38 ---------- Previous post was at 12:28 ---------- note that if you use playsound3d to objects with motion you will see that the sound heard by the point you call the script and as long as you leave that point, the sound goes out. I do not know how you can do the sound to follow the movement of the object / vehicle ---------- Post added at 12:42 ---------- Previous post was at 12:38 ---------- this is the reason that i use as _source static objects ---------- Post added at 12:48 ---------- Previous post was at 12:42 ---------- try also this this works also .....tested ---------- Post added at 12:53 ---------- Previous post was at 12:48 ---------- have your sound in description.ext like this? ---------- Post added at 13:05 ---------- Previous post was at 12:53 ---------- in a few hours i can send you a sample mission for this.... now i cant...