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Everything posted by Llano
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Oh, alright. Is the GM6 Lynx in any of the ammoboxes?
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The sniperrifle that they released to day, wasn't a GM6 Lynx?
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I have been playing at J4F servers. They are very good. Almost no lagg, and first person view. You can filter for them in the browser.
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Could anyone link to the comment where the developers said this; "Yes it is bad, but no it won't (can't) be fixed in OA according to repeated statements of Suma, BI's lead programmer."
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Sorely Unimpressed with Arma 3's Graphics as they exist in the Alpha.
Llano replied to Failberry's topic in ARMA 3 - GENERAL
Whaat. I think the trees looks amazing on the photos. -
Updated to 1.2.
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Oh, well that makes more sense. Would be nice if any developer could answer the question.
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But, why is the recommended requirements 4 gb RAM, and Minimun 2 gb in Arma 3?
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How to make a marker disappear on the map?
Llano replied to super-truite's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Does this work? "markerName" setMarkerAlpha 0 -
Hm, that's weird. So Arma 2/3 only uses 2 gb RAM?
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Oh, thank you so much! Man, i love typing it as ArmA :)
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allMapMarkers - is the array alphanum sorted by default?
Llano replied to Alo Keen's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Test and print them out? -
Can't move player into driver seat (moneInDriver)
Llano posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi! Feels like i am spamming this forum, but i just can't find the answer on google. I ahve this simple code. When you spawn, a action is added ("Spawn"), which will spawn a vehicle. This work, but i also want to move the player into the driver seat, but that is not working of some reason. I get no error etc. player removeAction 0; _position = getPos player; _vehicle = "B_Hunter_HMG_F" createVehicle (_position); _vehicle engineOn true; _player moveInDriver _vehicle; Any idea what's wrong? -
Uhm, today when iwas playing in the editor, i noticed that my fps was higher than it normaly used to be. Sometimes i came over 100 fps, which i had never had before. Low settings.
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Spawning multiple chemlight in the air.
Llano posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
So, i'm trying to spawn 1000 chemlight in the air, that will fall down (cool rain-effect). But i have some problem. I would like to spawn them in a square, so therefor i made a for-loop. _unit = _this select 0; _position = getPos _unit; _yPos = _position select 1; _xPos = _position select 0; _chemY = 0; _chemX = 1; for "_x" from 1 to 1000 do { if((_chemX / 50) == 1) then { _chemY = _chemY + 1; _chemX = 1; } _chem = "Chemlight_red" createVehicle [(_xPos + _chemX), (_yPos + _chemY), 100]; _chemX = _chemX + 1; } When i run this script, nothing happens. If i remove the if-statement, it spawns 1000 chemlight in a row, 100 distance up in the air. PS: Yes i'm a noob. Yes i suck at explaining. Yes this is a "for-the-lulz" mission. Thanks. -
Spawning multiple chemlight in the air.
Llano replied to Llano's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You just put the code in a sqf-file, add a action to your player, and execute the script. -
Can't move player into driver seat (moneInDriver)
Llano replied to Llano's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh my... I always do some typos :) Thank you. I really need a editor that ca n highlight these small wrongs :) -
Hi! I'm trying to make a script that if you die, you will respawn at random locations. I have put out some markers that i would like to be possible to spawn at. I made a "addEveneHandler" in the init.sqf file: _respawn = player addEventHandler ["respawn", {_this exec "respawned.sqf"}]; And a respawned.sqf: _unit = _this select 0; _markers = ["markerOne", "markerTwo", "markerThree", "markerFour", ""markerFive", "markerSix", "markerSeven", "markerEight", "markerNine", "markerTen"]; _random = random(9); _position = getMarkerPos (_markers select _random); _unit setPos (_markers select _random) Now, this obviously don't work because i have to pass the markers to this sqf-file? How do i do that? And is this the easiest way to achive what i want? Thank you.
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Thank you so much! It works perfectly now. Btw, is this the easiest way to do this? i.e setting their position after they have spawned in "BASE"?
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Spawning multiple chemlight in the air.
Llano replied to Llano's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah, alright. Thank you, going to try that out! -
Spawning multiple chemlight in the air.
Llano replied to Llano's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Haha, thank you. It works now! -
Simple Vehicle Respawn Script [Arma3]
Llano replied to tophe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you! It seems to work :) -
Simple Vehicle Respawn Script [Arma3]
Llano replied to tophe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So, i looked through your code, and tried to write a similair script (for learning purpose :) ). It's working, though sometimes the vehicles spawns like 2 m from where they were actually standing. Do you have this problem, Tophe? -
Is it possible to place explosives on vehicles in the current alpha build?
Llano replied to mordeaniischaos's topic in ARMA 3 - BETA DISCUSSION
Hm, i have tried too, but it didn't work. We might be able to script some easycode to place explosive on vehicles. I'll have a look.