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RamBoRaideR

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Everything posted by RamBoRaideR

  1. RamBoRaideR

    MCC Sandbox - The Mod

    Shay_gman, i've got abit of a problem with the MCC. aslong as it runs without Access module the players DO-NOT Have to run MCC. Although, if Access Right is on the server, People without MCC Cannot enter the server. is there a way to fix it? thanks.
  2. RamBoRaideR

    MCC Sandbox - The Mod

    I've done Option 1. Putting MCC ACcess Module on a Private Hosted server from my computer, and it failed to open it up for me (Just a heads up)
  3. RamBoRaideR

    MCC Sandbox - The Mod

    Hey Shay_gman, By Fake IEDs i meant Fake Explosion Type. Also, I've only seen Restriction by Name and Role, which is troubling for Public play, and my question is if there's a way to restrict it by Player ID Or something of sort? didnt find the Admin restriction by the way. ---------- Post added at 16:45 ---------- Previous post was at 16:41 ---------- Also, i'll appreciate baby-steps on how to restrict it by Player ID / Admins only.
  4. Also i noticed that once you die, you can still hear everyone regularly, but they cant hear you for some reason, didnt work even after TS3 Restart.
  5. that pretty much matches my workaround with playing with stereo / surround mode.
  6. RamBoRaideR

    MCC Sandbox - The Mod

    Also, i wanted to ask if you could Restrict MCC by other methods other then name, as people get onto it real quick. (Maybe Player ID?)
  7. tonight at game time i'll try to play around with the G35 Surround / Stereo Options, it might work as in other games i often had no sound, and when i switched Stereo and back to surround it worked. ---------- Post added at 22:22 ---------- Previous post was at 20:36 ---------- Alright Fellas here's my Result report : Go in game with Stereo mode on (Using G35) and ACRE WILL WORK. During the game, You can switch back to Surround and ACRE will still work. only issue currently is i can barely here 5 meters away. ---------- Post added at 00:05 ---------- Previous post was at 22:22 ---------- An extra note, even with that hotfix - after Dying once you gotta get out of the game and do it all over again, switching to stereo / surround again wont do the job.
  8. RamBoRaideR

    MCC Sandbox - The Mod

    i dont think so, i'm using the same and it doesnt occour to me.
  9. Do you have any clue what setting it might be? because i got no clue.
  10. well its really wierd as i had it perfectly working with 3.0.6 and earlier versions for a long time now.
  11. I got it working before that update for a long time, i'm using G35 7.1 Headphones, i keep hearing about others having the same issue
  12. RamBoRaideR

    MCC Sandbox - The Mod

    I got abit of a problem where Fake IEDs doesnt explode, not by Proximity or Mission generator click.
  13. Hey Dear Developers, Since 3.0.7 i got a problem with ACRE where it connects and everything, but all that happens is that i see the people's mouth moving, but i hear nothing as they are muted. the volume is not on 0 btw. your help is appreciated, i hope we'll fix this annoying son of a glitch
  14. RamBoRaideR

    MCC Sandbox - The Mod

    Shay, is there an option to Restrict the MCC other then name? since this mod has no security at all, it is almost impossible to run it on Public servers.
  15. RamBoRaideR

    MCC Sandbox - The Mod

    Got it fixed, Thank you shay.
  16. RamBoRaideR

    MCC Sandbox - The Mod

    alright, thank you very much, but i meant something else: i'd like to put it on Player Choppers, and make it so when a Certain chopper reaches a Certain point (lets say Zone No.10) he'll get his Engine failed. also, if i want to get an engine fail without an explosion i'll just delete the Small Secondary line, and as its meant to be used on players i'll also delete the "going down" line? ---------- Post added at 00:07 ---------- Previous post was at 23:55 ---------- Also, and i'm sorry for the double post, but i have noticed that for me the Group Generator does not work, it says the Group spawned, but nothing spawns, and its not shown on the group menu below either, and As a bonus once i go inside the Group generator, i cant come out of it. i press "Close" and it closes it completely, and when i re-open the MCC im back in the group generator, and so on in a loop.
  17. RamBoRaideR

    MCC Sandbox - The Mod

    Could you Explain the Code, as i'd like to do so a couple more times, and it would be great if you could make a quick tutorial about it, as i barely understands how to do it.
  18. RamBoRaideR

    MCC Sandbox - The Mod

    Hey Guys, i'd like to ask how to do a certain thing : i'd like to produce Two Gunships to go to a waypoint, and when they get to a trigger zone one of the apaches will have his engine failed, i have seen that you can do it using the command line, but i cant seem to find the exact lines to it. appreciated!
  19. RamBoRaideR

    MCC Sandbox - The Mod

    Hey, i've got another issue with MCC. i dont know why, but i've just logged in to the server, Logged in, and it Quadriple the log in line, did the same with spawn (Putting 1 unit - the MCC Puts 4 of them.) is there any way of fixing that?
  20. RamBoRaideR

    Lost Key v72.zulu

    Alright i've fixed it the issue was that i ran Arma with The Arma Launcher (Usually an ACE And MCC Player) So something went wrong with the CBAs, i've downloaded the latest CBA From armaholic and then Went to steam - Launch Options and ran CBA + Lost_key and it worked. thanks!
  21. RamBoRaideR

    Lost Key v72.zulu

    i got it running with CBA, CBA_A2 and CBA_OA aswell, whats the button to turn it up?
  22. RamBoRaideR

    Lost Key v72.zulu

    i dont know if i'm just stupid or its not written - but i cant seem to find how to open that menu.. i downloaded the addon and then went to Arma 2 Operation Arrowhead > (New Folder Created) @loki_lost_key > (New Folder Created) Addons > loki_lost_key.pbo inside anything else i need? Help is appreciated
  23. RamBoRaideR

    MCC Sandbox - The Mod

    Hey There, i've encountered a terrible error at the MCC that makes it unplayable. 1. I've encountered several times that the MCC Duplicate the actions i do, ex. Press Spawn Infantry Squad Once, it sends the command twice and spawns two infantry squads. 2. MCC Wont load saved missions - i've built a mission for an hour and a half to play later on, saved pasted it in a text document and got out of the game, when i came to load the Mission it loaded me the Starting point, the 4 Vehicles i've put at the start, one Marker i've put after the vehicles and thats it - it did not load the other markers, did not load the zones, the Infantry squads, the bases, the ammo Boxes, other vehicles. all those hours basically went to trash, is there any fix going out soon for that?
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