RamBoRaideR
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Everything posted by RamBoRaideR
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View Distance Changes Back
RamBoRaideR replied to RamBoRaideR's topic in ARMA 2 & OA - TROUBLESHOOTING
I'm familiar with my unit's server, and the View distance was not set prior to mission launch, i'm mainly awaiting Bates to post his results, thanks alot. -
Hi there, i got a problem while playing - i cant change my View distance. or rather more accurately - when i change my view distance it changes, but the second i get in the sights the view distance changes back to 300/400 meters. tested on Fallujah Insurgency Night time (10PM Game time) tried changing the View distance both through the Insurgency "Radio" Controls (at the Map) and at the MCC, none helped. also tried to run without recently downloaded mods, didnt help aswell. Thank you very much!
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View Distance Changes Back
RamBoRaideR replied to RamBoRaideR's topic in ARMA 2 & OA - TROUBLESHOOTING
the Options says 420, since i need to re-set it everytime again, and i dont think i could see to 4000+ meters with fog on, after all it changes back when i get into the sight (Also, it doesnt matter what sight, tried RCO, CCO/ Ironsight, Binocs, Pistol etc.) Running Stable release. -
LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2
RamBoRaideR replied to major_shepard's topic in ARMA 2 & OA : Community Made Utilities
Thank you Very much. -
View Distance Changes Back
RamBoRaideR replied to RamBoRaideR's topic in ARMA 2 & OA - TROUBLESHOOTING
The view distance is set during a multiplayer session, examples to where i set my view distance will be the "Settings" scroll wheel option in Domination, Etc. it did not happen before, and i got no clue what changed since the last time. -
LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2
RamBoRaideR replied to major_shepard's topic in ARMA 2 & OA : Community Made Utilities
http://www.2shared.com/file/QBKejI_H/t_online.html here it is. -
LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2
RamBoRaideR replied to major_shepard's topic in ARMA 2 & OA : Community Made Utilities
Yes i have used the Select Button i didnt test it with other mods yet. -
LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2
RamBoRaideR replied to major_shepard's topic in ARMA 2 & OA : Community Made Utilities
Dear Major_shepard - here's the error i encounter after doing the steps shown at the Wiki, i'll appreaciate help instead of ignorment from your side, Thank you. http://i50.tinypic.com/16i8bbp.png (294 kB) -
LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2
RamBoRaideR replied to major_shepard's topic in ARMA 2 & OA : Community Made Utilities
yea, as i said the .68 cal mod, i cant get the Paintball markers and magazines in. -
LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2
RamBoRaideR replied to major_shepard's topic in ARMA 2 & OA : Community Made Utilities
i tried adding it through there, but i couldnt get it to work with the Custom Paintball mod and custom ammo. -
LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2
RamBoRaideR replied to major_shepard's topic in ARMA 2 & OA : Community Made Utilities
Hi There, i need a Guide on how to add Certain weapon Mods into the LEA (Example will be 68 Cal paintball mod http://www.armaholic.com/page.php?id=13569 so i can run around Paintball guns, Thanks!) -
LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2
RamBoRaideR replied to major_shepard's topic in ARMA 2 & OA : Community Made Utilities
Thank you, i got the Ruck problem fixed, although in game there's only 1 Rifle shown. if you got any information about those rifles, can you elaborate? -
LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2
RamBoRaideR replied to major_shepard's topic in ARMA 2 & OA : Community Made Utilities
Thank you very much mate. another question - whats the diffrence between guns like "M4 M203 CCO" "M4 M203 CCO(ACE)" "M4 M203 CCO F" "M4 M203 CCO UP" "M4 M203 CCO UP F" or "100Rnd. BetaC" and "100Rnd. BetaC(ACE)"? Thanks! ---------- Post added at 09:32 ---------- Previous post was at 07:59 ---------- Also, The Stuff i put in the Ruck arent loaded when entering a dedicated server. am i doing something wrong? -
LEA - Loadout Editor For ArmA 2 Combined Operations and ACE 2
RamBoRaideR replied to major_shepard's topic in ARMA 2 & OA : Community Made Utilities
Is there a Tutorial on how to use it? i'm trying to put stuff into my ruck but i cant figure out how. -
Interaction Scripts
RamBoRaideR replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
but it does show up on civilians correct? also, is there a way to connect the mode with EOD so if an engineer With THOR discovers an IED instead of setting it he can Defuse it? -
Interaction Scripts
RamBoRaideR replied to glowbal's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey There Dear Author, My question is : When you search a vehicles and it says you find IEDs or Magazines for example, when you'll get into the Car's gear will the IEDs and Magazines will realy be there, or its just a fake line? -
TPWC AI suppression system
RamBoRaideR replied to tpw's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
we only get Red balls : http://i45.tinypic.com/2h7f62v.jpg (860 kB) Thanks for the support, we're waiting for an update. ---------- Post added at 19:53 ---------- Previous post was at 19:49 ---------- Also, is there any way to uninstall it correctly? i'm guessing that we're doing something wrong -
TPWC AI suppression system
RamBoRaideR replied to tpw's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A. We dont want to see the debugging balls at all. we've put 0 on debugging mode and the balls still showed up, we rebooted the server several times, the balls now appear both when the mod is off and on, is there a way to fix it other then formatting the whole server computer? -
TPWC AI suppression system
RamBoRaideR replied to tpw's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes, we are using 2.06. ---------- Post added at 12:21 ---------- Previous post was at 12:19 ---------- Also TPW, the problem isnt that the Red balloons are showing up, the problem is that debugging mode wont turn into 0, as the balloons always come up regardless of what we choose over the parameters. ALSO, another problem is that right now, after we installed your mod, when we want to take it off and play without it, the balloons stays over our heads instead of disappearing. -
TPWC AI suppression system
RamBoRaideR replied to tpw's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes, Appearently they now Randomally Pop up, when me And Johnson tested the new 2.06 the balloons didnt come up, but once another member joined they suddenly popped up. also, they keep on showing up even if the mod is not active on the server. awaiting reply. -
TPWC AI suppression system
RamBoRaideR replied to tpw's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yea Thank you very much TPW, i just double checked and appearently the version over the six updater is 1.01, someone should update it. i updated the TPW AI Suppresion to 2.06 Beta and it works just fine, thanks alot for this awsome mod! -
TPWC AI suppression system
RamBoRaideR replied to tpw's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Dear TPW, I wanted to ask if there's a way to fix the Debugging balls mode? i had the Debug on 0, and it keeps having red balls Above everyone, regardless of suppresion. thanks. -
Script jumps (overcoming obstacles)
RamBoRaideR replied to arigato's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Looks like a Portal 2 Anti fall Boots attached to that soldier, is there any way making the jump more realistic? (As, not lifting the guy up a meter and a half up in the air?) Thanks alot. also, i'd suggest you put the realistic jump as default, and notify us if you edited all those awsome Member's notes (such as making the animation global and such.) Thank you! -
The Lost Brothers Mod Official Release thread for ArmA2/OA
RamBoRaideR replied to miles teg's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm abit confused, in the main page you're saying its a Gulf war mod, featuring Iraq Saudi Arabia US and such, but in the last pages you're showing some IDF MBTs. could you Edit the main page to clarify it for me? how do they relate, whats their Stand, etc? thank you very much. -
MCC Sandbox - The Mod
RamBoRaideR replied to shay_gman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Then how come when the server was running MCC without the Access Module Players without it could get in and play regularly?