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diabolical

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Everything posted by diabolical

  1. Been a while since I've posted, but still very busy on the mod and other projects that are in the works. but here is a taste of my new G3A3 base models. Hope to have many different varients
  2. So I'am currently working on a terrain and I'am constantly going back and forth between L3DT and TB adjusting areas etc. Just recently I have done a major rework of the sat and mask to re-arrange alot of the terrain and I have ran into some issues with the mask applying my grass layer over two of my assigned colors (the other is meant to be desert). So to try and cut down back and forth questions I'll put up as much info on the terrain as I can. Map Frame properties terrain sampler grid size: 2048 x 2048 cell size: 10.000 terrain size: 20480.000 sat/surf (mask) source images size: 2048 x 2048 Res: 10.000 sat/surf (mask) tiles size: 512 x 512 desired overlap: 16 texture layer size: 40.00 x 40.00 Then for processing I have export sat texture ticked export sat normal ticked export surface mask ticked with the 5 mat + normal per cell Layer Clutter Surfaces And here is a link to the mask image. I've triple checked to make sure I have no more than the limit of colors per cell (even though I do have 6 all up) and did the color checker in photoshop to make sure I didn't have any more colors hiding in the image. http://imgur.com/MN09z03 But to also show you the problem I have here are two images ingame. first is assigning properly but the second obviously is not. http://imgur.com/bZuKGqj http://imgur.com/tH2XyQD Now for the second Issue. I have a cut off area for some reason were about 200m (roughly) is not having textures or sat map applied. this one has me puzzled? http://imgur.com/NN3OzXN http://imgur.com/Gx2aXex Any help would be much appreciated and I thank you in advance.
  3. diabolical

    [SOLVED] Mask and Sat issues on terrain

    I found the problem with my first problem I was exporting the mask png with the layers in PS seperate (seems to leave transparency in places) after converting to a single image Its all working.
  4. diabolical

    [SOLVED] Mask and Sat issues on terrain

    Since this post I've recreated the terrain as a 4k image at 5 cell (all other images have been upgraded also). But still getting the same issue. I also took out the orange color to see if I had to many colors per cell (5 instead of 6) but the issue still persists
  5. And with some textures
  6. Ok, so this one isn't overly authentic, but its designed to fill a purpose. Bell 206 custom.
  7. The ArmA outfit I'am apart of uses Alive. So yes, I have made sure it will work with it.
  8. New pilot rig is coming along. bit of a mish mash this one.
  9. There are no plans to make any in the near future (the vest their using closely resembles what Iran is currently issued) but I never say no so maybe.
  10. Thought I'd take a shot with the new light shaders. Getting closer.
  11. The only tank I have on my list at the moment is a T-72. More maybe added in the future.
  12. Decided to go back and fix up the kraz textures and such. So here is mark 2 (still have a few things todo)
  13. Ah, I've also done some camo Cloth and think it looks pretty cool, thoughts?
  14. Well its back to inf stuff. Fixed up some of the colors being to saturated with the helmet. Also made some more stuff to go on the helmet for variety.
  15. Needed a weapon to go on these vehicles, decided on the Kord.
  16. Maybe in the future, the BTR-40 was the last vehicle I was going todo before going back to finishing of the infantry stuff.
  17. Here she is with textures
  18. Nothing to flash today just the btr-40 face-lift I'am working on
  19. All hand held stuff is in game and working besides some of the hand animations. the KrAZ truck and should have at-least the vodnik in the engine as of today.
  20. I'll leave these here
  21. Here is a sneak peak at the progress done on the Vodnik (yes its being added) but not the Vodnik most people know, this one has been buffed up.
  22. I did think about it, would make a nice MRAP for the faction, I'll see how I go. I did do a re-tex of them a while back. but never finished them.
  23. Only HLC till I get around to making my own G3's and AK's
  24. my second run over the KrAZ. more detail and finishing off the interior https://i.imgur.com/b9zyFb4.png https://i.imgur.com/AXBdPec.png there's also the flatbed tray out the back for easy weapon system attachment.
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