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Kildar

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Everything posted by Kildar

  1. Kildar

    User mission requests!

    I just released a two player sniper mission with my mission pack. It should be playable solo, and I would love to get some feedback on it.
  2. Kildar

    Kildar's A2F Missions

    Mission pack updated. Backpack script by Xeno added across the board, tweaks and fixes, and three new missions! Changelogs can be found within the PBOs.
  3. Kildar

    Kildar's A2F Missions

    Thanks for the headups on these bugs Variable! With Belly of the BMP, all those transport issues should be tied to me somehow not grouping the rest of the squad to team lead, and yes somehow I managed to copy and paste the SECOP triggers from FOB Balota into that mission. The dead BMP crewman was supposedly a easter egg/prank thing of how one member didn't want to defect so the rest of the crew took care of him, but I suppose it's confusing so I'll take it out. The briefing with Pepper Spray should be fine, but I think the order in which I ran my init file may be delaying the execution of briefing.sqf. I did experience a problem like this while testing another mission so I made init ordering changes across the board, but have yet to post the new versions, and will do so shortly along with two new missions. Regarding FOB Balota I copied the SECOPs setup from Gloopy's Utes mission, and I think it may be a little too much work to justify fixing that issue, but it's not really a mission anyways so forgive me if I'll let that one be. I'll try changing Guard waypoints to Sentry for the Swamp Meet squads, so when I release the update let me know if that fixes the running around issue. I have high hopes for this mission, and if you get a chance to play it through I would love to see a recording. It might be unplayable nonetheless, as it can be quite difficult reaching the island in one piece in broad daylight, but I hope the provided mortar and snipers with good time on target practice and recon will make a combat landing survivable. I've also just added Xeno's backpack script for most missions and made the insertion helicopters start on the ground for missions that begin in the FOB, so hopefully AI pathfinding within the base won't cause any grief. PS: Some of the missions (the second Utes in particular) may have objective completion issues that should be fixed with my next update as well. PPS: I was just checking out your mission list and noticed your comment on Second Entendre about fire starting on the BMP. This mission is the immediate sequel to Premiere in Theater, so I wanted to give the feeling of a war already started and that was the BTR HQ you destroyed in the last mission. In my upcoming third mission on Utes, you'll see more of these 'pre-destroyed' objects, including the AA guns on the hill and some of the vehicles in the outpost.
  4. Kildar

    Kildar's A2F Missions

    One thing I forgot to ask earlier was if you had used the updated version, because I changed the activation from the addAction to a proximity trigger that ideally should have worked better. The ammo crate should have been empty as it was for you, but I think I will go ahead and delete it because afterall a crate is expected to have something in it. The two guys with the helo are semi-integral to the way the helo insertions work and sort of double as 'LZ security' and the AI flying is prone to quirks any way you cut it, but for the sake of continuity at the FOB I'll leave them in. The warlord's ship should be working fine, although in the fog he may be easy to miss, and from his start location it shouldn't take too long for him to reach the island, but I'll take another look at it if I have the chance. Regarding backpacks, I just yesterday worked in Xeno's backpack script (since I can't use OA backpacks) into all my missions, almost exactly for that reason and the fact that I'd like to carry a few more grenades. I did modify it to prevent players from taking a second primary weapon, however. Finally, yes, the Zodiac should have been preloaded with satchels. Thanks for playing, and let me know if you have a chance to try my other missions.
  5. Kildar

    Kildar's A2F Missions

    I hope you didn't destroy the supplies before waiting for the boat, before which the island should have been secured first. I suppose it may be a bit much to hope that everyone would play it the way I planned, although I made an effort to write a detailed briefing. That being said I may have to reduce the size of a trigger because the AI sometimes like to go for a swim from 100ft cliffs. There should also have been satchels on the boat.
  6. Kildar

    Kildar's A2F Missions

    First of all, thanks for trying it out. The ammobox is meant to be the crate from which your Zodiac was (automatically) loaded with weapons, and I believe I cleared the contents of the crate. Should remove that to avoid that confusion? Also when you destroyed the supplies did you also destroy the fuel tank? Perhaps it wasn't clear enough in the briefing. These issues aside, how did the rest of the mission go? I took another shot at working in Norrin's revive again, and it was still a bit too complicated for my tastes. Regarding the revives, I don't play with revive myself, but I wanted to see if I could use his medical supply systems with limited bandages and only medics being able to revive a set number of times (instead of the current unlimited incapacitation system). But as it is I think I shall stick with BIS first aid modules, unless you have a better suggestion for A2F.
  7. Kildar

    Kildar's A2F Missions

    My pleasure! With the exception of FOB Balota, which features a base respawn due to the SECOPs nature of it, all missions are no respawn and feature BIS first aid modules. I may implement Norrin's revive suite at some point as soon as I can get it to work the way I'd like it to, with medic revive only and limited bandages/medkits.
  8. I hope this isn't considered digging up an old thread, but if you're still looking for some A2F missions DieAngel, I recently began making my own missions and have just posted an update. If you do check them out, I would appreciate the feedback. Cheers!
  9. Kildar

    Kildar's A2F Missions

    3 new missions added, other missions updated. Enjoy! By the way, Phantom have you had a chance to try my missions yet?
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