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DethChikkin

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About DethChikkin

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  1. i dont know about coop, but the idea of taking islands against a human enemy carrier is just boss. i was hoping this would be shipped with the final product.... imagine 50 or so islands being fought over by four different carrier's. madness! but i guess the time-warp would mess that up :/
  2. DethChikkin

    Thanks for the Update

    agreed, i used this feature to force back the enemy carrier when he's chasing me. since i cant make way points to blank areas of open water (whats up with that?), id sail to the closest friendly island and order all the defensive units to meet me. id really like to see the ability to sail my OWN course to islands instead of being forced one route. and id like to see island loading screens.... i got caught on one trying to run from the carrier and it kept loading over and over and over. SPEAKING of.... maybe a feature where you have to ASK for island statistics (weather and tactical assessments) instead of your crew blurting it all out every time you run across an islands invisible loading line. id like to end this saying thank you BI, i cant believe i'm actually playing this marvelous reboot of my all time favorite time sink. keep up the good work, and i cant wait to see the full version! ! ! ! EDIT: "Clicking Shift While Carrier is on Auto-Move Resets Carrier in Starting Position" means what exactly? how do i click a button on the keyboard? lol
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