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gunny1979

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Everything posted by gunny1979

  1. Ensure that you have restarted ArmA, once restarted check that the custom key is still set to what you wanted before starting the mission and that you are using the same profile each time. I have tested this myself and not had any issues, I am also aware of other users that this does work for.
  2. App Key is the default and does need to be set as a custom key, a custom key only needs to be set if you do not have an app key on your keyboard.
  3. You didn't see this then, nor the reply you got in Skype when you asked there also? Its been released, meaning it's already out there in the big wide world :j:
  4. It was in a release back in January http://forums.bistudio.com/showthread.php?169350-ALiVE-Advanced-Light-Infantry-Virtual-Environment&p=2604305&viewfull=1#post2604305 :j:
  5. How did last night go? Gutted I missed it got caught up in other things :(
  6. Yes you can use the class name for an ACRE or TFR Radio as access to CS. Any particular reason for spamming the Skype channel and the a forum with the same questions?
  7. Mega, I may jump on later for a bash too :bounce3:
  8. Our WIKI is your friend. http://alivemod.com/wiki/index.php?title=Supported_Factions
  9. Yes please, it might just have been Happy Hour 2 Rounds for the price of 1 ;)
  10. 1) I see where you are going here and yes that message can be quite confusing, basically the Combat Support Module now has a respawn number so when you lose an asset, a new asset will respawn after the defined time set in the module, when the respawn number gets to 0 or one is not set you will get a message stating there are no assets left to respawn\resupply, not that there are 0 assets available. 2) Please log a ticket in our tracker I will look into it. 3) Arty is very much still WIP as there are some BIS issues as well that are effecting it. However the round counts are fine, what ammo type did you select?
  11. gunny1979

    Arma3 - AGGRESSORS

    Are you serious that's twice you have asked this now, I take it you have read the first post?
  12. Of course it won't it needs to be indexed, to get the strategic placements. Congrats on the release.
  13. Cheers! Sorry I missed your post, HQ stuff is still WIP mate. http://alivemod.com/wiki/index.php?title=Player_Headquarters
  14. @Redarmy to add to Savages response, I would like to add that us ALiVE Devs have full time jobs and careers, and we do all the ALiVE stuff if what free time we have between work and families. So requesting we look into something urgently is pointless, we will look into something when we can, however I believe Highead has responded you your ticket with his findings.
  15. gunny1979

    Arma3 - AGGRESSORS

    Awesome but will they work with MCC?
  16. gunny1979

    Arma3 - AGGRESSORS

    What no unicorns? Congrats on the release epic work!
  17. Please just upload your mission as instructed earlier today. Can I ask you to refrain from continually posting the same questions in this thread, we will take a look at your mission and provide answers as to why, but the constant repetition of your questions is clogging up the thread and hindering others peoples chances to ask their questions and locate answers to their questions. Thank you for your cooperation.
  18. Have you uploaded your mission for us to take a look to assist you in where you're going wrong yet, as requested a few times? Without this we cannot help.
  19. Please check this out on our Wiki http://alivemod.com/wiki/index.php?title=OPCOM
  20. Simply create an account on https://dev.withsix.com/account/register Using the below link, log an issue: https://dev.withsix.com/projects/alive/issues/new Upload your mission you are having an issue with.
  21. In case you have not seen it Ohally has some great new factions in the go, that will work with ALiVE as he correctly configured them. Go check 'em out! http://forums.bistudio.com/showthread.php?172069-Arma3-AGGRESSORS
  22. gunny1979

    Arma3 - AGGRESSORS

    Awesome mate, great work!
  23. Not a problem mate our pleasure. Yes you are right we have so much more in the pipeline!
  24. Yes it is something we are working on.
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