Suranis
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Everything posted by Suranis
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Thermopylae assault - change vehicle?
Suranis replied to _angus_'s topic in CARRIER COMMAND: GAEA MISSION - OFFICIAL MISSIONS
Remember that the defense islands increast the defense of every island linked to themthem. And 2 defense islands together will strengten one another. So look for weak Is;ands you can snap off. Also if you want to temporarily break a link all you have to do is kill the pier on one island and all its links will break. So you can go to a defense island for a few minutes, plow up the pier and then sail off and that will weaken the Islands linked to it. -
Vulcan & Thermopylae a couple of questions
Suranis replied to soulreaper's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Its probably better to go back to a save. What you have to do is airlift a barrel of coolant into a lava lake on each of them. You will have to search for the barrels however. But there was a bug that had the barrels vanishing if you did not do it the first time you visited the Island, so its probably best if you just went back to an earlier save. -
Vulcan & Thermopylae a couple of questions
Suranis replied to soulreaper's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
If your talking the campaign, just taking the islands isnt enough. you have to shut down the power plants to the field protecting Thermopylae. Once you do that then sailing to the island will start the final couple of missions of the game. The last one of this I haven't completed as I cant fly for toffee... -
Stuck on Obsidian - can't destroy power plant
Suranis replied to Brandis's topic in CARRIER COMMAND: GAEA MISSION - OFFICIAL MISSIONS
Unfortunately there was a bug that the containers would vanish if you didn't complete the first time you were there. -
Stuck on Beacon
Suranis replied to Granger8's topic in CARRIER COMMAND: GAEA MISSION - OFFICIAL MISSIONS
Also you can take out the command center with rockets or missiles from long range and leave, and the buildings will vanish after you leave and the Island will turn neutral. Then you can rebuild the command center when you return. The Island will have to rebuild itself again but I've used that way quite often when I cant take an island directly -
First Island Capture
Suranis replied to gursel's topic in CARRIER COMMAND: GAEA MISSION - OFFICIAL MISSIONS
Yeah. From what I remember you start off running about and avoiding a train, then you get onto a walrus and drive it about a bit, then you wander through the carrier shooting stuff. And then its the GLORIOUS FREEDOM OF THE OCEAN WAVES!! I don't remember a droid part at all. -
1.03 BETA Patch Observations
Suranis replied to Gnrl_Grad's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I've seen functioning turrets on neutral islands before. Keeps you on your toes of nothing else :) -
Weather changes, frequency of lightning flashes... TOO FAST
Suranis replied to tortuosit's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Myrik's voice sounds fairly authentic to me. -
Weather changes, frequency of lightning flashes... TOO FAST
Suranis replied to tortuosit's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I live in Ireland. This is normal to me. Seriously. You try being on the front line of the gulf stream hitting the latitude of Alaska. -
Thanks.
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Sorry, where can you get the CC unpacker tool? I know silly question and all that.
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Constant Crashes from access violations
Suranis replied to eharper256's topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
seems to be an XP issue. I have that as well. -
Challenging Game? Where?
Suranis replied to maxzim's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
very interesting. I think I;'ll try this scrip myself. I actually find just taking the islands to be really good fun but hell beefing up the enemy carrier is definatly a plus. thanks -
sometimes the walrus will free itself in that situation if you just give it a move order to some point ahead and just leave it for a while
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Campaign - Thermopylae
Suranis replied to Hitwood's topic in CARRIER COMMAND: GAEA MISSION - OFFICIAL MISSIONS
Aurora is supposed to be with you yes, as she features in the final battle. -
First person parts- anyone who actually liked them?
Suranis replied to Dreadnought808's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Aside from that first mission I found them pretty enjoyable yeah. Pretty limited but gave a touch of variety to the campaign -
Ok I've confirmed that the enemy units are turning up on different islands than the enemy carrier is attacking, at least occasionally. Heres the save https://dl.dropbox.com/u/52562896/strategy_save_auto1_6.save Fly into the center of the island and you will see the enemy carriers mantas circling. Basically the enemy carrier only attacked one single island up to that, and its the one its presently causing to flash red. Needless to say, without units the attack isn't going very well I imagine. I've reported this issue here http://www.carriercommand.com/feedback/view.php?id=706 I know you guys are focused on the Pathfinding issue, but this should have a pretty high priority too I imagine.
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Enemy Carrier Units appear on different Islands than the enemy Carrier is attacking
Suranis replied to Suranis's topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
That Vulcan thing didn't happen to me. I retook Vulcan without any problems. Enemy soon took it back though when I left the area razzen frazzen. -
Sense of Plasma gun
Suranis replied to anton-korduan's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Plasma is very useful, especially on mantas. I prefer heat on a walrus due to the fact that it arcs and my aim is crap, but plasma is a good straightline weapon. -
Production Tip...
Suranis replied to battlestar39's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
It's actually more fun to play it straight. All it takes is a little preparation, like queing up 4 mantas and walruses first thing at the stockpile island, then bringing 2 of them with some machine guns to the carrier. You do know it can carry 2 spare mantas and walruses that you can pop out if you lose some. Machine guns are cheap as well and will kill stuff en masse so you if you are unsure you can always send in them with cheap equipment You can also attack islands with weaker defensive ratings and whatnot. I actually get more frustrated when I do the save game thing because it seems like I am stuck doing the same thing FOREVER!! -
Has anyone ever had any challenge from the enemy carrier?
Suranis replied to flyinj's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Beta 2. It would typically engage you if you arrived in the island it was on, mess you up, then turn around and leave. -
Has anyone ever had any challenge from the enemy carrier?
Suranis replied to flyinj's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Well All I can say is that the enemy carrier would actively engage you in the beta. Dunno whats changed if anything. -
Couple newbie questions
Suranis replied to krunkert's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
A walrus without fuel WILL very slowly move to its docking point but it can take HOURS. You are better off bashing the thing along with another Walrus if you don't have a hook. And moving the carrier close to it if its in the water. You really don't have an excuse not to keep your mantas fueled up. They can fly. send them back as soon as you get the warning. -
Anyone else get mad vibes from "Hostile Waters" ?
Suranis replied to swatti's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I liked putting Borden in a medical Scarab just to listen to her complain. "Come to nurse Borden" Yes nurse! :bounce3: -
Hammerhead / Tomahawk / Scout Drone - not much bang for your buck ?
Suranis replied to Gazzareth's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
When you have no armour or equipment on a unit it will move zippyfast and can evade lotsostuff.