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twangydave

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About twangydave

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    Lance Corporal
  1. Hey guys! Charlie release is awesome. What is amazing about this mod is the atmosphere that it has, it really feels RIGHT! I know some people are hoping for more SP missions, I'm working on one which I hope will be a goodie, now Charlie release is out I'm confident that I can be finished by the end of the month. Hope you don't mind me posting a video of some early WIP stuff, keep up the great work guys, this is one of the best things to ever come to Arma3.
  2. twangydave

    Arma3 Videos

  3. twangydave

    [SP] City of Death

    Twangydave's House of Blues present 'City of Death'. https://www.youtube.com/watch?v=XcHKfDMaiKs&feature=youtu.be How to install: Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/Missions folder. Downloads: Dropbox: https://www.dropbox.com/s/edp96cgfp38ji63/City_of_Death.Altis.pbo?dl=0 Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=599979823&searchtext= Armaholic: http://www.armaholic.com/page.php?id=30208 Much of the historic and beautiful city of Kavala has recently been destroyed by an earthquake. Following the disaster, the government and military of Altis struggled to maintain order and looting and wholesale violence soon broke out in the streets of the capital. Arguing the need to return order to the region, but against the wishes of the Altean government, CSAT moved a small force onto the island and declared martial law. The aim of CSAT is clear, to bolster their military grip on the region while defending their actions as humanitarian relief efforts for the stricken island. The government of Altis was horrified to see foreign troops on their soil but their diminished and weakened armed forces were powerless to resist. Knowing that they must act before CSAT can establish a stranglehold on the island, they have contacted NATO and requested that a Quick Reaction Force be landed at Neri to clear CSAT troops from the island. As would be expected a full range of support is available to you including artillery strikes, helicopter support and close air support. If you are struggling, use the resources available to you to destroy the bulk of the enemy and then mop up with your infantry. There are multiple save points provided and also a number of troop re-enforcement spots (marked on the map), these will add up to an extra 5 men to your squad but use them wisely as they only work once. Supplies are also available to allow you to tackle the mission any way you want to. A full range of sniper rifles, launchers and explosives are available at the marked locations. There are no vehicles, this is a long range patrol mission for infantry. THIS MISSION REQUIRES NO MODS and is designed for vanilla Arma 3. For your immersion, I would suggest that you run the following as they are worth their weight in gold in terms of sound, visuals and immersion. Blastcore A5 Blastcore: Phoenix Blastcore Skies JSRS: Dragonfyre 2.01 Unit SFX Thanks and credits: Bohemia Interactive and the awesome community. AI Spawn Script Pack 0.90 by fdsspun.
  4. Hello mate, I noticed that no one has posted any footage yet so I thought I'd pop some up of a quick chopper tour. The island is staggering in terms of its size and a monumental acheivement on your behalf. I could imagine that long range land rover patrols of the type undertaken by the LRDG during WW11 could be run with ease on this map and could easily cover many hours or days of immersive and compelling game play. I think this map is a big winner - great work!
  5. twangydave

    Bornholm, Denmark [Terrain]

    Hi EgilSandfeld, The Island is beautiful and a great playground! I got the idea to re-create this old classic video on Bornholm as it looks very similar this was my effort, hope you like seeing your work flashing by the canopy! Sadly, YouTube still blurs Arma 3 grass so the video has lost a lot of clarity and some FPS from the original but watched in full HD it still has some nice moments. Thanks again, I'll be playing with this Island for some time!
  6. twangydave

    HueyPack

    Hey GrumpyRhino! These Hueys are lovely, I've just started working on a 1960's themed mission/scenario loosely based on Operation Dragon Rouge http://en.wikipedia.org/wiki/Operation_Dragon_Rouge and these brilliant choppers will feature heavily. I thought I'd just post a little teaser as the helicopters look particular lovely in the African sunshine! The vid won't play in USA sadly due to copyright issues with the Wagner music but I'm uploading to my dropbox and will add a link. Thanks again for these great vehicles! Edit: Dropbox link for USA viewers - watch in preview to view directly rather than download https://www.dropbox.com/s/vy1f8hfv7ag83fz/Charlie_Don%27t_Surf.avi?dl=0
  7. twangydave

    Jet DLC?

    The islands are not big enough for fast air, the solution seems to have been to make the planes fly really slowly which just looks silly. Having the AI planes fly at authentic speed would be good so they quite literally scream over your head and disappear in scant seconds but currently it's all a bit wrong. What I could see working as a paid DLC is one really well done carrier which is superbly detailed with correct lifts, internal briefing areas, command and control and authentic comms, maps and navigation and realistic personnel numbers with the area of operations being huge open seas (needing low resources?) which would allow a flight time of 20-30 minutes before reaching Altis or other island. This could recreate a 'Falklands' style scenario where your time over the island would be very (realistically) short and your combat air patrols or bombing run missions would be subject to the constraints of fuel and weather. With enemy forces seeing your carrier as the main target, scenarios would be open where the main engagements with the enemy aircraft would be over the ocean as you sought to protect and they sought to attack, negating the need for being over resource hungry land terrain. A massive job I'd guess which would need a flight model for jets, a huge map, mid air re-fuelling mechanisms etc so probably beyond the scope of Arma. I'd love it if they just did a period correct Falklands for the next island to be honest. I wouldn't need the naval stuff, just a great terrain, all the right units and weapons and a few choppers for the Brits!
  8. twangydave

    Kunduz, Afghanistan [10km] v1.20

    Just install Ewk_Cigs by MrEwok http://forums.bistudio.com/showthread.php?187919-Ewk_cigs ---------- Post added at 23:55 ---------- Previous post was at 23:44 ---------- Ha! Not sure what strain is growing in the compound, you'll have to ask the Project Reality guys! I have damage turned off for my character on the videos as it means no stoppages that need to be edited out of the videos. The idea is to showcase the map and the mods, not my skills playing as I'm really bad and get killed constantly when playing for real or just lie in a ditch and wait for the shooting to stop!! Hopefully my video (though it is a bit unrealistic) gives some inspiration of how this great map can be used for real Arma 3 missions and shows what a terrific terrain it is and how much hard work has gone into making it.
  9. twangydave

    Kunduz, Afghanistan [10km] v1.20

    Hi guys! Map is looking really great, I've had chance to do a little video in another area, showcasing some foot patrolling and compound clearing, watch in HD if you can!
  10. twangydave

    Takistani Army A3 - TKA_A3

    Thanks for the units EvroMalarkey! They get top billing in my latest video but they do mostly get shot!!
  11. twangydave

    Special Ops Campaign

    The SpookWarCom -- Darker Immersion & Spec-Ops Gameplay link that I posted makes it easy to set up the types of scenarios that you want to play in the Editor. I haven't used it yet but will be doing so in the future. If you haven't messed around with the editor yet then I strongly recommend you give it a go, it's one of Arma 3's best features. It's really simple to use and, with mods engaged, you can produce exactly what it is you want without the shortcomings of the official content. The greatest thing BI did was to give us the tools to make the game the way we want to play it. I, like you, enjoy the spec ops stuff, here's an example of a scenario I've just finished which showcases UKSF. AS you can see, you can do pretty much what you want! Following the toppling of Saddam Hussein's regime in Iraq, 2003 it has been reported that an SAS Squadron has been assigned to a joint US/UK group of Special Operations units operating in the country, known previously as Task Force 145 (TF-145). Now reportedly renamed to TF-88, this cream of Western Special Operators consists of several elements: •TF Black - - made up of an SAS sabre squadron, supported by a Company of SFSG (TF Maroon). Some SBS operators are thought to be attached to TF Black. Takistan is a lawless and remote kingdom whose rulers ignore the poverty of their people and instead fill their pockets by supplying opium to the world-wide drugs trade and by providing a safe haven for international terrorism. Intelligence reports reach Western agencies and alert them to the fact that leading figures in the many disparate terrorist cells that ply their trade in the region are due to meet in the militarised town of Rasman to discuss co-ordinated action against NATO forces. Wanting to 'cut the head off the snake', military planners begin to formulate a mission to assault Rasman during the meeting and kill or capture the terrorist leaders. Their plans soon hit a brick wall as Takistan is spectacularly inaccessible and the few mountain passes that lead into the country are narrow, mined with explosives and so heavily defended that they are effectively impregnable. The operators of United Kingdom Special Forces (Task Force Black) come up with an audacious plan to assault Rasman from the air, taking their famous Land Rovers with them slung underneath the Chinooks that will be transporting the troops. They will launch the raid from a covert CIA air base that lies to the South of Takistan in a friendly country. Fast air will also fly out of the base to support the assault and protect the helicopters. Several specialist teams of saboteurs, Forward Air Controllers and demolitions experts are infiltrated into the country before the assault launches. Their job will be to cripple the logistics and vehicles at Rasman Airbase so the Takistani Air Force cannot launch its few jets, they will also designate targets for the fast air. Once the assault begins, local resistance forces will secure the roads out of Rasman and prevent anyone escaping. Once troops are clear, explosives will be set on the towns infrastructure and detonated. Amazing Mods by the following hard working and inspirational authors: Takistani Army by EvroMalarkey All in Arma Terrain Pack by Kju Blastcore A3 by OpticalSnare UK Special Forces by Massi Nato SF and Russian Spetsnaz Vehicles by Massi Nato SF and Russian Weapons by MassiCAF Aggressors by Ohalley JSRS 3 DragonFyre by Lord Jarhead Lifter for Arma 3 by Raven Boeing/SOAR MH-47E by konyo Arma 2 Mil Mi-24 Hind Port by Chairborne bCombat AI Mod by fabrizio_T Blood Mist by Lao Fei Mao Death Screams by LAxeman Community Base Addons by CBA Team Community Upgrade Project by kju East Tank Pack by Reyhard F-16C Fighting Falcon by Firewill Joint Rails by Robalo Middle East Conflict Mod by Drongo69 RDS East Static Weapons Pack by Reyhard RHS: Armed Forces of the Russian Federation by Red Hammer Studios STI A-10A A3 by Stiltman Tactical Beards by Interbred TMR Modular Realism by Taosenai F/A-18 Super Hornet and Su-35S Flanker E by John_Spartan and Saul I think that's everyone but apologies if I missed anyone!
  12. twangydave

    Special Ops Campaign

    There's masses of really good SF type missions available through Steam Workshop, here, Armaholic etc - have you looked around much? I'd be surprised if you can't find stuff you'd like. There is also a staggering amount of high quality mods that will give you any of the SF units or equipment you need to create your own scenarios and run with friends. As a first point of call, look at some of the stuff in the Make Arma Not War contest, a lot of that stuff is up to commercial standard. How about this?: http://forums.bistudio.com/showthread.php?186690-SpookWarCom-Darker-Immersion-amp-Spec-Ops-Gameplay
  13. twangydave

    Favorite Location(s) for Battles/Missions etc.

    Hi Brendan, The best way to get started on this is just plonk yourself down with a quad bike on a map and start looking around. Make sure you have binos or a range finder and then have at it. It's one of my most favourite parts of planning a scenario or mission particularly when a new map comes out and it's surprising how the topography of a location can have a big influence on how your scenario pans out. From a narrative point of view, I found it was easier to build a structure for my scenarios if I thought in terms of the landscape supporting different points of the mission i.e. Insertion, travel to objective and then extraction. So, for example if I was using a small team inserting by fast boat, I'd look for a nice looking beach/cove for the boats to land, perhaps then a dramatic cliff to climb that I could place defences at the top of that needed to be knocked out, then say an industrial area within easy march that could be the objective location and then a flat area beyond this that could be used for helicopter extraction. Having an idea of what sort of mission you want to plan will help you look for the right location. Best of luck!
  14. twangydave

    Youtube Arma3 videos are always blurry now.

    I've got blurred grass in my latest videos, not found a fix yet.
  15. twangydave

    Kunduz, Afghanistan [10km] v1.20

    Splendid! Look forward to the update!
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