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Acetriggerhappy

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  1. Acetriggerhappy

    Dedicated server wont run mission

    Well seems like very thing is working the way it needs to be thanks for all the help. :)
  2. Acetriggerhappy

    Dedicated server wont run mission

    The actual problem im having is im trying to get a dedicated server going so i can run it on its own box so my friends and i can have a persistent mission going so when we want to we can all jump on any time and they don't have to wait for me to get on and host the game from my computer or have to worry about me having to restart the server if i wanted to play a different class, also with it being on its own box it will have more resources to use instead of using whats ever left on my computer that is also running the game,skype,xfire,fraps,ect. but any way ive finally made some progress i found out about tophe's arma 2 dedicated server tool and i finally got my unedited Takistan domi to run as a dedicated server so now i can i can edit it and run mods and hope it keeps working then finally try and get my lingor domi running.
  3. Acetriggerhappy

    Dedicated server wont run mission

    Okay so i fixed to command line and took the mods out but i still cant start any mission that did not come with arma. Server cfg // // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "Triggerhappy's ACE Domi Lingor"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "*******"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE ("Welcome to Triggerhappy's ACE Domi Lingor have fun and blow shit up! ") // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "Welcome to Triggerhappy's ACE Domi Lingor server, have fun and blow shit up!", }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 0; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 0; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 0; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected }; Arma2 CFG MinBandwidth=10000000; MaxBandwidth=2147483647; MaxMsgSend=1024; MaxSizeGuaranteed=1024; MaxSizeNonguaranteed=64; MinErrorToSend=0.0040000002; MaxCustomFileSize=0; Windowed=0; arma2oa.profile /* Example ArmA2Profile configuration file by [KH]Jman, 1st July 2009. http://www.kellys-heroes.eu */ class Difficulties { class Recruit { class Flags { Armor=1; // Gives you improved body armor, tank armor etc FriendlyTag=1; // Displays information on friendly units. ONLY WORKS WITH 'Weaponcursor=0', eg crosshair on. EnemyTag=1; // Displays information on enemy units HUD=1; // Shows you leaders location and your position in formation HUDPerm=1; // Shows HUD permanently HUDWp=1; // Shows Waypoints right after they're ordered to you HUDWpPerm=1; // Shows Waypoints permanently WeaponCursor=1; // Shows the crosshair for your weapon AutoAim=1; // Enables auto aim when you're not looking through your weapon's scope. Also works with crosshair off AutoGuideAT=1; // AT missiles will be automatically guided to their target. If 0, player has to lock onto the target. 3rdPersonView=1; // This turns 3rd(third) person view and group leader view on or off. Please never talk of this as "3D view" - ArmA is not an arcade game ! ClockIndicator=1; // Displays the clock indicator on the left of your screen when giving/receiving orders like "At 11 o'clock, enemy man at 200 meters" Map=1; // Shows symbols for all objects known to your gruop on the map. This will NOT disable the map itself ! Tracers=1; // Displays tracers even of small arms that in real life would not have tracers AutoSpot=1; // If you're close enough to an enemy, you'll report it without right-clicking UltraAI=0; // Enables super AI, hear and see more and increased tactics. This is for both friendly and enemy sides. DeathMessages=1; // Displays death messages i.e. playerA kill playerB NetStats=1; // Displays score board VonID=1; // Displays VON player name in window }; // These are the skills. Value may range from 0.000000 to 1.000000 skillFriendly=0.34999999; skillEnemy=0.34999999; precisionFriendly=0.20; precisionEnemy=0.20; }; class Regular { class Flags { Armor=1; FriendlyTag=1; EnemyTag=0; HUD=1; HUDPerm=0; HUDWp=1; HUDWpPerm=1; WeaponCursor=1; AutoAim=0; AutoGuideAT=0; 3rdPersonView=1; ClockIndicator=1; Map=1; Tracers=1; AutoSpot=0; UltraAI=0; DeathMessages=1; NetStats=1; VonID=1; }; skillFriendly=0.44999999; skillEnemy=0.44999999; precisionFriendly=0.35; precisionEnemy=0.35; }; class Veteran { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; HUD=1; HUDPerm=0; HUDWp=1; HUDWpPerm=1; WeaponCursor=0; AutoAim=0; AutoGuideAT=0; 3rdPersonView=0; ClockIndicator=1; Map=0; Tracers=1; AutoSpot=0; UltraAI=0; DeathMessages=0; NetStats=0; VonID=1; }; skillFriendly=0.74999999; skillEnemy=0.74999999; precisionFriendly=0.75; precisionEnemy=0.75; }; class Expert { class Flags { Armor=0; FriendlyTag=0; EnemyTag=0; HUD=1; HUDPerm=0; HUDWp=1; HUDWpPerm=1; WeaponCursor=0; AutoAim=0; AutoGuideAT=0; 3rdPersonView=0; ClockIndicator=1; Map=0; Tracers=1; AutoSpot=0; UltraAI=0; DeathMessages=0; NetStats=0; VonID=0; }; skillFriendly=0.94999999; skillEnemy=0.94999999; precisionFriendly=0.95; precisionEnemy=0.95; }; }; // Sets the server default view distance. // Render distance is 3/4 of view distance - for 2000 metres, objects will be render up to 1500 metres // This maybe overidden by the mission viewDistance=2000; // Sets the server default terrain quality. Very High:10, Low:50 // This maybe overidden by the mission terrainGrid=25; // EOF and this was the latest entry for the Sever RPT when i tried launching the KSK takistan domi, whats weird is that it's saying its missing addons but my friends and i can join it and play it fine if i host it through my game and we never had to get any mods or any thing to run it. ===================================================================== == C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\ARMA2OASERVER.exe == "C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\ARMA2OASERVER.exe" -port=2302 -name=default -config=default\server.cfg -cfg=default\Arma2.cfg -profiles=default -mod=C:\Program Files (x86)\Steam\steamapps\common\arma 2;Expansion;ca; - ===================================================================== Exe timestamp: 2012/06/24 12:57:46 Current time: 2012/06/24 19:31:00 Version 1.60.87548 19:31:00 Missing addons detected: 19:31:00 caweapons_ammoboxes 19:31:00 CAWheeled2_TowingTractor 19:31:00 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.caweapons_ammoboxes, CAWheeled2_TowingTractor
  4. Acetriggerhappy

    Dedicated server wont run mission

    Still cant get it to work and i don't know what im doing wrong. Here's the Start parameter as im thinking this is probably were the problem is "C:\Program Files (x86)\Steam\steamapps\common\arma 2 operation arrowhead\ARMA2OASERVER.exe" -port=2302 -name=default -config=default\server.cfg -cfg=default\Arma2.cfg -profiles=default -netlog -port=2302- -mod=C:\Program Files (x86)\Steam\steamapps\common\arma 2;Expansion;ca;@aek;@ibr_plants;@lingor;@mbg_buildings2;@rh_hk416;@rh_m14;@rh_pdw;@ace;@acex;@acex_ru;@acex_usnavy;@acre;@asr;@asr_ace;@cba;@cba_a2;@cba_oa;@icebreakr_lingor_units_v13;@rh m14 1.0;@rh mgswp 1.0 oa-co;@rh pistol pack 1.0;@rh_m4;@rh_mk18;@rh_smg 1.0;@ac130;@glt_missilebox_complete;@jayarma2lib;@acex_sm;@ukf_ukweps;@22m3;@3lb_f22_v0.6.0b;@b52;@len_l119;@m113;@macrob;@maxxpro;@nzx;@rq-11_raven;@ukf_l115a3_v1.01;@scud;@yup_uh-60_beta12;@airweps;@ka50" And this is what dedicated server is saying i can the normal arma missions to run but nothing custom 17:08:55 Dedicated host created. 17:08:56 Host identity created. 17:09:08 Triggerhappy uses modified data file - Arma 2: British Armed Forces (Lite);Arma 2: Private Military Company (Lite);arm 17:09:09 Player Triggerhappy connecting. 17:09:09 Player Triggerhappy connected (id=4307782). 17:10:09 Mission Domination 2.6 (Lingor Version) read from bank. 17:11:09 Mission Domination2 CO v2.51 - KSK Edition read from bank. 17:12:13 Roles assigned. 17:12:13 Reading mission ... 17:12:30 Mission read. 17:12:52 Game started. 17:13:27 Player Triggerhappy disconnected.
  5. Acetriggerhappy

    Dedicated server wont run mission

    Still no luck also it seems that tutorial is for setting up a server on a rented box and the one i have is one a put together running from my own home not sure if it matters or not =/
  6. i just got my Dedicated server running but i cant get it to run the mission i made and this is my first time trying to get it running on a dedicated server box instead of my computer =/ i have no clue what im doing rong lol My server.cqf // // server.cfg // // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "Triggerhappy's ACE Domi Lingor"; // The name of the server that shall be displayed in the public server list password = ""; // Password for joining, eg connecting to the server passwordAdmin = "***********"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz' //reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers //reportingIP = "arma2pc.master.gamespy.com"; // For ArmA2 publicly list your server on GameSpy. Leave empty for private servers reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called // WELCOME MESSAGE // It can be several lines, separated by comma // Empty messages "" will not be displayed at all but are only for increasing the interval motd[] = { "", "", "PLACEHOLDER", }; motdInterval = 5; // Time interval (in seconds) between each message // JOINING RULES checkfiles[] = {}; // Outdated. maxPlayers = 10; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player. kickDuplicate = 0; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing. verifySignatures = 0; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed). equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server. //requiredBuild = 12345 // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect // VOTING voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen. voteThreshold = 0.33; // 33% or more players need to vote for something, for example an admin or a new map, to become effective // INGAME SETTINGS disableVoN = 1; // If set to 1, Voice over Net will not be available vonCodecQuality = 0; // Quality from 1 to 10 persistent = 1; // If 1, missions still run on even after the last player disconnected. timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full". BattlEye = 0; // Server to use BattlEye system // SCRIPTING ISSUES onUserConnected = ""; // onUserDisconnected = ""; // doubleIdDetected = ""; // //regularCheck = "{}"; // Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. Causes heavy I/O, uncomment to disable feature // SIGNATURE VERIFICATION onUnsignedData = "kick (_this select 0)"; // unsigned data detected onHackedData = "ban (_this select 0)"; // tampering of the signature detected onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected class Missions { }; Any help i can get will be appreciated
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