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Merc4tor

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Posts posted by Merc4tor


  1. On 6.6.2017 at 2:37 AM, Wreyth said:

    the way i do it is make a new respawn, set it to civilians only and can be seen by civilians only and set the variable name as respawn_logic and it works

     

    Thank you! This solved my problem. For my setup I have custom respawn location with a countdown selected.

     

    In the editor:

    1. Add a respawn module with repawn_logic in variable

    2. Add the virtuall Zeus as usual, BUT do not tick the option to force the Zeus Interface.

     

    This prevents the game from crashing, while choosing spawnpoints.

     

    In multiplayer:

    Zeus will now spawn in the body of a invisible bunny. Hitting the Z key brings up the Virtual Zeus Interface as usual.

     

     

    UPDATE:

    The next problem that came up, was that the Virtual Zeus somehow still had a physical body after respawing through the respawn menu. He would fall from the sky after tapping out of the Zeus Interface and get hurt when zooming into the ground or near buildings. Everywhere you went with the Zeus Camera, blood is spilt.

     

    To solve this, one must prevent Zeus from respawning at gamestart. Put the following in your description.ext to make Virtual Zeus skip the respawn menu.

     

    respawnTemplatesWest[] = {"MenuPosition"};
    respawnTemplatesVirtual[] = {};
     


  2. Hi guys,

    I play Arma 2 for over a year now and I think I got the hang of it. ;) So I'm looking for a clan, but don't know who to join. I'm especially interested in Navy Seals, Special Boat Service, Frogmen and Kampfschwimmer - kind of unit, since I'm really into boats. But I'm also happy to recieve PM's from any other clan looking for able men.

    Name: Johanson

    Location: Germany (GMT +1)

    Games: ArmA 2 + all Addons

    Mods : ACE2, ACRE and more

    Languages: German and English

    I know diving is not really possible in ArmA (yet), but maybe there is a clan that is planing to open a diving division in ArmA 3.

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