airborneguy
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Everything posted by airborneguy
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Possible server issue.
airborneguy replied to airborneguy's topic in ARMA 2 & OA - Servers & Administration
Player connecting. 16:16:31 Playerconnected (id=). 16:16:31 BattlEye Server: Player #4 (there IP) connected 16:16:31 BattlEye Server: Player #4 - GUID: 3be6d0193660678d8afe56dc46722fd1 (unverified) 16:16:33 Player disconnected My server log states that all people who join say that the GUID is unverified and also this... Player connecting. 7:51:23 Player connected (id=). 7:51:24 BattlEye Server: Player #6 (there IP) connected 7:51:24 BattlEye Server: Player #6 - GUID: 1378388ac77c84e32c57ae48f41aa182 (unverified) 7:51:24 BattlEye Server: Verified GUID (1378388ac77c84e32c57ae48f41aa182) of player #6 7:51:26 Player disconnected. -
Possible server issue.
airborneguy replied to airborneguy's topic in ARMA 2 & OA - Servers & Administration
is your ventrillo down? I tried to join but it wouldnt let me -
Possible server issue.
airborneguy replied to airborneguy's topic in ARMA 2 & OA - Servers & Administration
Host 4th Infantry Division Updated Domi Map for Chernarus ( Now Recruiting Type Coop Mission 4th Infantry Domi 2 West (2.61) I changed it to arma2oapc.gamespy with the same issues I have 2 keys in the Arma 2 folder( bi.bikey and bi2.bikey) -
Possible server issue.
airborneguy replied to airborneguy's topic in ARMA 2 & OA - Servers & Administration
OK here is what I have been seeing when people join... Player connecting Player uses modified data file- C710A907BEE39OOU5542J24RA Player connected Player disconnected over 90% of the people who joins has this issue, but a different code Again I am running a vannilla map with a few aircraft added ( A10 and Apache) Thats it ---------- Post added at 17:46 ---------- Previous post was at 17:28 ---------- OK here is what I have been seeing when people join... Player connecting Player uses modified data file- C710A907BEE39OOU5542J24RA Player connected Player disconnected over 90% of the people who joins has this issue, but a different code Again I am running a vannilla map with a few aircraft added ( A10 and Apache) Thats it -
Possible server issue.
airborneguy replied to airborneguy's topic in ARMA 2 & OA - Servers & Administration
NFO servers said it may have been a bad install on their part . there reinstalling now And its not the latest version because when people join they automatically download it ecause its part of the mission file... I joined 7 cavs a while back when they put up the latest version of takistan and I didnt have the latest version and I was able to join -
Possible server issue.
airborneguy replied to airborneguy's topic in ARMA 2 & OA - Servers & Administration
I ran vanilla and have the same issue. Could it be thats I dont have the latest version of battle eye? -
Possible server issue.
airborneguy replied to airborneguy's topic in ARMA 2 & OA - Servers & Administration
Is this gonna cure my issue with players not being able to connect. Im just wondering what gamespy has to do with having players disconnect from the server. Isnt this only reporting to gamespy? I found out it had to do with the latest version of Chernarus I believe. Im running 2.61 and I think thats what it is. Maybe its because they dont have the latest version? -
Possible server issue.
airborneguy replied to airborneguy's topic in ARMA 2 & OA - Servers & Administration
===================================================================== == C:\servers\the4thid\exec_the4thid.exe == \servers\the4thid\exec_the4thid.exe -ip=63.251.20.107 -port=2302 -name=server -config=cfg\server.cfg -cfg=cfg\basic.cfg -profiles=cfg ===================================================================== Exe timestamp: 2011/12/22 16:57:14 Current time: 2012/06/03 21:21:37 Version 1.60.87548 2012/06/03, 21:21:37 Server error: Player without identity =11AB=1LT.Corbin.C (id 1795431903) ===================================================================== == C:\servers\the4thid\exec_the4thid.exe == \servers\the4thid\exec_the4thid.exe -ip=63.251.20.107 -port=2302 -name=server -config=cfg\server.cfg -cfg=cfg\basic.cfg -profiles=cfg -mod=arma2;expansion;ca ===================================================================== Exe timestamp: 2011/12/22 16:57:14 Current time: 2012/06/03 22:49:34 Version 1.60.87548 2012/06/03, 22:49:34 Server error: Player without identity =4DI=1LT.Corbin.C (id 630048302) 2012/06/03, 22:49:49 ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable 2012/06/03, 22:49:58 Mission 4thID_Domination.Takistan: Number of roles (40) is different from 'description.ext::Header::maxPlayer' (30) 2012/06/03, 22:50:51 "############################# 4thID_Domination #############################" 2012/06/03, 22:50:51 [10493,173.82,0,"Executing Dom init.sqf"] 2012/06/03, 22:50:51 [10493,173.821,0,"Dom init.sqf processed"] 2012/06/03, 22:50:51 [10493,173.944,0,"Executing Dom d_init.sqf"] 2012/06/03, 22:50:52 [10493,174.35,0,"Dom d_init.sqf processed"] 2012/06/03, 22:52:05 Server: Object 3:3 not found (message 225) 2012/06/03, 22:52:05 Server: Object 3:4 not found (message 225) 2012/06/03, 22:52:05 Server: Object 3:5 not found (message 225) 2012/06/03, 22:52:05 Server: Object 3:6 not found (message 225) 2012/06/03, 22:52:05 Server: Object 3:7 not found (message 225) 2012/06/03, 22:52:05 Server: Object 3:8 not found (message 225) 2012/06/03, 22:52:05 Server: Object 3:9 not found (message 225) 2012/06/03, 22:52:05 Server: Object 3:10 not found (message 225) 2012/06/03, 22:52:07 Protocol bin\config.bin/RadioProtocol_EP1_EN/: Missing word light 2012/06/03, 22:52:40 Client: Remote object 2:2428 not found 2012/06/03, 22:52:40 Client: Remote object 2:2429 not found 2012/06/03, 22:52:40 Client: Remote object 2:2430 not found ===================================================================== == C:\servers\the4thid\exec_the4thid.exe == \servers\the4thid\exec_the4thid.exe -ip=63.251.20.107 -port=2302 -name=server -config=cfg\server.cfg -cfg=cfg\basic.cfg -profiles=cfg -mod=arma2;expansion;ca ===================================================================== Exe timestamp: 2011/12/22 16:57:14 Current time: 2012/06/04 06:57:08 Version 1.60.87548 2012/06/04, 6:57:08 Server error: Player without identity Qwedas (id 531670710) 2012/06/04, 6:57:10 NetServer::SendMsg: cannot find channel #531670710, users.card=0 2012/06/04, 6:57:10 NetServer: users.get failed when sending to 531670710 2012/06/04, 6:57:10 Message not sent - error 0, message ID = ffffffff, to 531670710 (Qwedas) 2012/06/04, 11:30:03 Server error: Player without identity Huey Freeman (id 235102796) 2012/06/04, 12:49:30 Server error: Player without identity =4DI=1LT.Corbin.C (id 796898935) 2012/06/04, 12:49:44 ca\missions\MPScenarios\MP_Deathmatch.chernarus: string @str_mpdeathmatch_subname cannot be localized client-side - move to global stringtable // Password for private servers. Uncomment this if you wish to run a private server // password = "my password"; /* * Password to protect admin access * type: #login mypassword * in ingame client chatbox to login as admin * type: #missions * in ingame client chatbox to display the mission list */ passwordAdmin = "xxxxxxxxxx"; // The name of the server that shall be displayed in the public server list hostname="4th Infantry Division Updated Domi Map For Chernarus [NOW RECRUITING]"; /* * Message of the day. It can be several lines, separated by comma * empty messages "" will not be displayed at all but are only for increasing the interval */ motd[]= { "Welcome to the 4th Infantry Divisions Base of Operations", "Have a good time and try not to get yourself killed", }; // Time interval (in seconds) between each message of the day motdInterval=50; /* * 1.5% or more players need to vote for mission to become effective * set to 1.5 to turn off missions voting */ voteThreshold=0.25; /* * Maximum amount of server slots * server will always display 64 slots if maxPlayers is >64 and server is empty */ maxPlayers=40; /* * Gamespy reporting url for public server list inclusion * use 127.0.0.1 for LAN server */ //reportingIP="arma2pc.master.gamespy.com"; /* * If specified player connects/disconnects and player id are written to file. * log file is persistant and appends data on server restart. */ logfile="myserver.log"; /* * Specifies the mission rotation and related difficulty settings. * leave blank i.e class Missions {}; * to enable player's selection from mission list & difficulty settings * (voted on if no admin logged in) */ class Missions { class { template=""; difficulty="regular"; }; class COOP_LaserShow { template="MPE1_LaserShow.Takistan"; difficulty="regular"; }; class COOP_Littlebird { template="MPE1_Littlebird.Takistan"; difficulty="regular"; }; class COOP_OneShotOneKill { template="MPE1_OneShotOneKill.Takistan"; difficulty="regular"; }; class COOP_SteelPanthers { template="MPE_SteelPanthers.Takistan"; difficulty="regular"; }; class CTI_MountainWarfare { template="MPE_MountainWarfare.Takistan"; difficulty="regular"; }; class CTI_MountainWarfare3Sided { template="MPE_MountainWarfare3Sided.Takistan"; difficulty="regular"; }; class CTI_UrbanWarfare { template="MP_UrbanWarfare.Zargabad"; difficulty="regular"; }; class SCont_SectorControl { template="MPE_SectorControl.Zargabad"; difficulty="veteran"; }; class DM_Dogfighters { template="MPE1_Dogfighters.Takistan"; difficulty="veteran"; }; class Team_HuntersHunted { template="MPE1_HuntersHunted.Takistan"; difficulty="veteran"; }; }; // If class missions is blank start voting when 1 players connect. voteMissionPlayers=1; // Do not allow players with duplicate ids to connect kickduplicate=1; // If set to 1 players must use exactly the same -mod= startup parameter as the server. equalModRequired=0; // If set to 1, Voice over Net will not be available disableVoN=0; /* * Quality from 1 to 10 * refer to: * http://community.bistudio.com/wiki/ArmA:_Multiplayer#VOIP_support * for codec info. 7 is the best. */ vonCodecQuality=7; /* * Set the timestamp format used on each report line in server-side RPT file. * possible values are: * none (default), short & full */ timeStampFormat=full; /* * Enables persistent battlefield * dependent on the mission specifiying persistence, otherwise has no effect. * missions must contain either instant respawn or base respawn options located in the missions description.ext file */ persistent=1; /* * Enables signature verification for addons * this will prevent pbo hacks by only allowing pbos that pass servers public key checks */ verifySignatures=1; // Signature timeout fix regularcheck="{}"; // See ArmA Biki for additional signature commands battleye=1; // EOF -
Possible server issue.
airborneguy replied to airborneguy's topic in ARMA 2 & OA - Servers & Administration
Yes we have the last Takistan update, Thats the thing, we cant talk to the guys before they disconnect. Is there a way for me to search and find out why they disconnected? Thanks -
Domination in Chernarus or Takistan?
airborneguy replied to Sakowski's topic in ARMA 2 & OA - MULTIPLAYER
many people play Cernarus these days? -
How do I create abd delete loading screens for multiplayer in Arma 2 CO Thanks
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Server Tutorial
airborneguy replied to airborneguy's topic in ARMA 2 & OA - Servers & Administration
Thanks for replying, its going to be a public server to play a vanilla version of Arma 2 OA. I just started a new unit and we would like to have it live by saturday. Wow, I looked at the prices and it seems very affordable. Thanks for posting this. I am very stupid when it comes to this and have never setup a server before. Would a game server limit how many people can join the game? Also I am not sure what you are talking about when you say this... -start up parameter to launch the game -server profile -Server Basic Config file -(basic.cfg) -Server Config File -(server.cfg) -an FTP to upload files, mods, missions ect,. too This is the first time I have ever had to set up a server because I am really fed up with my current unit. If you could help me out it you would be a great help. How does NFO run with a full 40 person room?