KaneSvK
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Everything posted by KaneSvK
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Hi, recently i bough new 24 inch monitor to play some games on it with my laptop. When I try to run Arma on that external screen, my FHD resolution looks like as if it has some serious underscaling and picture is shaking. If I duplicate both my screens , its bugged on external screen, but looks normal on laptop LCD. I tried some other games and all of them work fine with external screen. More over other resolutions than FHD dont have this issue in Arma. When i try Borderless window or something like that, picture is sharp and it cuts my FPS in half, no less. Im not sure if its relevant but these are the laptop specs Acer V15 nitro black editon (15,6 inch ips) i7 4710 hq gtx 860m 16 gb of ram Please, do you know of something that might help? :)
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Try sweetfx 1.4 instead of 1.5. I read that it works better with radeon pro, perhaps it's worth a try :-). On the side note a new sweetfx version went into closed beta testing, so hopefully it ll get releases in near future (it has full windows 8.1 support )
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[OPEN BETA] [SP] bCombat infantry AI Mod
KaneSvK replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's unacceptable that dinosaurs get more attention than bcombat - voted ;-) -
[OPEN BETA] [SP] bCombat infantry AI Mod
KaneSvK replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So I tested turning those 2 features off which helped a lot , while AI still remained a lot better than vanilla. Still I'm curious about that ballistic tracking. Can you please give me instructions to tweak it? I would like to try it and then decide if I want to keep it that way. One question though. Turned off AI hearing,means that investigate feature doesn't work anymore? -
[OPEN BETA] [SP] bCombat infantry AI Mod
KaneSvK replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks Fabrizio, thats helpful. I will playtest it and see how it goes. I already tried with and without bcombat on the same mission, which showed that with bcombat enabled, FPS goes down for me. Serjames: Yup, i already messed with graphic settings and set all the cpu intensive ones to lower values, but still it not exactly ideal :). PS: thanks for server invite :D. I may come in time. Until now i was staying away from Arma 3 MP (even though i used to play arma 2 a lot) due to ppl saying it has lot worse performancethan SP. And as you can see i dont have steady FPS in SP either :). -
[OPEN BETA] [SP] bCombat infantry AI Mod
KaneSvK replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's good advice and when making my own missions I'm utilizing Alive heavily. However for example even in armed assault showcase I'm getting to low 20ies in heavy firefight, especially later in the mission. Surprisingly it doesn't feel that choppy as one would expect from 20 fps. I'm running my cpu on 4.5 ghz and I'm using custom malloc and all other tweaks one could think of. Still my fps is getting slaughtered in heavy firefights. I'm in range of 20-60 + fps. Vanilla ai is out of question, after I tried bcombat I can't go back :-D. That's why I want to tweak it a little if possible. For example I already forbidden them using smoke nades -
[OPEN BETA] [SP] bCombat infantry AI Mod
KaneSvK replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, my AMD fx 6300 really struggles with many Ai s while using bcombat. Which settings do you think are causing the biggest cpu load and aren't necessarily essential? I'm considering turning off at least some features to get slightly better performance, but I don't really know which are worth turning off. Thanks (I'm playtesting 0.17 dev version) -
[SP Campaign] Persian Tale - Iranian combined arms by bardosy
KaneSvK replied to bardosy's topic in ARMA 3 - USER MISSIONS
Hi, thanks for this campaign, I loved ur Arma 2 ones. Though i think the first mission might be currently broken. First off AI wouldnt listen to orders. They had immense trouble regrouping. 95% of time they d walk, refusing rapid movement. I had to storm the first city along other squads, because mine was 300 m back, moving at snails pace. Later on AI became nearly completely unresponsive. They wouldnt enter empty Hunter vehicle and they wouldnt even follow my orders as vehicle commander (forward, left, right etc.). I didnt run it with any mods apart from some minor ones like shacktac sthud, so i have no idea what caused this, maybe its not ur mission but current Arma version. All the problems I had were AI related, so i think UPSMON might be the cause of the trouble. I didnt use AI mod. At the very end, when all obj are captured and we are supposed to get in APC, to return to Ferez, nothing happens after entering the vehicle. Other than that the mission was great and had nice atmosphere and captures good combined arms feeling, so thanks for making it -
nah I just mixed the first name :-). Character have appeared just few pages back, so I remembered only Mackall so far :-). I ll DL the campaign as soon as I finish boot camp
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I like the description, looking forward to play this campaign :-). Btw Dan Mackall, isn't that character from Red storm rising book by Clancy? I'm telling myself this can't be coincidence :-D I'm reading it right now
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Haha alright. Well it seemed as unwarranted bashing post, we ve already seen enough of those. My mistake then :-)
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Man bash BIS where it's due and not just out of principle. They introduced changes to how sounds work to improve their sounds, it's not like they deliberately broke other's work.... Back to topic, thanks for quick fixing LJ. When I heard that new patch will break your mod I was like, damn I'm not touching arma until JSRS is back :-). This is truly essential mod :-D
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But you have to admit it is improved a LOT compared to arma 2. I hated Cooper's voice so much :-D
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Ah, great maybe i ll give it a shot. But im not sure if its worth the hassle for me, as I tend to turn off/on various mods all the time, depending what im doing atm. :-) but I sure do miss sweetfx ever since i moved to Windows 8.1. Funny is that many games can run sweetfx on W 8.1, but I had no luck with arma
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But that means you have to start the game using radeon pro, no? Because if you do you cant run mods, I think :-)
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Firefight Improvement System 2
KaneSvK replied to zooloo75's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice, im looking forward to your mod realease :). I wonder what would happen, if AI drops his weapon after beeing shot/unconscious. Will he be able to pick it up afterwards or he ll be rendered helpless and will surrender? Btw adding rearming function would make this mod worth downloading alone :). Good luck with scripting -
[OPEN BETA] [SP] bCombat infantry AI Mod
KaneSvK replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, copy bcombat folder into your main arma 3 folder (the one in steamapps/common etc.) Make sure its called "@bcombat". Open it....inside you will find "userconfig", cut it and paste is into your main arma 3 folder. Now all you need is to place "modline" to your shortcut or use custom luncher (Arma 3 launcher by head is a good one) About that modline - this is taken from armaholic : You'll also need add a Launch Parameter to Steam, in order to do so right-click on ArmA 3 Alpha and click Properties and then Set Launch Options. In the window that opens enter in: -mod=@mod_name this is a short guide on installing mods :) http://www.armaholic.com/forums.php?m=posts&q=20866 If you still need some guidance, send me a personal message and i ll try to help best to my ability (though my time is limited, im learning for finals :D) -
Good idea,it would actually convince me to start playing MP. I cant stand wasteland and similar scenarious. This would make available more serious (making sense) mp scenarios. I d love to have similar experience as old Americas Army 2 had, only more realistic with Arma mindset. Sadly i think there arent many ppl who see it that way. I got succesfully detered from MP ever since there is extreme majority of wasteland and other silly (no offense) scenario servers
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Vcom AI V2.0 - AI Overhaul
KaneSvK replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The sound mod is jsrs 2.1, though m16 etc sounds come from Nato russians weapon pack (but the sounds are made by JSRS author, so it fits right in) and you can hear house music that's included in awesome TPW mods compilation :) -
Vcom AI V2.0 - AI Overhaul
KaneSvK replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi :), so I have tried the latest version and its definitely step in the right direction. You mentioned you dont notice the lack of AI cohesion so i made 2 short videos, to show what i mean. During gameplay i have map informations turned on and open the map occasionally, so viewer can see approximate AI location. this one showcases short USMC shoot out with takistan militia using Vcom AI as the only AI script, other mods are disabled or not related to AI. At first AI's maintain good cohesion but around second minute, squad leader moves way ahead its group while sending 2 of his guys waaaaay back. I think it might be to cover, but perhaps it would be better to send them to closer location or give them stop order and regroup them as the rest of the group reach some hard cover :) the other video is for comparison and showcases the same mods WITHOUT vcom AI and using bcombat instead (i chose this mod as AI's maintain good cohesion there) Overall though this version is totally better than previous one and i really like what i see. There are situations i didnt see with any other mods to date - such as we got under fire and ai leader led us to a coumpound, where 3 guys took actually decent positions inside the house while automatic rifleman suppressed the sh!t out of enemies from the roof. That was lovely, so keep up the good job :D -
Vcom AI V2.0 - AI Overhaul
KaneSvK replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice new update, now I can lead units without looking like having Schizephrenia :). One more thing i have noticed while playtesting. AI doesnt seem to maintain nearly any unit cohesion and there is lot of going back and forth (AI leading another AI's) -
Vcom AI V2.0 - AI Overhaul
KaneSvK replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I tried getting them into aware mode, but even in aware mod, (no combat situation) my avatar keeps giving some commands to selected Ai soldiers. Its not supposed to happen in aware mode, right? Im using DEV branch, so perhaps thats causing some trouble. Btw nice video, i love AI advancements like this, gj :) -
Vcom AI V2.0 - AI Overhaul
KaneSvK replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah , alright so its not a bug :), thanks for clarification. My only problem with that is that i cannot throroughly position my men during combat (they wont return into aware in combat) so they kind of have minds of their own. I ll experiment with it a bit more -
Vcom AI V2.0 - AI Overhaul
KaneSvK replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice mod, it definitely has great potential. When I was trying it just now , i noticed that the mod was giving commands to my subordinates when i was the leader, thats bug i assume, because i cant apply any tactic this way :). -
Chessmaster's Wounding System
KaneSvK replied to chessmaster42's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mod features sound great, i will try out the script version, and i d love to make it my regular wounding mod if it ever gets packed as addon :)