ooster
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Jebus - Just Editor Based Unit Spawning
ooster replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm having a strange issue with custom units respawning with the voices and faces I assigned them. The jebus code I'm using is only as follows: I'm using script to over write a CSAT identities with nato Identities using this: I'm Also using the attributes set the identities within 3den. However the identities still come through as CSAT when they respawn in game. Is this due to a vanilla bug? Because I noticed when I go into virtual arsenal inside if 3den and import my loadout from my exported "tutorial" virtual arsenal, the identity doesn't go through like it should. Any ideas? Edit: I just tried setFace and setSpeaker. These failed as well. Even with no mods or scripts. Must be some sort of vanilla issue from the last update -
This has been exactly what I've been looking for. Great work. I was able to create multiple shops with their own separate sets of items for a coop sandbox scenerio I'm working on. However I'm struggling with setting up a way for players to earn specific amounts of currency. Is there anyway for you to set different AI units to give specific amounts of currency to players after they are killed? (ie: Soldiers = $100, officers = $150). Also how would I implement a way for players to earn currency from completing certain tasks. (ie: players clear an area of enemy ai in a trigger = a reward of $250 to all players in the server, or players capture a sector = a reward of $100 to all players in the server.) Thanks!
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Update on bi-pod VA issue with the new update if anyone else has the same issue. (Fixed) I deleted all the mod files and reinstalled from the files posted in this thread and not from Armaholic. Which seemed to have fixed it. Very interesting error I guess, perhaps just a bad install on my end after I updated this mod last? idk, still confused how this could have happened.
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That's interesting, even while running the mod on it's own without extra configs it does this for me. Going to reinstall my game
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Latest ArmA 3 update causes an issue with Virtual Arsenal and Marksmen DLC. Bi-pod selection is stuck. What I mean by that is the icon for selecting bi-pods constantly shows while creating load-outs in VA no matter what gear category is selected. It is also inoperable when trying to add bi-pods to your custom load-outs.
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AI Respawn w/ waypoints
ooster replied to majorpain1588's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
funny thing is i just found that on armaholic like 2 seconds ago, thanks -
AI Respawn w/ waypoints
ooster replied to majorpain1588's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
does any one still have that rar file? or have any better ideas for the same concept in this thread "spawning ai, a certain amount of times, with the same way points before death" ive searched but this seemed like the best solution to me only the rar file norrin posted was 404. -
How to place units inside vehicles in editor?
ooster replied to Njayjay's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i did exactly this and i keep getting an error message that says "moveindriver: type any, expected object" this moveindriver "a1"; apparently this code is wrong? and yes the vehicle is named a1 and no other vehicle is named a1, does it matter if it's an empty spawned vehicle? nvm problem solved the exact code is " this moveindriver a1; " my bad -
Set Vehicle Occupants\
ooster replied to Fiend's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i did exactly this and i keep getting an error message that says "moveindriver: type any, expected object" this moveindriver "a1"; apparently this code is wrong? and yes the vehicle is named a1 and no other vehicle is named a1, does it matter if it's an empty spawned vehicle? nvm problem solved the exact code is " this moveindriver a1; " my bad