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CaptainHaplo

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Posts posted by CaptainHaplo


  1. The idea behind spreading out the islands is to actually create choke points and island barriers. Without it, either side can just launch into the opponent's backfield and disrupt supply lines without worry - given that the barque is un-destroyable.

    I seem to remember there used to be a mod that enabled you to make islands farther apart if you wanted - I think it added a "distance" slider. Would love to find it again myself.

    Species1571 - first off as a modder myself I really appreciate the work you have done! If you can find a way to allow users to tweak island distance and add that in - it would be great. Thanks!


  2. I have the same issue - I have a save from the game right before I hack the outpost. Uploading to the bug tracker

    Edit - well I will once I figure out where steam put my savegames.. Anyone know?

    FYI - I tried reloading from a much earlier save - still the same problem once the CC is hacked. Gonna have to try it from the end of the last island I think.


  3. @MikeAP

    The Envy is a laptop - so your running off of a video chip that is integrated. This means that system memory is being shared for video memory. You are not ever going to get good gaming performence with a laptop that does this if the game requires significant graphix horsepower. What you are seeing is the results of stressing the video side to hard. Going to windowed mode lessens the burden on the video system. The only way your going to get the game to run well in full screen mode is turn the settings down low. Probably not what your wanting to do, but there it is.

    @Dragofire,

    I am running a single 6800 card and see no issues. It could be one of 2 things... either your using multiple monitors (a no no with CCGM) or it is taking issue linked cards. Try temporarily disabling one of the cards and running the game. If it is the multiple monitor issue - well you now know you can't do that.


  4. It is currently a sub. That is one thing I would love to see changed - if it was a destroyable surface target it would make the game a LOT more interesting. A fully loaded bargue being destroyed could do a LOT of damage to a battle plan.....

    Slowing it down is also a necessity. Fuel management right now is really pretty non-existent once you can make enough. Just send supplies - it won't take long to arrive. That really kills a lot of the planning necessary.


  5. Hi,

    thanks for all your feedbacks.

    We already managed to fix - turrets on neutral Fulcrum island, crash in campaign mode after several cutscenes, better displaying blueprints which are same for walruses and mantas and issue about carrier weapons. It will be in the next update.

    And also we are working with some of your suggestions and comments generally.

    Thanks to all.

    Good to hear - I just lost a walrus on Fulcrum! LOL. Thanks for the continued support!


  6. Ok - lets make this simple.

    First - the game isn't a failure. If it was, they wouldn't be making money by selling it. Failure isn't defined by you - its defined by how much profit it makes. Time will tell but every indication is that CCGM will be a success.

    Second - the game isn't "unfinishable". I have finished it. So have many others. So its not a "fatal, game stopping" flaw.

    Third - you decided to make public your intent to commit a crime, specifically steal software. Total and unequivical FAIL. Expect that comment to get you censored or booted from the forums - it will from most.

    Have a nice day.


  7. Yes - it was actually. The stock game does not allow you to set the number of islands each owns "up front". A mod has been made that lets you go as low as 3. Short answer - had you read - is NO, you can't.

    If your asking for help - and its provided - it would be wise to put forth a little effort on your own and use that thing in your braincase instead of being an arse to the people willing to answer you.


  8. who are BI's testers? :(

    That would be folks like me and many others on this forum. What was not able to be tested in the P&C programs was the actual campaign. Yes - they have realized there are script problems. A patch is in the making.

    It would be wise to simply not save when your rebuilding a CC if your struggling to continue in the campaign. Due to this issue not being seen in strategy mode, it points specifically to a script problem. Until the patch resolves issues like this, use the tricks that work.


  9. Not sure how to do the spoiler tag...... (Its not in the FAQ)

    Anyway - you have been warned so read no further if you don't want to know....

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    it IS in the research center - after opening the main gate/door, walk inside and slightly to your right there is a lift you must activate. That will take you down into the research complex, where you can locate the device.

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