Jump to content

Steezy925

Member
  • Content Count

    6
  • Joined

  • Last visited

  • Medals

Community Reputation

1 Neutral

About Steezy925

  • Rank
    Rookie
  1. Will do man, thanks for the reply.
  2. Hey Günter, thank you for the reply but that didn't really answer my question... I checked the /data and all i found were a bunch of .paa files, so let me be a bit more clear as to what I'm trying to do. This is really, really hard to explain over text, so here it goes. I'm trying to change the default wounded animation in which the wounded person is lying on their left side somewhat, they can throw grenades from this position and can crawl around slowly. It's definitely a custom animation, becuase i had never seen it in Arma2 before I added COSLX. The reason being I want to change it is because IMO it looks unrealistic and is a big immersion killer for me, so I want to change it with a better-suited animation such as "AmovPpneMstpSnonWpstDnon_injured" or something like that. Problem is, I checked the config.bin in slx_wounds, and i couldn't figure out where to change the animations. It's weird, it seems like a bunch of animations don't even exist, for example I found: class SLX_WoundedLyingToBack: SLX_WoundedLyingDefault { actions="SLX_WoundedLyingBackActions"; file="\ca\Anims\Characters\data\Anim\Sdr\inj\AinjPpneMstpSnonWnonDnon_rolltoback"; looped=0; connectFrom[]= { "SLX_WoundedLying", 1 }; connectTo[]= { "SLX_WoundedLyingSpasm1", 1 }; speed=0.300000; interpolationSpeed=3; But i checked in the slx_wounds/anim/wounded, and there is no SLX_woundedLying or SLX_woundedLyingSpasm1. There are only a bunch of .rtm files... Sorry if i'm missing something obvious here, I'm still really new to .sqf and .bin scripting. Thanks in advance for any help!
  3. Hey guys, So I was wondering if it was possible to change or add more wounded animations to SLX_wounds?? Because I've been doing some browsing in the AnimationViewer and I have found a couple of anims form the campaign that would go really well with the wounding system (ex. I found an animation of a guy rolling around, holding his side, its called "ActsPknlMstpSnonWnonDnon_TreatingInjured_NikitinDead" - would be good to mix it up so you don't see the same wounded anims all the time). But I have no idea where the scripts calling the animations are in the wounds.pbo. So could any of you guys with more experience with this mod look into this for me please? I really would like to figure this out... Steez
  4. Hey man, thanks for the reply. I've been doing some testing, and I opened up the slxwounds.pbo and have been looking around on how to disable weapon drops, but so far no luck. I tried changing if(isnil "SLX_MaxDropWeapons")then{SLX_MaxDropWeapons=50} in XEH.sqf to 0, and {SLX_MaxDropWeapons=100} in the wounds_functions.sqf, but both just caused the weapons and backpacks to disappear completely. So my question is, how did you disable it?
  5. I'm having a small problem running this mod. My current mods are this, ACE, ASR, and GL4 AI. Everything works fine except one thing... upon death characters' weapons and backpacks glitch out: http://i1149.photobucket.com/albums/o600/dela2522/arma2oa2012-05-0111-01-17-68.jpg (118 kB) http://i1149.photobucket.com/albums/o600/dela2522/arma2oa2012-05-0111-02-14-07.jpg (150 kB) http://i1149.photobucket.com/albums/o600/dela2522/arma2oa2012-05-0111-03-25-81.jpg (166 kB) It's a really weird, it happens to any and every unit with a backpack or shoulder-fired weapon. Also this bug goes away when I disable ACE, but comes back when I enable it. I've narrowed it down to slx_wounds.pbo, it might have to do with the script thinking the backpacks are dropped weapons or something, or it might be conflicting with ACE's ruck system. Any help would be appreciated!!!
×