thryckz
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Everything posted by thryckz
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Okay, this is coming from one of the founding developers that was on the team. However, take what I say with a grain of salt because I haven't been on the development team in a few months. This is only coming from my personal experience on the team. Where to start? The copyright claims is what's getting the most attention so I want to clear that up (Or make it gloomy). Now, when I was on the team, we had reach. It was a pretty cool thing having developers come to us and asking us if we could use their mods. We loved it. However, at the time (Arma 3 Alpha) no mods were really what we wanted in Arma 3 Life. We had to hire some 3D modelers & texturers to handle some shit we needed with cars,clothing and weapons. The 3D modelers were pretty good, they weren't on the team persay, but they made stuff for the gamemode (i.e. The Taser). A few days after the first teaser (where Caiden showcases the phone). I would like to point out that we were using the TFAR for the audio streaming and we did not have permission to do so. Caiden figured that no one would really care if we used it in alpha/beta of the gamemode and we could always get their permission before release. Now, we skip later on in the development and flay gives us permission to use the hang glider. I remember this fully because in the second teaser video I kept pronouncing his name wrong (I think I said flec or fleek or something). As for the Ivory mods. We kept asking for his/her's permission to use their mods. They never responded to us and believe me, we asked alot. On the second or third teaser, we are using the ivory mods. Again, we did not have their permission for this because at the time, ivory never responded to us. And the one I remember the most, is Kiory's random hat's. I don't know if we got permission from them later on but during my entirity on the team, we had never got a response from them or never told me about it. Caiden just added it one day after Zannaza kept asking for it and it is demonstrated in the teaser videos (I believe). As for Blastcore, that is a clientside mod and I don't believe that should actually be listed. As for the developers of A3L I personally hate them and I just want to share my story with why. Popcorn is recommended. Now I was on the team for a few months now, and caiden's old friend started coming on steam again. Me and him were cool at first, but then caiden is like "So, you wanna be community leader"? he's like "Yeah! That will be great!". Again, didn't bother me, sounded like a real cool guy. Now about two nights before I leave the team, me and him get into a real deep discussion about life and religon (lol). I learn he is crazy about religon and starts saying "Man, you should really start going to church". I'm like...nahhhhhhhhhhhhhhhh. The next day, I log on and learn they that were already doing a teaser video. That really bothered me because as a team we plan out the teaser videos. I didn't even know that they were working on anything big for the gamemode and pretty much everyone else on the team knew about it except me. I learn that their friend wanted it done. Then! He start's bossing me around like I'm a fckin slave. He's been on the team for 3 days. Give me a break. So time goes by in the day,I'm trying to get access for the database as they keep on changing it and then blaming me for being behind on my work. (I had to update my code for the launcher to fit their updates to the database which were extremely frequent and were completely unnecessary). Then! I get into another scold fest with the community "leader" saying I'm not doing my part of the work being on the team. So this is where the heat comes down, I log off and shut my computer down. I get on the next day to find their friend is on, I try to reason with him about him scolding me for not turning shit in on time. If anything, it's his because the updates caused from the teaser video screwed up the launcher and had to re-write everything again. He started calling me an ignorant shit, child, and such and I am like "why are you mad all of a sudden?" and he's like "I'm not mad" (but he's calling me all these names and really hurt the feelz. So I get Caiden in teamspeak and was like "What's up with [friend]"? And Caiden is like "What's wrong with him"?. And I'm like "I asked him about yesterday and he just flipped out on me". THEN! He checks with [friend] and gets back to me a few minutes later. "So, you're mad that no one tells you anything in the team? Tough shit, be more active." I'm on mostly every day and for that duration had little recreation time to myself (I tried to scramble some code at least once every three days) and when I wasn't I was lecturing myself on MySQL DB writing so I can learn how to optimize the launcher for security. At this point, it is clear that who side Caiden took. I send him a picture of the chat that me and [friend] had, and I just said "I'm done. Go fck yourself." Now the above paragraph may seem like I over-reacted. But this is with weeks of them saying I'm a really important developer, talking down to me, and not telling me shit about the gamemode. I had to find out whenever they screwed something up so I can fix the launcher or the website or whatever. But [friend] knew before me about everything and neglected to tell me. It was like I was just a pawn on the team when they hired [friend]. And to really be an asshole, on their forums on the "about page" it says some shit like "We had to let our programmer go as he had personal issues to deal with" or some shit like that. I joined their teamspeak and hell broke loose. I hope those "slimy" dev's get what they deserve. Better yet, I hope they read my post. That ought to bring some laughs.
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I am trying to avoid putting all of the units in arrays and having the arrays activate. Surely there is a way to have the script execute on the player who is running it. I just don't remember it if I have ever known. An text suedo code would be like: // unit named "x45" runs execVM "blah.sqf"; // blah.sqf retrieves player who activated script // script inside blah.sqf is ran on unit x45, independent of the other players.
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The NVG effect really pissed me off in Arma 2 and Arma 3. It looks entirely unrealistic and unprofessional. Is there a way to edit the color correction/curves/gamma/contrast through scripts? I would like to make the NVG's afterwards look like this. I'm not asking for any code, I just need someone to point me to the commands. My goal is to get something like this.
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Need someone to verify my pseudo code please :)
thryckz posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I can't exactly check this right now, as I am at work with some free time. I am a new programmer to sqf and I've wrote this from the little I know of it, which is indeed, very little. Can someone just tell me if I'm missing anything, or do i have the gist of this? Also, can I put this on a init.sqf and it will execute auto when I connect, or do I need to have a handle or loop or something for my connection? Putting it in a unit's initialization is not an option as players may choose my slot. // check if admin _uid = getPlayerUID player; _tz = player; _isShown = false; if (_uid = "8107526") then { // show menu _tz addAction ["*Show Admin Menu*", _isShown = true]; if (_isShown = true) then { _tz addAction ["*Hide Admin Menu", "hide.sqf"]; _tz addAction ["Full Health", "sc\health.sqf"]; // cheat _tz addAction ["Infinite Health", "sc\infhealth.sqf"]; // cheat alot } } Also, when I was on the wiki, it said the "player" variable is executed individually. Does this mean it will execute for every player, or execute when their is a player in the slot? -
Made a mistake in the name. I want this deleted.
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From the creators of Stratis Life: ArmA 3 Life
thryckz replied to Caiden's topic in ARMA 3 - USER MISSIONS
This does tweak my interest, but I am not sure a feature like cruise control is possible in the ARMA 3 engine. Indicators however, is a feature that I will have to pass on to the higher ups. I do like that idea. -
From the creators of Stratis Life: ArmA 3 Life
thryckz replied to Caiden's topic in ARMA 3 - USER MISSIONS
It's never too late. Believe me, we are trying our best to make this mod enjoyable for everyone. There just may be a larger selection of police vehicles coming soon :) -
From the creators of Stratis Life: ArmA 3 Life
thryckz replied to Caiden's topic in ARMA 3 - USER MISSIONS
Sound's delicious. -
From the creators of Stratis Life: ArmA 3 Life
thryckz replied to Caiden's topic in ARMA 3 - USER MISSIONS
We are not trying to limit the only way to make money to illegal activities which is something that sticks with life servers for some reason. With that being said, you're $1,000,000 fortune in your bank account can be totally clean money you earned doing some form of work. -
From the creators of Stratis Life: ArmA 3 Life
thryckz replied to Caiden's topic in ARMA 3 - USER MISSIONS
We already have a web developer and he is doing a excellent job, and a speedy one! Sorry, but we have no need for another one. -
From the creators of Stratis Life: ArmA 3 Life
thryckz replied to Caiden's topic in ARMA 3 - USER MISSIONS
Daum right -
From the creators of Stratis Life: ArmA 3 Life
thryckz replied to Caiden's topic in ARMA 3 - USER MISSIONS
Whoever made that launcher made it very sexy and damn good. He/she should get a donation of a few hundred bucks to feed his small family of 3. -
***This thread I would say has alot of controversial topics but I would say they are valid points to consider*** Also, these are my opinions. Opinions are meant to be judged, so don't hold back on the commenting. DayZ - Why I don't like it. DayZ (As you know) is a ARMA 2/3 modification that adds zombies and survival elements. This mod has proven successful to the ARMA series bringing ARMA 3:CO to the steam store page for quite some time. This was good for Bohemia since they now have more money to fiddle with on the game. But, because of this there has been hundreds of thousands of new players. However, a large fraction of these new players are little kids, I mean even under the age of 15 which we could all say that there has been more than a few run in's on grieving caused by little kids in ARMA 2 servers. I'm not saying before DayZ there was no hackers or anything of the sort because there were, but not as much as there is right now. On top of this, have you read any of the posts on the forum with questions of DayZ? They are just screaming premature grammar. It has been following the history of Minecraft. I'm not saying DayZ is a bad thing to happen to ARMA but I know that milsim unit's are getting tired of this small detail. Also, its not impossible to see that Bohemia is paying a great deal of attention towards DayZ, but I would not say more than ARMA. But it's coming close. ARMA 3 is not a milsim, its a sandbox modding contest extravaganza. ARMA is pushing it's series on towards the third release, but ARMA 3 seems to be more or less different than it's previous releases, sure there are lots of new added features which add a great aspect of the game. But, there are still lots of features that are missing from the game. Even in Beta, and there is no hint that this will ever be added. ACE added a great deal of realism to ARMA 2, with features such as actual grenade fragmentation (realistic shrapnel) and a more diverse and realistic medical / wounding system than the Vanilla ARMA 2. Both of which could be easily implemented as its been done a thousand times before. I understand that ARMA is known for modding but these details which should be in every military simulator game. Ropes from ACE added a whole new way of deploying into missions since players could rappel from helicopters with ease which gave a new reason for helicopter insertion. Ropes should be used in a milsim game, why aren't they? ACRE also added a new dimension to the game with added radio functionality with it being integrated into Teamspeak 3. I know if this was truly a military simulator game and not a Sandbox game, a more advanced radio would be added than just pressing caps lock to voip. Surely that would mean putting ACRE unneeded but it's about time Bohemia realized these aspects of a military simulator is what we all use for the simulation instead of using just ARMA's Vanilla system. I could guarantee every Arma 2 Unit worth the time of day uses a combination of the same mods (ACE, ACRE, STMODS) and that should be preety obvious that their functionality should be at least integrated into ARMA 3 especially with ACE developers saying that they have disbanded and ACRE being already ported but keyword, "PORTED". If you think about it, there are very little features in ARMA 3 to say this is a military simulator. Is ARMA Finished? There is another thread with a link to a ARMA 3 developer hinting the end of the ARMA series with bohemia stating that they will be focusing on Take on Mars and DayZ. If that's the case, I hope bohemia interactive realizes that the ARMA series has been proven quite successful and it coming to an end will cause global disasters such as earthquakes, volcano's erupting, and massive firestorms.:cool: But seriously, Bohemia, ARMA 3 is lacking what most would come close to comparing to a military simulator. For those who need to see this in action: ALPHA - Adding features that were not considered during the development of the game. BETA - Fixing the added features, still implementing features but not taking it much more features to be added. RELEASE PATCHES - Very small changes in the game that patch glitches or changes content within the game. I do not mean to offend Bohemia's decisions if I did, but these are some questionable points.
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If they don't have even warfare then hope is lost.
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What's up with Arma's random character generation?
thryckz replied to Dexterplexter's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
I've noticed this a bit also, but I believe it will even itself later in beta. -
A modern operation flashpoint game with modding support would be a devastating battle between ARMA and Operation flashpoint lol
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I've been waiting for this announcement, good luck i44 developers!
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Basically, I was so excited for the launch of alpha, I calculated the time of which it came out (7:30 - I would be at school - Taking state exams) and I had to use a proxy to view the steam site but then my proxy was blocked so I had to resort to my android phone, I added 100$ the night before it came out so I can have the money ready when it got released at my school. The 100$ went into my Steam Account. However, if you've paid attention so far you realized where I went wrong. Why was supporter edition not on steam? I ended up getting digital and like four indie games that I wasted money on because of this. Camon bohemia :(
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Why was ARMA 3 supporter not on Steam?
thryckz replied to thryckz's topic in ARMA 3 - QUESTIONS & ANSWERS
To my knowledge, steamwork is really flexible and can track purchases. They could have easily implemented something of the sort, like register your cd key on the forum or someth -
[COOP I44] The Day Of Days + Night of Nights (Persistent Normandy missions)
thryckz replied to burdy's topic in ARMA 2 & OA - USER MISSIONS
Battle of the bulge? I love you. :D -
[COOP I44] The Day Of Days + Night of Nights (Persistent Normandy missions)
thryckz replied to burdy's topic in ARMA 2 & OA - USER MISSIONS
We also had a problem, players were getting different times (Like for one player, it was day. For another, it was night.) I am updating now however, hopefully it works, we all enjoy this mission :) -
[COOP I44] The Day Of Days + Night of Nights (Persistent Normandy missions)
thryckz replied to burdy's topic in ARMA 2 & OA - USER MISSIONS
After a few minutes on the night of nights, (after we parachuted and meet up with allies) the game goes unbelievably dark (Pitch Black) and there is nothing we can do about it. I am going to unpack the mission and change the time to fix this. Do you know if that is a time issue or what? -
Takistan Life Revolution Stat Save / SQL Querying
thryckz replied to thryckz's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
sweet, and thank you! I will look into those missions today! -
Takistan Life Revolution Stat Save / SQL Querying
thryckz posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I would like to know if there is any way I can setup saving character stats on my server. I've looked through all of the files and searched for keywords like "sql" and "3306" etc ; which shows up as no valid keywords. If there is no surefire way to do this or there is no way I can download it on the internet and set it up, could you guys point me in the right direction on how one could script this? I saw one or two posts on this, but they were quite old and didn't want to bump them. -
Spawn random car with people that goto a marker.
thryckz posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Okay, so inside of my init.sqf I have // game master gameMaster addAction ["Spawn Random Car", "carRnd.sqf"]; gameMaster addAction ["Spawn Terrorist Car", "carTerrorist.sqf"]; gameMaster addAction ["Spawn Civillian Car", "carCiv.sqf"]; I have a marker down called "carSpawn" What I am trying to accomplish is that, if the GM selects: Random Car - 50/50 chance to execute Terrorist script or Civillian Script Terrorist Car - Spawns a random car with opFor Milita Civillian Car - Spawns a civillian car And I the cars from the createVehicle to be an array or something of the sort so I can run arrayname doMove "CheckpointUS"; Any tips?