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Everything posted by Llano
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ARMA 3 Addon Request Thread
Llano replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Working on it.. :) -
Why to people play so much Life and Wasteland?
Llano replied to copper2010's topic in ARMA 3 - MULTIPLAYER
But, playing versus these crappy AI isn't funny. -
Ehm, if i get you right, you are saying that towns doesn't effect your fps? Because they do
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On Altis? Could you please go into a town and show me your fps?
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Have you done this to any other game (Arma 1/2 or OFP)?
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Hello again, Yes, we have been thinking about to implement ip-checker into the arma2mysqlplugin.
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I can only play with good framrate on servers with a maximum of 30 players on. So it's funny when BIS says this on their official website: I would love to see if it's even possible to play 120 players on one server.
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Hello, Yes, this is a very important thing that we are currently investigating. One way could be to only give certain hand-selected servers permission to access our database with login information, but these can obviously be used for sabotage. This requires that the admin for the server is loyal.
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Hello. So have the following code: _nickArray = call compile _resultNick; _nickArray = _nickArray select 0 select 0; _notFound = true; { if(_x != _name) then { _notFound = false; } } foreach _nickArray; when irun it, it give me the error Error ==: Undefined variable in expression: _nickArray I have defined the variable, so why does it complain about it?
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Heh, sorry guys. Seems like i passed the wrong array to the foreach-loop, causing it always to be null. I made it work now, but thanks for trying to help me :)
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Yeah, i had to do so, because it was nested arrays (using arma2netmysqlplugin), and it was the only way i found to do it (someone posted it in the thread) :) ---------- Post added at 20:34 ---------- Previous post was at 20:32 ---------- [[["Foxie"], ["Llano"]]] that is what _nickArray contains. Maybe i screwed it up with my select? :) ---------- Post added at 20:42 ---------- Previous post was at 20:34 ---------- Nope, that gave me error. "type bool, expected number, string.. etc".
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_name is the name of the player _resultNick is an array with player nicknames from my database I do? 1st row? _nickArray = call compile _resultNick;
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I have setup everything propely, but if i run this code Arma2Net.Unmanaged" callExtension "Arma2NETMySQLCommand ['arma', 'SELECT * FROM weapons LIMIT 1']"; i get error "throw System.Reflection.TargetInvocationException". Know why? EDIT: I now tried with another database user, without password. Now it returns false instead EDIT2: It is now fixed.
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Get CurrentWeapon classname without attachment
Llano posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello! If a player is having a laserpointer at the current weapon, and i run this code _weaponClass = currentWeapon player; what will it return? For example, a MXM rifle (without any attachment) classname is "arifle_MXM_F", but with a laserpointer attached it is "arifle_MXM_Hamr_pointer_F". How do i only retrieve the classname without any attachment on? Thanks. -
Get CurrentWeapon classname without attachment
Llano replied to Llano's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Aha, i see. So aslong i spawn the weapons without any attachment, i will get the unmodified version? Hm, that might work for me. Thanks :) -
Get CurrentWeapon classname without attachment
Llano replied to Llano's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Aha, alright i see. Thanks for the explanation. Is any chance that i can get the unmodified version classname of that weapon? For example, if i have equipt a MXM with laser pointer it will return arifle_MXM_F? -
Get CurrentWeapon classname without attachment
Llano replied to Llano's topic in ARMA 3 - MISSION EDITING & SCRIPTING
After playing around in the editor, i find that if i spawn with a MXM rifle equipt with a laser pointer, it returns "arifle_MXM_Hamr_pointer_F", but if i remove the laser pointer, it still returns "arifle_MXM_Hamr_pointer_F". Weird? -
[IC] Internation Conflict tournament "The Way its meant to be played!"
Llano replied to JTF's topic in ARMA 3 - MULTIPLAYER
Uhm, 250 man server? A.K.A "Play with 5 fps"? :) -
Printscreen please.
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GTX TITAN SLI OC (2000€) = 30 / 25 fps
Llano replied to flowa91's topic in ARMA 3 - TROUBLESHOOTING
Please, just telling us that you run X fps in multiplayer doesn't mean shit. You also have to mention what settings you are running with (viewdistance, objectdistance etc), what mission, and how many players there are on the server. -
Oh great. Then you can go into a 40 vs 40 multiplayer server and show us your so called "good" fps.
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Yeah.... and decrease your fps even more. Awsome :)
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Or, you just code it with C#, which i will :)
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I have actually picked this up, and will try to see if i can make this work. Might though take a long time. I have started to work on the website right now, and will probably soon start with the arma extension scripting too. Would be awsome if anyone would try to help in this project :) Some pix on a prototype page. http://piclair.com/data/kx8u4.jpg (159 kB)
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I know. But still, many thinks that the game will become uber-optimized tomorrow.. which we know wont happen.. Define "smoothly" please. All depends of how many you are on a server, etc. I can also say that my game runs smootlhy, in editor... :)