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mariodu62

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Everything posted by mariodu62

  1. mariodu62

    =BTC= Logistic [A3] - BETA

    i have some issues when i lift the mhq. It always explode after a few distance .
  2. mariodu62

    =BTC= Logistic [A3] - BETA

    i'm using the 0.14 rc1 version is it ok or should i change it by 0.13 ?
  3. mariodu62

    =BTC= TK punishment script

    ok i will try and see...
  4. mariodu62

    =BTC= TK punishment script

    Hi Giallustio, Is it working with the final game ?
  5. mariodu62

    =BTC= Revive

    One mobile is not define at startup. Do you create the mhq or put it with the editor ?
  6. mariodu62

    =BTC= Revive

    add them in the function mobile respawn : BTC_vehicle_mobile_respawn
  7. is there any chance that as heightlimit, you put an option to totally delete the old zone. We are using the EOS in PvP capture town and the area is restarted by the size who has captured the town.
  8. just a question bangabob, As i see in your script, the activated trigger is not delete anymore when the area is clear ?
  9. Maybe Mega is better than 4shar...
  10. mariodu62

    =BTC= Revive

    hi, BTC_vehs_mobile_civ_str = []; is missing in the init file. and it looks like _array is not define in r_load and r_change_target. @moon try this and
  11. Tom, search Teetimes Warfare from TB, come and try to look the driver into his eye and see what happen...
  12. They are not fighting ???
  13. you just have to do what i said before guys... if (!triggeractivated _spotFriendlies) then {// Waiting time sleep 120; }; if (!triggeractivated _spotFriendlies ) then {// CACHE SEQUENCE if (_debugHint) then {hint "PLAYER LEAVING EOS ZONE";}; _spotFriendlies setvariable ["Active",false]; if (!_eosCleared) then { _zoneRestart=True; }; _eosActive = false; };
  14. there is no problem with stratis...
  15. mariodu62

    Repetitive Cleanup

    Hello, backpack are not removed from ground...
  16. mariodu62

    Arma 3 Headless Client

    i've done it directly in the hc ...
  17. i have this issue since altis... sometimes you can't kill ai ??
  18. With the stable version or with the betadev ?
  19. mariodu62

    =BTC= Revive

    What is your issue with the respawning mhq vag ?
  20. You just have to create a loop that will check for the time. When the time is reach, delete all the trigger created bys eos, change marker color and restart the eos gear box...
  21. cannAdd works perfectly, it's for item...
  22. Do you mean a restart function when all points are capt ??
  23. In arma2 B.E.C. could stop flood connection... but i don't know with arma 3
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