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tremanarch

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Everything posted by tremanarch

  1. tremanarch

    SweetFX in Arma 3

    2500k @ 4.5 ghz and 560ti really not expensive :) and it runs smooth at 40-60 fps ^^ (@ very high with reduced distance)
  2. tremanarch

    SweetFX in Arma 3

    looks pretty nice to me! and alongside that midrange textures. wow !
  3. tremanarch

    midrange terrain texture replacement

    the pics are needed to get attention!
  4. tremanarch

    Dave wip

    maybe you could make a some more "used" tyres version aswell?
  5. acre works rock solid stable for me since days. that is if you use TS PTT and not voice activation.
  6. tremanarch

    SweetFX in Arma 3

    examples:
  7. tremanarch

    =btc= co 35 'sides patrol'

    looks nice!
  8. wow I totally missed that - but the videos are on twitch :) http://www.twitch.tv/kiory123/videos?kind=past_broadcasts
  9. tremanarch

    SweetFX in Arma 3

    no I downloaded 1.4 - and used only the textfile to alter the settings and not longer the configurator. my settings: http://rghost.net/45045733 sweetfx 1.4: http://dropcanvas.com/l46x9/26
  10. tremanarch

    ARMA III & Steam WORKSHOP

    I really dont know. I see both sides: on the one hand the modder that doesnt want to have his ideas and credits stolen, and also doesnt want to deal with endless grey legal stuff. ANd also doesnt want to care much about secondary stuff like how to share his mod with others. but I also see Steam and BIS on the other hand, they want to make the modding parts more easy accessible for "Public" gamers (you know what I mean) - but they dont want to read newspaper like: ArmA the nazi game showing some strange mod with nazi stuff, you know? (or whatever ill stuff random people can come up with - they must secure their platform in every possible case) therefore I guess they must have the right to delete change stuff and dont want to play that risky. But how can this come together? Maybe it doesnt. And if BIS wants to attract new gamers with those cool shiny tools, they have to invent their own ACRE / their own ACE and will always be behind, because there will always be that cool mod that is new and shining. In the long run, BIS could rework the engine. Why not make installing mods even more easy. SO we can install just all mods, they have a file table and stuff that arma itself know which mod requires what other mods, and interferes with what other mods, and the engine should activate / deactivate Mods at runtime automatically according to a open table where modders can input that info about their mods and even update it whenever they like, so we wont have to switch out of the game to join another server. (essentially the same as steamworks but without being steamworks and having that legal stuff going on ;) ). Maybe producing and maintaining such a Modding Platform/Sharing/Using-function inside ArmA independently isnt possible for such a little company? I for myself dont dislike the actual method using PWS (for server hopping) and manual for my standard server, I am not a great server hopper anyway that plays 20 minutes Dayz, then 30 minutes ACRE tactical. etc.. (i play mostly on our server, and the mods we install we just install - no biggie anyway -and if you like to have more than one "mod-Profile" just make more shortcuts?! - Buuut the common "gamer-Crowd" is ...... no I dont say it out loud. Maybe its a mistake to attract them? no I must not argue in that direction - any possible attention that BIS games are getting is so well deserved - and the game itself might even be teaching the crowd to be better gamers one day!) btw. how does BLizzard do it with Starcraft 2 and their maps? There are pretty inventive things going on far from just adding a simple map, its adding new gaming modes, even new graphics. The modding scene there is also pretty active. I am no lawyer but if anyone could have a look into their lega EULA whatever stuff? Didnt DOTA also come from a single mod in Warcraft and is now a complete stand alone game - alongside LOL wich is kind of the same thing? Did they steal the actual files? Or did they just copy the idea - the meta game - cause they saw how popular it was. I really dont know that - its no rhetorical question.
  11. tremanarch

    ARMA III & Steam WORKSHOP

    guys if you really have a good mod idea, they steal it anyway.. warz - dayz.. they dont need the actual files, they need the meta game idea -and of course they wanna know if it is a success (you - we - do the whole work of testing out game ideas in the community and reshaping it to the final popular form - thats the big thing, not the coder that needs 2 weeks to code stuff), they want to built their own bugged copy anyway. all you made they can see in youtube videos and survey the popularity with their steamworks / steam software. so what you gonna do? you cant really hide. if you have something good - go fight for it, like dean hall did and is doing. and i am sure he will deliver a such better product! do you really think big companies need your files to copy mod ideas? what they really need is the knowledge of what do we gamer like and what not.
  12. and most importantly: you cant play with occulus while being drunk!! no joke, the devs stated that. I would hate it to be forced to stay sober whenever i want to play.. its my free time. i need some alc to get better at aiming too
  13. tremanarch

    SweetFX in Arma 3

    you notice it when playing. And at elast myself I dont want to change the whole game anything, its just that little sharpness and that little vibrance I like since I use the 1.4 version somehow it looks a bit different - still not really happy.. but anyway nice pics compare: some nice pics -- is there a method to record videos using fraps?
  14. tremanarch

    [COOP]Operation : Treasure Hunt - 16

    the mission is fun although we got wiped near the treasure the IEDs are great and some of those AI's surely used Ket ^^
  15. tremanarch

    AlphaSounds

    you need a dead cat for your mic to record good sounds because the wind is destroying the sounds. its still perefctly good as a referency point! but nice and thx!
  16. tremanarch

    SweetFX in Arma 3

    press [Pause] to refresh [Printscreen] do Screenshot and [scrollock] to deactivate / activate
  17. wow I never knew you can do them in time lol. I always had to clear the island in the end haha
  18. when you process oil without money you have then: any as balance. and you can sell the oil and even withdraw money from the bank - its stays any. you cant buy stuff anymore.
  19. you are not allowed to transmit over TS while you activate the ACRE PTT. Remeber with voice activation you might transmit over TS already before using ACRE PTT: then it wont work. ACRE keeps resetting the voice activation Level in Teamspeak all the time for me. http://tracker.idi-systems.com/issues/248
  20. its still a good improvement right now already! sharp1 but looks really a bit better though through scope ;)
  21. tremanarch

    In-Vehicle Leaning

    little bird has it
  22. The same problem occured in ArmA 2. http://www.abload.de/img/screenshot56526tjdt.png why cant we increase the range for higher detail levels? at least road signs and other signs should be readable. its very high setting, and I tried setting terrain etc to ultra didnt change the blurried roadsign. edit: set texture quality to very high improved it a bit. http://www.abload.de/img/screenshot85697kk1y.png but the option to set texture quality to very high keeps dissapearing - it resets to high.... is 1GB Vram not enough?
  23. tremanarch

    ArmA3Mark - Benchmark your ArmA 3

    guys if we cant have the same settings all those nice examples wont help with painting the big picture. just use standard overall and a 1080p Resolution. v.07 - standard overall 5311 5507 (with sweetFX) 2500@4.5 - 560ti standard because higher settings arent the same on all pc's due to VRAM limitations etc... (when I click Ultra setting overall texture is still high at my pc not very and not ultra etc, so the results are trash) just click overall -> standard.
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