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cbale2000

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About cbale2000

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    cbale2000
  1. I'm running a new ARMA3 Windows Dedicated Server, installed using SteamCMD and configured with TADST v3.1.0; I've had the server running for a while but since enabling BattleEye no one has been able to connect to it on the first try (including myself). Attempting to connect from the launcher results in a "Battleye initialization failed" error, but if you then attempt to reconnect to the server from inside the game after it kicks you it works (at least, it does for me), though obviously the vast majority of players won't attempt this and will simply move on. Here's some screenshots of my config (click for larger): The only other thing I could think of that might be related to the issue is that the mission I'm using does not have a .pbo (it just runs straight from the folder), but I'm pretty sure it didn't have one back when people were able to connect to the server either (before I enabled BE), so I'm not sure if that's related or not. Any help would be appreciated, it gets a bit boring playing alone. =P
  2. I had to play around with it a bit, but I did get it to work in single player correctly (gates open if my UID is in the list, close if it is not). However, when I put it up on my server, the trigger that automatically opens the gates activates, but then for some reason the gate closes again right away (as if the anti action trigger was closing the gates for everyone). Not sure why its doing this on just the server. :confused:
  3. Would that go in the trigger condition field or somewhere else?
  4. Since I posted the thread (and waited for it to show up from moderator approval) I managed to get the player triggering to work. What I am currently using to open the gates (via the trigger area) is this in the condition field: (vehicle player) in thislist and (getPlayerUID player in masterUIDArray) I then have an array of all the UIDs in the init file. This method so far works well for getting the trigger to to activate for only players listed in that array. The problem I now have is preventing other players from just walking up to the gates and opening them using the action menu. Is there perhaps a way to just limit the actions to specific players? Or perhaps you could elaborate on how to overwrite classes? I have no idea what I would be looking for in the config.cpp On a different note, does anyone happen to know the animation commands to trigger this gate to open and close?
  5. I'm trying to create a "Members Only" area on a mission I'm working on, and as part of it, I'm trying to make gates into this area that will automatically open for members but not everyone on the server. I've already got the gates to automatically open when any user enters a trigger (per this thread), but I would like to set it up so that the gates will only open for players in some given list I create (and still open even if those players are in a vehicle). I would also like to be able to disable the action menu buttons on the gates ("open" and "close") so that random people can't just open them and get in. Any ideas? So far my search for how to script this has come up empty. :( EDIT: Since posting this, I've gotten the gate triggers to open automatically for specific UIDs in a list using this command in the condition field of the trigger... (vehicle player) in thislist and (getPlayerUID player in masterUIDArray) ...and creating a "masterUIDArray" in the init.sqf file. Unfortunately this method still allows other players to activate the gates using the action menu buttons, so I still need to find a way to disable them. I am also looking to find the name of the animation of this gate so I can trigger it to open and close.
  6. I'm having this same issue. I'm launching through steam trying to run Operation Arrowhead, I'm not using any launch options. Every time I try to launch Operation Arrowhead I get the "Error creating Direct3D 9 Graphical engine", and when I try to launch Combined Operations, it doesn't even attempt to load (no errors or anything). I do have DayZ installed and use the Six Launcher which works fine and will launch the mod, but running the game stand-alone does not work at all. I'm running: Windows 7 64bit Intel i7 950 6GB RAM nVidia Geforce 480 I really hope there is a good solution to this that doesn't involve uninstalling dayz. :(
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