Booster
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1 NeutralAbout Booster
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Here is another angle of the 'sitting' animations. UWaDlCxR4T8
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The hallowed ACE3 mod.
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Too much muzzle flash and reload animations?
Booster replied to DemonMustang's topic in ARMA 3 - GENERAL
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Arma 3 Community Alpha - Announcement!
Booster replied to royaltyinexile's topic in ARMA 3 - GENERAL
Fact: I'm going to kick everybody's ass in the firing drills. -
Too much muzzle flash and reload animations?
Booster replied to DemonMustang's topic in ARMA 3 - GENERAL
This footage was filmed by yours truly in Sadr City, mid-afternoon 2009. Bohemia have got the muzzle flash bang on. Case closed. ZMXXQbTSQmI&feature=plcp -
Lord Buchta says you have won entry to a 'behind closed doors' Arma3 presentation, just turn up at his office and introduce yourself by your username.
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Too much muzzle flash and reload animations?
Booster replied to DemonMustang's topic in ARMA 3 - GENERAL
The muzzle flashes showcased at E3 were perfect, and you can't get better than perfect. If the muzzle flashes get changed I'm going to hurt someone. -
You guys are finding some really nice details that I missed.
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Thanks for pointing that out because I completely missed it. It looks really good.
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Hat's off to jerryhopper for continuously providing faithful service to the community.
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He is running, you can see the transition if you watch closely, and it doesn't look that fast to me.
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Contradictory info from Jay starting @7:05 1pHvShDHGlw
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SAgx5nUjJl4
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What exactly were you expecting to see? The only solution I have ever known for making the enemy AI truly hardcore is to change skill and precision settings to max, were you honestly expecting them to behave like human players?
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I know how to tweak the AI to become extremely lethal, shoot the wings off a fly with an AK at 500 metres lethal, and I'm practically computer illiterate, so obviously the developers could have done the same for E3, but it wouldn't have been practical because they need to showcase as much of the game as possible in a limited timeframe.