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Pie015

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About Pie015

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  1. Hey guys, I'm surprised I didn't see any posts about this topic, I want to know how to find a way to check if a unit has left a vehicle. Or check if the unit is no longer in the vehicle for the next waypoint to show. I've tried using (!unit1 in heli1) and (unit1 not in heli1) but both don't work. So like this: Player is pilot Squad comes into the helicopter Transport Unload waypoint shows (then disappears for some reason so I put a move waypoint (which has the "check if the squad leader is no longer in the vehicle command" and the condition) right in front of the transport waypoint) Player lands there Squad gets out Next waypoint shows. Thanks in advance!
  2. Hey guys, I am creating a mission where the player comes in for insertion in an UH-60M Blackhawk helicopter with his group. I used the attachto command so i could place the player on the left side of the helicopter, looking outwards. The player can shoot but cant rotate in anyway (e.g look left or right). So is there anyway to enable rotation?
  3. Hey guys, I was wondering if there are any units like the C.E.L.L units from Crysis 2, and if there is, could you point me in the right direction? Here are some pictures of them: http://images4.wikia.nocookie.net/__cb20120112165040/crysis/images/0/0e/Crysis_2.jpg (616 kB) And Don't they look kick-a$$?
  4. Thanks for the reply but I'm talking about my group in the cargo, not the heli's crew members :p Thanks for the reply and I removed the assignAsCargo command but it produces the same result. But if I use a helicopter which already has a pilot in it, when he comes to land at the helipad, my and me crew will automatically get kicked out of the heli but if the empty heli has an assigned pilot then my group and I will just sit in the cargo without getting out like they're supposed to.
  5. Hello guys :) I've ran into a somewhat big problem with the transport unload waypoint on ArmA II OA. The problem is that when I select a helicopter which already has a pilot in it (not an empty helicopter) and name it heli and then make a player unit and put in the init box: this assignAsCargo heli; this moveInCargo [heli, 0]; After that I made a move waypoint right in front of the heli and set the speed on full. Then I made an invisible helipad and named it "land1" (without the speech marks). So then I proceeded to make a transport unload waypoint on the helipad and in the init field I put "heli land "land1"" and it works! But the problem is when I make an empty helicopter and make a pilot with the init: this assignAsDriver heli; this moveInDriver heli; My character doesn't get kicked out of the heli like he is supposed to when the pilot lands. He just sits there. Why? P.S I have ACE mod
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