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Llano

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Everything posted by Llano

  1. But, playing versus these crappy AI isn't funny.
  2. Llano

    Multiplayer not in playable state

    Ehm, if i get you right, you are saying that towns doesn't effect your fps? Because they do
  3. Llano

    Multiplayer not in playable state

    On Altis? Could you please go into a town and show me your fps?
  4. Llano

    Multiplayer not in playable state

    Have you done this to any other game (Arma 1/2 or OFP)?
  5. Hello again, Yes, we have been thinking about to implement ip-checker into the arma2mysqlplugin.
  6. Llano

    Multiplayer not in playable state

    I can only play with good framrate on servers with a maximum of 30 players on. So it's funny when BIS says this on their official website: I would love to see if it's even possible to play 120 players on one server.
  7. Hello, Yes, this is a very important thing that we are currently investigating. One way could be to only give certain hand-selected servers permission to access our database with login information, but these can obviously be used for sabotage. This requires that the admin for the server is loyal.
  8. Hello. So have the following code: _nickArray = call compile _resultNick; _nickArray = _nickArray select 0 select 0; _notFound = true; { if(_x != _name) then { _notFound = false; } } foreach _nickArray; when irun it, it give me the error Error ==: Undefined variable in expression: _nickArray I have defined the variable, so why does it complain about it?
  9. Heh, sorry guys. Seems like i passed the wrong array to the foreach-loop, causing it always to be null. I made it work now, but thanks for trying to help me :)
  10. Yeah, i had to do so, because it was nested arrays (using arma2netmysqlplugin), and it was the only way i found to do it (someone posted it in the thread) :) ---------- Post added at 20:34 ---------- Previous post was at 20:32 ---------- [[["Foxie"], ["Llano"]]] that is what _nickArray contains. Maybe i screwed it up with my select? :) ---------- Post added at 20:42 ---------- Previous post was at 20:34 ---------- Nope, that gave me error. "type bool, expected number, string.. etc".
  11. _name is the name of the player _resultNick is an array with player nicknames from my database I do? 1st row? _nickArray = call compile _resultNick;
  12. Llano

    Arma2MySQL

    I have setup everything propely, but if i run this code Arma2Net.Unmanaged" callExtension "Arma2NETMySQLCommand ['arma', 'SELECT * FROM weapons LIMIT 1']"; i get error "throw System.Reflection.TargetInvocationException". Know why? EDIT: I now tried with another database user, without password. Now it returns false instead EDIT2: It is now fixed.
  13. Hello! If a player is having a laserpointer at the current weapon, and i run this code _weaponClass = currentWeapon player; what will it return? For example, a MXM rifle (without any attachment) classname is "arifle_MXM_F", but with a laserpointer attached it is "arifle_MXM_Hamr_pointer_F". How do i only retrieve the classname without any attachment on? Thanks.
  14. Aha, i see. So aslong i spawn the weapons without any attachment, i will get the unmodified version? Hm, that might work for me. Thanks :)
  15. Aha, alright i see. Thanks for the explanation. Is any chance that i can get the unmodified version classname of that weapon? For example, if i have equipt a MXM with laser pointer it will return arifle_MXM_F?
  16. After playing around in the editor, i find that if i spawn with a MXM rifle equipt with a laser pointer, it returns "arifle_MXM_Hamr_pointer_F", but if i remove the laser pointer, it still returns "arifle_MXM_Hamr_pointer_F". Weird?
  17. Uhm, 250 man server? A.K.A "Play with 5 fps"? :)
  18. Please, just telling us that you run X fps in multiplayer doesn't mean shit. You also have to mention what settings you are running with (viewdistance, objectdistance etc), what mission, and how many players there are on the server.
  19. Oh great. Then you can go into a 40 vs 40 multiplayer server and show us your so called "good" fps.
  20. Llano

    What if...Altis had like weather seazons

    Yeah.... and decrease your fps even more. Awsome :)
  21. Or, you just code it with C#, which i will :)
  22. I have actually picked this up, and will try to see if i can make this work. Might though take a long time. I have started to work on the website right now, and will probably soon start with the arma extension scripting too. Would be awsome if anyone would try to help in this project :) Some pix on a prototype page. http://piclair.com/data/kx8u4.jpg (159 kB)
  23. Llano

    When is this game going to be good?

    I know. But still, many thinks that the game will become uber-optimized tomorrow.. which we know wont happen.. Define "smoothly" please. All depends of how many you are on a server, etc. I can also say that my game runs smootlhy, in editor... :)
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