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mons00n

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Posts posted by mons00n


  1. when you say stuck on spectator, you mean with countdown?(if no coundown it means that you have no lifes left). Be sure of setting the "Colum_revive_Conf_Lifes" to the number you want :).

    Yea it's stuck with a countdown and no buttons come up the second death, even with the number of lives set to 1000. If I let the countdown run out, the countdown starts over.

    Also, you should never use the escape--> respawn option (it would allow exploiting thats why its penalized with -1 life), if you want to allow fast respawn, just lower the time to show button(ace_sys_spectator_RevShowButtonTime).

    If nothing of this solves it, just send me your mission or just the revive config file you are using so i can see whats wrong there.

    I'm currently focusing on coop mission so this is not a concern. I want to allow the respawn button if someone dies in a hopeless place and they don't want to wait on the timer to run out so they can get back into the action. I'll give it another try on a simpler mission and see if I can get it working.


  2. Is anyone else having problems with zones that are inactive at launch? I can't seem to get them to activate 100% of the time with 'call DAC_Activate'. BUT if I set the zone to initially be active, then some time after the game starts de-activate the zone I can then trigger it's activation 100% of the time. Just wondering if anyone has experienced that before. Thanks!

    edit: nevermind, apparently this issue only pops up when previewing the mission. If I export it to MP missions and start a new game everything seems to work fine.


  3. Hi Columdrum,

    First off your script is great and just what I'm looking for. However, I am having a problem on every death past the first one: the spawn buttons are not showing up =( And if I force respawn (escape --> respawn), I just get stuck in spectator mode unable to respawn. Is this something you've ran into before? I'm using the latest version of ACE with the beta version of A2OA. Thanks!

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