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Posts posted by SneakyDuck
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Doesn't free look work for iron sighs if you use TrackIR?Yes, with any sights apart from sniper scopes or the like you can still look around freely while using them.
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heres my system specs btw
3770k stock voltage
8800 gt 512 ram stock
32gb corsair 1333mhz
running off 520 intel ssd
nzxt switch 810 chassis for ubber cooling
also, it is outside the forests, away from large # of vegetation where i my fps average is 25-60
sometimes higher when near the beach of course
Why do you have such beefy components and then bottleneck the crap out of it with a 6 year old GPU? That's insane.
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Noticed this aswell.
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After today's update I am now getting following error when trying to launch ArmA 3;
Already tried the following;
- Clear launch options
- Verify game files
- Restart Steam
- Reboot PC
- Run as administrator(both Steam and ArmA)
All to no avail. I will now revert to the default branch and see if that works, if not, it might not be the dev branch's fault although I can't imagine what else it could be, I had not rebooted my PC since yesterday.
EDIT:
Looks like I found the culprit. After reverting to the default branch I was able to start the game up. I took a look at the Expansions menu and noticed that one of my mods was still being loaded even though my launch options were empty. I disabled it ingame, went back to the dev branch and all is well. False alarm.
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I like very much the ToH-rearmed lighting on chernarus. The current lighting of kju´s AiA-Mod on chernarus need tweaks.@Byrgesen
the max shadowradius in a3 is 200m.
I haven't tried this but can you increase it further by changing it in the config? If you change it to 1000 would it render that ingame or would it just default back to 200? Anyone?
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This is your idea of constructive contribution to the thread - numbers without links or context or explanation? What about 23434 to 435454545.4? Stop trolling and try to participate, if you can.You mean this? http://feedback.arma3.com/view.php?id=716
1200 vote(s) 98,93% VS 13 vote(s) 1,07% -
I agree, each time something like this is stated in the changelog I have to try all of my missions to figure out what changed and then look through the configs to find out what the new classname actually is. I would appreciate a more detailed changelog in terms of classname changes.
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Does this addon overwrite the setSkill command in the mission itself?
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Been using a box from OVH hosted in France for almost a month now. Zero issues so far. I have heard some bad things about their customer support though, not sure how much of it is true.
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I don't see the point of limiting FPS tho...Someone care to explain the benefits?
Power consumption comes to mind. Also to get a more consistent experience, limiting to 40 feels smoother than having 90s in some places and frequent drops to 40 in others.
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The scroll menu has been like this since the OFP days IIRC, now suddenly it's a 'problem'? I'm used to the scroll menu and I've grown to like it over time.
And since apparently you want your character to manage recoil for you, why not take away movement and let your expert virtual soldier to that for you as well, I'm sure he knows how to take cover.
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The AI does OK when driving along a road. But put them in a field and prepare for utter frustration and rage.
In one of my first missions I had a couple of Ifrits at Camp Maxwell and wanted them to drive down the hill onto the road. 99% of the time they would hit a rock or a tree before even getting half way to the road. You'd think the AI would figure out how to back up and drive around the obstacle but NO. These guys would either keep driving against it or just give up and stand there and do nothing. I eventually gave up and placed them on the road myself.
I found that driving in a convoy is alright, as long as you limit their speed, have them spawn in formation column and put your waypoints along a road. My convoy of 5 reaches their destination about 8 out of 10 times.
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Nope. It's automatic background regular scanning, old as world.1. verifySigantures = 0; "fixes" that problem
2. use ProcMon by Sysinternals, it'll show what arma3.exe reads.
That would make sense... I only recently started using verifySignatures=2 on my server. Turned it off for now, those drops at times are unbearable. In ArmA 2 at least they were less frequent and less dramatic.
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Same thing happens to me and I have it installed on a SSD. I had the same exact problem in OA. In terms of ArmA 3, it only recently started happening after updating to a certain dev build. (I believe it was the one that included fixes from the OA beta patches). Framerate basically goes all the way down to 1 fps or slower for a good 10-15 seconds. Haven't checked SSD or CPU usage when it happens but I did have my GPU monitor on and it showed 0% usage during this time.
I asked my friends about it and they all know about this since they all get it.
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My Texview refuses to open the default textures. I've tried reinstalling several times, unpacking the .pbo several times but the same vague error keeps popping up. Opening my own .paa files works fine.
http://i.imgur.com/JGJNzs3.png
Am I missing something?
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Works flawlessly now, thanks for the quick update. :)
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Can't seem to get the key working. Placed it in the "Keys" folder on my client as well as on the server but it's still not letting me join.
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http://cloud-2.steampowered.com/ugc/1082262203020257525/7CFBA2E5E7317A9C31B0959595AFADF299B96AD5/
On these settings:
With the "Landtex" and "Noblur" mods loaded, Maxframesahead on 1 in the config, latest dev build and latest 314.22 WHQL nvidia drivers.
Specs:
Win7 64bit
i5 2500k @4.7ghz
8gb 1333mhz ram
gtx680 @ 1320/3326mhz
OS and ArmA 3 installed on SSD
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Looks like it has to do with throwing 2 grenades in quick succession.This has been a problem for my server since I first updated it to the DEV build around the 15th of march. I figured it would be fixed by now but it still happens 100% of the time. Even in the stable version.
Feedback tracker;
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I found that the Opfor uniform(Fatigues (Hex)) has a slightly different classname now.
U_OI_CombatUniform_ocamo
is now
U_O_CombatUniform_ocamo
Took me ages to figure that out, other than that I'm not experiencing any of your problems. I'm on the latest dev build.
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What I noticed is that the lower my FPS the lower my GPU usage is. I can look at the sky and get 120+ fps and get 60-80% GPU usage but once I look in front of me everything bogs down to about 40 fps with just 30-40% GPU usage. When looking at my CPU usage it never goes over 50%, RAM usage stays around 40%. Now, when looking further into this I noticed ArmA 3 doesn't even 'trigger' the boost clock on my GPU, it'll keep running at 1202mhz core clock and not even use the extra 50mhz or so that I added by overclocking it a bit. It does seem to all point towards the CPU bottlenecking even though it's barely using 50% of it's capability. When looking at other games, like Battlefield 3, they all utilize my hardware perfectly fine, both CPU and GPU hit high 90s and it runs smooth as silk. But that's just Battlefield, you don't need all that power to run it, ArmA does. Ironically the game that needs the power decides to not use it.
i5 2500k @4.7ghz
gtx680 @1202/3420
8gb 1333mhz ram
win7 64bit
running OS and game from 256gb SSD
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Wow, did they actually send you a reply?I have about a dozen videos set to monetized, one with over 200k views and I've sent in the same license for each one. I never got a single reply back.
Apparently one was enabled again for monetization but then disabled the next day with the same request for proof.
More like an automated reply.
Thanks for submitting your video *video* for monetisation. We have disabled monetisation on this video because we were not able to verify that you have the appropriate commercial use rights for all content included.Is part of the e-mail I got as a reply after I sent the .pdf WITH signature.
HOWEVER, ever since then, any new ARMA videos I upload get monetised instantly. Honestly, I don't get it.
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Even with the document signed by Placebo, they still refuse to monetize my videos.
Guess I'll wait some more then.
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E-mail sent. Hopefully this will suffice for the people at Youtube, I never thought getting monetised would be this difficult.
Helicopter landing
in ARMA 3 - BETA DISCUSSION
Posted
Well, depending on the surface the heli should just slide along the surface, wheels or not, right? Unless there is enough friction, it should definitely not flip.