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Damian90

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Posts posted by Damian90


  1. I have noticed that the laser rangefinder for both gunner and commander does not seem to work for any M1 Abrams variant.

    Repro steps in editor:

    -Place any ACE M1 Abrams variant on the map (M1A1, M1A2 TUSK, woodland or desert etc)

    -Set player as gunner or commander

    -Preview mission

    -Lase a patch of ground and ensure that a fixed reading is given (not '0000')

    -Fire

    -Rounds will always fall short of targeted position. In particular HEAT round fall shorter than APFSDS. The Commander's M2 will also hit way short of the targeted position

    For comparison I have tested M2A3, T72 and T90 using identical steps and the rangerfinder works correctly in these vehicles, so it appears that only the M1 is affected.

    It seems that something is wrong with config, did You edited configs in some ACE files?

    I do not have this problem right now after reinstalling mod with my backup but when I played with ACE files I deleted some data and it seems that then there is a problem with fire control system.

    Try to reinstall mod, if this wont work, then edit some files, find proper config lines responsible for fire control system, they should be in ace_c_vehicle file IRCC, it might work to just copy proper lines from other vehicles.


  2. Hello, it's my first post.

    @hitokiri

    I have a question, if You mean that all major variants of T-64 will be included that this means also Ukrainian T-64BM "Bulat" vel T-64U and T-64BM2?

    As for T-80 series, can we expect also besides standard T-80UD it's upgraded variant Object 478BE with welded turret from T-84 series? Or a hybrid T-80UE-1 (T-80UD turret on modified T-80BV hull)?

    Would be nice to know. :)

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