stryker211
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Server Showing Wrong Ping and region!
stryker211 replied to Im a Bag's topic in Arma Reforger - Servers & Administration
I was using G-Portal. I had a NYC Server that was pinging from Frankfurt. I changed the region, restarted the server multiple times, changed the name of the server all did nothing. G-portal tried changing the IP of the server 3 times after the config was set and it still did not help. -
Server Showing Wrong Ping and region!
stryker211 replied to Im a Bag's topic in Arma Reforger - Servers & Administration
I'm having the same issue. Any luck finding an answer on how to change where the server is being pinged from to display the ping in the browser? -
I forgot to add the mission file. I added it. It should now show up on the scenarios.
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Finished making a decent sized island map with conflict working on it. I hoped to put a lot more detail into it but have ran out of free time to polish it up more. Tell me what you think if you try it out. Hope you enjoy. https://reforger.armaplatform.com/workshop/5C663CF8D9797A25-DeathIsland
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Workbench crashing when opening world files
stryker211 replied to sw1ne2001's topic in Arma Reforger - Workbench
You can try going to your project folder, making a complete backup. Then remove all custom particles addons prefabs ect. Add them back slowly and test until you find the file the workbench doesn't like. I had to do that a couple times. If you are lucky you can see the file name that causes the problem in the console log or error log in your profile folder. -
Try making a folder named publish C:\Users\pesca\Documents\My Games\ArmaReforgerWorkbench\publish
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Apparently even if you get a message saying failed to publish, it still gets published. It ended up publishing 6 different times! Not sure if it's normal but it took over 16 hours to appear on the workshop. I would suggest uploaders have the ability to remove items, have it linked to your workshop items on your steam profile.
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I get error "DEFAULT (E): Invalid latest version" as soon as I hit publish project. I then type version 1.0.0 and hit bundle and publish Then I get errors DEFAULT (E): Invalid latest version DEFAULT : Checking addon processing status... DEFAULT : Publishing bundle to Workshop... DEFAULT : Validating bundle... DEFAULT : Validating bundle successful DEFAULT : Uploading finished DEFAULT : Project uploaded successfully DEFAULT : Checking addon processing status... DEFAULT (E): Addon processing failed RESOURCES (E): Publishing failed RESOURCES (E): Wrong&patched resource GUID in @"script" for property m_SourceWorldPath resource name @"export.json" DEFAULT (E): Invalid latest version DEFAULT (E): Addon processing failed RESOURCES (E): Publishing failed Anyone have advice?
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Removing Dependencies from a project
stryker211 replied to stryker211's topic in Arma Reforger - Workbench
Thanks. I was having issues. Found the main problem, microsoft onedrive kept replacing the addon .gproj file and was causing a crash when starting the project. -
How do I remove a dependencies/addons I accidently set from a workbench project in enfusion?
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Unlimited ammo made simple!
stryker211 replied to celery's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm trying to get a vehicle to respawn with infinite ammo. I'm using http://www.armaholic.com/page.php?id=6080#comments Can't figure out how to get this addEventHandler ["Fired",{(_this select 0) setVehicleAmmo 1}] to stick in the vehicle init after it respawns. This is the full code I'm trying to use veh = [this, 1, "this addEventHandler [""Fired"",{(_this select 0) setVehicleAmmo 1}]"] execVM "vehicle.sqf"