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Everything posted by CaptainHaplo
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Deadly Islands mod (10th Anniversary Edition)
CaptainHaplo replied to species1571's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: COMPLETE
The idea behind spreading out the islands is to actually create choke points and island barriers. Without it, either side can just launch into the opponent's backfield and disrupt supply lines without worry - given that the barque is un-destroyable. I seem to remember there used to be a mod that enabled you to make islands farther apart if you wanted - I think it added a "distance" slider. Would love to find it again myself. Species1571 - first off as a modder myself I really appreciate the work you have done! If you can find a way to allow users to tweak island distance and add that in - it would be great. Thanks! -
Future of 1.05 Beta?
CaptainHaplo replied to jureidinim's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
The .5.26 patch hit steam and solved a few major problems for some of us. Great work, BI! -
Crash after mission Outpost
CaptainHaplo replied to escueto's topic in CARRIER COMMAND: GAEA MISSION - OFFICIAL MISSIONS
Thank you BI - the .26 update has resolved this issue! -
Crash after mission Outpost
CaptainHaplo replied to escueto's topic in CARRIER COMMAND: GAEA MISSION - OFFICIAL MISSIONS
I have the same issue - I have a save from the game right before I hack the outpost. Uploading to the bug tracker Edit - well I will once I figure out where steam put my savegames.. Anyone know? FYI - I tried reloading from a much earlier save - still the same problem once the CC is hacked. Gonna have to try it from the end of the last island I think. -
Modifying resupply sub and Island distances
CaptainHaplo posted a topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: DISCUSSION
Call me old school. Increasing the distances between islands and making remote resupply much slower (or slower AND a destroyable cargo barge ala the original) would create a much more strategic style game. Any interest in such a mod, should the tools be able to make it happen? -
Screenl Glitch
CaptainHaplo replied to mikeap's topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
@MikeAP The Envy is a laptop - so your running off of a video chip that is integrated. This means that system memory is being shared for video memory. You are not ever going to get good gaming performence with a laptop that does this if the game requires significant graphix horsepower. What you are seeing is the results of stressing the video side to hard. Going to windowed mode lessens the burden on the video system. The only way your going to get the game to run well in full screen mode is turn the settings down low. Probably not what your wanting to do, but there it is. @Dragofire, I am running a single 6800 card and see no issues. It could be one of 2 things... either your using multiple monitors (a no no with CCGM) or it is taking issue linked cards. Try temporarily disabling one of the cards and running the game. If it is the multiple monitor issue - well you now know you can't do that. -
Modifying resupply sub and Island distances
CaptainHaplo replied to CaptainHaplo's topic in CARRIER COMMAND: GAEA MISSION - ADDONS & MODS: DISCUSSION
It is currently a sub. That is one thing I would love to see changed - if it was a destroyable surface target it would make the game a LOT more interesting. A fully loaded bargue being destroyed could do a LOT of damage to a battle plan..... Slowing it down is also a necessity. Fuel management right now is really pretty non-existent once you can make enough. Just send supplies - it won't take long to arrive. That really kills a lot of the planning necessary. -
Good to hear - I just lost a walrus on Fulcrum! LOL. Thanks for the continued support!
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Can I find items on friendy islands?
CaptainHaplo replied to Tontow's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
My thanks as well - I was wondering! -
This game is a complete and utter failure and this is why:
CaptainHaplo replied to Luxangel7's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Catobar - by alll means don't. You get to play your way, I play mine. That is what makes it fun! -
This game is a complete and utter failure and this is why:
CaptainHaplo replied to Luxangel7's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
It astounds me. Are ya'll even playing the same game as I am? I haven't lost a single island to the enemy. I sank the enemy carrier - and never got attacked after that. There is a trick to not losing islands. I can't put it here - but search the forums and you will find it. Make no mistake, it is an "exploit. -
This game is a complete and utter failure and this is why:
CaptainHaplo replied to Luxangel7's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Ok - lets make this simple. First - the game isn't a failure. If it was, they wouldn't be making money by selling it. Failure isn't defined by you - its defined by how much profit it makes. Time will tell but every indication is that CCGM will be a success. Second - the game isn't "unfinishable". I have finished it. So have many others. So its not a "fatal, game stopping" flaw. Third - you decided to make public your intent to commit a crime, specifically steal software. Total and unequivical FAIL. Expect that comment to get you censored or booted from the forums - it will from most. Have a nice day. -
Vattland, door locked in the lab ?
CaptainHaplo replied to gignops's topic in CARRIER COMMAND: GAEA MISSION - OFFICIAL MISSIONS
Is this the one with the reactor, one one "shorted" out? If so.... -
Walrus V2 Blueprints - issue?
CaptainHaplo replied to Ads's topic in CARRIER COMMAND: GAEA MISSION - OFFICIAL MISSIONS
How the devil did you get it? -
DRM-free - Thank you Bohemia Interactive!
CaptainHaplo replied to jamyskis's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
No. Upon first install there is a one time registration that requires an internet connection. After that, your free to rock and roll. -
Retrieving 1 Hammerhead Platform
CaptainHaplo replied to skypatrol250's topic in CARRIER COMMAND: GAEA MISSION - OFFICIAL MISSIONS
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Starting A Game With 1 Island Each?
CaptainHaplo replied to Picard's topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
Yes - it was actually. The stock game does not allow you to set the number of islands each owns "up front". A mod has been made that lets you go as low as 3. Short answer - had you read - is NO, you can't. If your asking for help - and its provided - it would be wise to put forth a little effort on your own and use that thing in your braincase instead of being an arse to the people willing to answer you. -
Walrus V2 Blueprints - issue?
CaptainHaplo replied to Ads's topic in CARRIER COMMAND: GAEA MISSION - OFFICIAL MISSIONS
Are you meaning the improved "laser" that was tested? I checked off all the sub-objectives but I never got it - and never checked any walrus's to boot. Maybe that's what I did wrong. Might have to play again just to see what I can find. -
Sense of Plasma gun
CaptainHaplo replied to anton-korduan's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I can't hit anything with the HEAT rounds though unless its close by - definitely not something far away and moving. For those that can, more power to ya - but for me its a short range weapon only! -
Steam won't launch game, just says "Performing first time setup" then stops
CaptainHaplo replied to IrishPsycho79's topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
If the above does not work and your confident your running in Admin - then delete the game out of steam and redownload it - or just do a file check on it and allow it to update/correct any necessary files. It sounds like something in the install just got hosed. File consistency check would by the next step, followed by uninstall/reinstall. -
Frontier problem after Outpost
CaptainHaplo replied to scabbo's topic in CARRIER COMMAND: GAEA MISSION - OFFICIAL MISSIONS
That would be folks like me and many others on this forum. What was not able to be tested in the P&C programs was the actual campaign. Yes - they have realized there are script problems. A patch is in the making. It would be wise to simply not save when your rebuilding a CC if your struggling to continue in the campaign. Due to this issue not being seen in strategy mode, it points specifically to a script problem. Until the patch resolves issues like this, use the tricks that work. -
Retrieving 1 Hammerhead Platform
CaptainHaplo replied to skypatrol250's topic in CARRIER COMMAND: GAEA MISSION - OFFICIAL MISSIONS
OK so I was safe in doing so here either way. Still - thanks for the info how to do spoilers going forward. Appreciate it! -
Sense of Plasma gun
CaptainHaplo replied to anton-korduan's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Plasma is for ground targets and is a sniper style weapon - very long range and very powerful. Gatling is AA gun only - it won't even depress for ground targets. Laser is a long range, medium damage weapon Heat is medium range, high damage. MG's are long range, low damage -
Retrieving 1 Hammerhead Platform
CaptainHaplo replied to skypatrol250's topic in CARRIER COMMAND: GAEA MISSION - OFFICIAL MISSIONS
Not sure how to do the spoiler tag...... (Its not in the FAQ) Anyway - you have been warned so read no further if you don't want to know.... . . . . . . -
Torpedo and sinking enemy carrier
CaptainHaplo replied to hellbender81's topic in CARRIER COMMAND: GAEA MISSION - OFFICIAL MISSIONS
It is doubtful you did anything "wrong" - there are sometimes scripting errors that show up in the campaign. With that said, did you take each island by hack - or did you destroy some of the CC's and rebuild? I have found that destroying the Command Centers can create gaps in the campaign. The islands usually show up after you take the Marsh islands.