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Mojack

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About Mojack

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  1. @Myke 1) why do you hate me ? 2) different engine. ok. noted. but how is that an argument for not having multiplayer ?
  2. OMG ! I bought the supporter beta. waiting for ages for this game, ass the OCC was my all time favorte, and back then I dreamed to play in as multiplayer. I was totally sure, this game is multiplayer. I mean, its the guys making the ArmA titles ! Taktik, I really do not see any problem. Do you know the game WWII online ? Axis vs Allies battling it out, and it usually takes about 3 months untill one sides wins, and then the game resets. Its the exact same game as CC, just you do not capture island, you do capture towns, and the map is huge. towns got AI defences, and back in the map you have towns with your factories. IN CC, so far, I did not see any tech tree. The ressources are produce on the islands, so the ressource count per side "stays" on the server. And more important: their own ArmA game is working just fine, even if the game takes days, and they even have a tech tree. If you log out, the game runs on a server, so it keeps going. if there is nobody logged on, the island keep producing the ressources, just the fighting and capturing gets a pause. thats all. Or you could easily add carrier bots to balance the sides. You have that in ArmA as well. (its even optional, you can disable AI or turn it on on both sides, if real players are missing). I would be happy even on a small scale multiplayer, like a max of 4 vs 4. but of course, the more players, the more fun, the longer the game....or not, if one side is steamrolling. And yes I forgot, there are indeed other games out there, which have 2 sides fighting, and a round is running for days and weeks, untill one side wins. no problem.
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