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ssimmons

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About ssimmons

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  1. When launching Science Mission Ref 2747 (robotics), the entry vehicle disintegrates almost immediately because it is inserted upside down so when the chute opens, it rips apart the payload. This mission is currently blocked because of this problem ... I have tried launching into dozens of different locations but it's bugged beyond completion. This mission occurs in Lyot Crater on the far West side and is targeted to use a Small Rover: APXS.
  2. Just some feedback regarding sandstorms and rovers ... moderate sandstorms have a tendency to crack the glass on cameras and even rip them off and critically damage rovers and landers to the point to where they are unusable. This just doesn't seem very realistic as we've had rovers on mars for a very long time and none of the science equipment has been damaged to the extent that is happening in TKOM. We're talking a large lander getting "Emergency Landing" crippled on it's initial descent and all of the cameras broken!
  3. This has been happening since the patch(es) today ... when viewing the 3D map while in a mission or when the mission completes, the game crashes and displays the following exceptions:
  4. After today's patch(es), it seems that it is no longer possible to remove a rover/probe that is no longer needed. Previously, the vehicle would display as an icon on the 3D map and could be selected and a button would appear to remove it. As of today, vehicles not on a mission no longer show up in the 3D map and therefore cannot be removed.
  5. Yes, it is extremely annoying when I have my squad "Regroup" -- everyone is in formation ... then 5 minutes later, two of my squad members are asking "Where are you?"
  6. Let's get a few things out of the way before I go into this: 1) I love ARMA3 and I really appreciate the game and everything it stands-for. 2) I've been playing BI games since Operation Flashpoint. 3) I enjoy a challenge. 4) I thought the mission design in the first episode was top-notch; it was enjoyable, had an adequate level of challenge to it and didn't seem to have much problem with AI not doing their job. After having played the "Adapt" episode, I am highly frustrated with the mission design because the friendly AI is completely worthless. The objective/story of the missions is good, but I spent more time micro-managing squad movements because they get lost or get hung up on terrain. When it comes to combat, calling out/marking targets is futile. Ordering my entire 8-man squad to fire on one enemy at 150m away took them 30 seconds to get the kill and expended about half of their ammo. I think the biggest challenge to the AI is destroying enemy vehicles -- most of the missions have multiple enemy vehicles that must be dealt with ... but having one AT soldier that can't even aim correctly is a real problem. In fact, I can't even get my AT soldiers to fire more than one round at an enemy vehicle. Overall, I feel pretty strongly that this episode was a complete failure ... it's more akin to previous ARMA titles in terms of quality :( So how we do fix this: 1) The friendly AI needs work -- if you're going to make missions revolve entire around the success of the friendly AI doing their job correctly, it's needs to be rock-solid. 2) Design missions that don't rely on friendly AI being competent. Thanks for reading -- please take a long, hard look at the AI or mission design before building the "Win" episode.
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