scareya
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Everything posted by scareya
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How do you kill a command center that is building?
scareya replied to Tontow's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
I did encounter the same problem. I haven't found a way to take over the island before the enemy's command center was eventually completed. You can't destroy the construction site, you can't hack it either. You have to wait or you move to another island... -
Let me seize the opportunity and thank the devs for the continous support of CCGM. Since the beta I am spending quite some time playing the strategy part of CCGM and I still enjoy the game. It's still one of my favourites. Thank you.
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Crash when I destroyed enemy carrier
scareya replied to Gnrl_Grad's topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
Thanks for answering. I checked it, and yes, <gamemode run="full" /> is the line in my ccsettings.xml file. There are no remains of the beta on my drives. Well, at least not that I know of - there might be some registry entries which I don't be aware of, but I deinstalled the beta before installing the full version. On the other hand I had trouble with strange key assignments in Beta 3 - maybe there is something on my system after all. Anyway I had no cutscene twice, but yesterday all of a sudden there was one. I am working on another carrier showdown, but that "bitch" is occasionally hard to catch... (which is good actually :)) -
Crash when I destroyed enemy carrier
scareya replied to Gnrl_Grad's topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
Did I get that right? When destroying the enemy carrier is compulsory, you don't get the animation? Hmm. Doesn't sound right to me. Besides the animation should be played no matter what victory condition you selected. It is basically THE VICTORY, why not celebrate it adequately? Update: I defeated the enemy carrier today a third time in strategy mode. Still no crashes - the game runs exceptionally smooth. This time the sinking animation was presented to me, though. I used the same victory conditions as before, but this time I sunk the sucker by using Mantas equipped with torpedos. I do have to apologize to BI, the sinking animation is available, it just doesn't show all the time... -
Crash when I destroyed enemy carrier
scareya replied to Gnrl_Grad's topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
Yes, you're right. There is one in the trailer. But it's not in the game. Well, at least it wasn't shown to me even after I destroyed the carrier. Twice. As victory condition I selected both "carrier" and "all islands". But nevertheless I felt kinda betrayed even though I haven't conquered all islands at that point. There is a victory message but not a real victory... -
Crash when I destroyed enemy carrier
scareya replied to Gnrl_Grad's topic in CARRIER COMMAND: GAEA MISSION - TROUBLESHOOTING
I encountered the enemy carrier twice so far and I managed to shred him into pieces with my carriers onboard guns each time. Ok, once a manta of mine helped a little bit (steered manually). But there was no crash after those (glorious) victories, so at least your problem isn't typically. But my disappointment about a not existing - yet promised (see this forum thread) - sinking animation of the enemy carrier is almost unlimited. A simple "You have won!" message isn't by far gratifying enough for all the hunting, planning and fighting for a milestone victory like that. BI, I really like CCGM a lot (I even bought it three times now, just to show you my appreciation) and the final product is without a doubt a very good game (not the least comparable to that pathetic Beta 3 you provided us with), but without the sinking animation the game is just not complete. An appealing ending is a must, even BioWare had to learn that the hard way... -
Yes, I would like to buddy up with kylania: Congratulations on the release. My first impressions of the final product are actually very good. The recent Beta 3 scared me a lot, but the release version feels smoother. There are many things to be discovered, the new islands are very nicely designed (the ones I conquered so far at least). Ok, I haven't started the campaign yet - for me the strategy part is more important. There is only one thing that stroke me instantly: There is no way to start a game with each side owing just one island. That is a must, please add it!
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Why isn't it preselected? Why do you install that "Multiselect" key at all? I do play a lot of games and I NEVER had to select a "Multiselect" key... Don't you see the problem? Why not just forward with forward, left with left and so on? It just doesn't make a lot of sense the way it is. Good to know. But all in all I don't see many improvements compared to Beta 2. Even the pathfinding is the same with stuck walruses and everything. Well, at least you can deploy units while the carrier is moving now. And the game doesn't crash any more.
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Found it. Thank you. That makes it a bit more accessible. *stillpoundingmyheadagainstsomething* True, that explains why it's turning slowly. But not why it's jumping ahead while turning...
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Those keys are already pre-selected. But why do I have to select my mantas by typing CTRL+2 and CTRL+3 and CTRL+4 and so on when I HAVE A BLOODY MOUSE? I wish to keep CTRL held down and klick on the mantas or their icon. That's how I have done it in the previous betas too, btw.. :mad: And more: Manual steering of the carrier is still awkward. Why is the carrier moving full speed ahead when I command left or right only? Where is the promised sinking animation of the enemy carrier? You still get just a plain message and the wreck keeps afloat burning. I still can't add anything at the end of the production queue as long as the same item is already in the queue. Why would I do that? Well, I need 4 fuel packs, then I need 1 manta missile, then a hack capsule and THEN AGAIN 4 fuel packs... I need fuel packs ALL THE TIME! But I don't need all of them at once! With the enemy carrier already destroyed one of my islands is still blinking red indicating that it is being attacked (by whom?). Obviously I am not allowed to change the island's type as long as it's being attacked (which it actually isn't because the bloody carrier is already burning afloat). Anyone of BI play-testing this game at all?
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I played the Beta 3 for 2 hours now and frankly I am horrified. We are suffering the same problems as before and some came on top: The autopilot is still running the carrier aground with the need for costly repairs when steering around an island. The setting of a series of waypoints is no longer possible. The carrier is still heading to the island's port instead of leaving the timewarp when reaching the nearest coastline of a selected island. The carrier stops each time you give him a new movement command. This is EXTREMELY annoying when you are hunting the enemy carrier. No selection of several units with CTRL. Still no free selection of the carrier's waypoint in a zoomed out map display. I think I need a while to cope with those findings. Right now I am severely pissed... :mad:
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Download size of Beta?
scareya replied to anton-korduan's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Is that so? :rolleyes: -
Negative. Beta 3 is available. I am downloading it right now. Try https://store.bistudio.com. Thanks, BI. :D
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I knew we could rely on you. Thanks, Dram. And thanks to the dev team.
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Download size of Beta?
scareya replied to anton-korduan's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Don't make a fool of yourself! BI confirmed that CCGM is finished and already in production. It will be delivered in ten days. There is no evidence whatsoever that the official release date is not being met. Even the limited Beta provided more fun than quite a few other AAA games on the market. According to Dram the Beta 3 is delayed because of trouble with the installer - I had worse excuses already. Also given the recent developments on Limnos I completely understand that the team has more substantial matters to attend to than a simple beta update. Give them a break! :confused: -
Is this game worth buying?
scareya replied to HamP's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Well, many people already answered your question "Is the game worth buying?" with a more or less unambiguous "yes". I agree to them effusively. The fact that most AAA games are being developed these days for more than just one platform is a sad fact, but understandably an economic imperative - especially for a game that is everything but mainstream. From what I have seen of CCGM so far, Bohemia managed that balancing act quite well. Even with a few uncomely things obviously caused by the multi-platform development, CCGM is a worthy PC title. Especially the control by mouse and keyboard is very well done and was surely designed with a PC in mind, which is the most important aspect IMHO. I understand your reluctance, but CCGM is not one of "those" titles. We all do. But right now I am way more interested in the long-overdue release of Beta 3... -
This approach is greatly appreciated, Dram. We (well, at least most of us :rolleyes:) can handle unavoidable delay. We just don't like to be kept in the dark. But obviously you know that... Thanks.
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You really should stop promising. :)
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Installation of upcoming Beta
scareya replied to anton-korduan's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
It is not easier for the rest of us. Believe me! If you watch recent videos of CCGM, you will quickly realize that the Beta 2 is so outdated now, we practically expect a new game with Beta 3. But why don't you just download the Beta 2 in the meantime? It's just about 1.3 GB... With a single ISDN line this should take about 45 hours to complete - right now I don't really expect Beta 3 to be available before that. :rolleyes: And even if it should be available sooner, you just cancel the download of Beta 2 and start downloading Beta 3... -
Download size of Beta?
scareya replied to anton-korduan's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Calm down, guys. I am sure the Beta 3 delay isn't any kind of evil plan to make us miserable. I am also sure Dram isn't the one to blame for the delay. Also we waited almost a lifetime for the remake of Carrier Command, so a few more days won't really hurt. I am still glad the devs (i.e. Dram) are talking to us finally and the feedback tracker is being used now (Thanks, Zozo!). I therefore think we shouldn't risk that new status quo by pushing the guys too much who make our favourite game come true. Think about it! -
Bailing out and have been refunded
scareya replied to Joseph Archer's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Sounds great. Count me in! Thanks for taking the time and making the effort. -
Bailing out and have been refunded
scareya replied to Joseph Archer's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Dram, that really sounds very promising. I am glad that someone of the dev team finally found the time to interact with the Beta participants. It is a very nice gesture to provide a new Beta client even though the release isn't far. But that brings up three questions: 1. Is the new Beta client still connected to a "beta job"? Do you want us to find and report bugs? Do you want us to give feedback at all? Or is the new Beta just a kind of a bonus to the P&C members? 2. Should you want us to report are we still supposed to use the Feedback Tracker? Will there be a better support from your side? 3. With only one month to go until release I wonder when you will go Gold? I guess that should happen within the next two weeks latest and it seems we even may expect the final game in the given two weeks... Can it be? -
Conquer the dead zone?
scareya replied to engima's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
Yes. The building process of a command center needs a while and the island is one of your's as soon as the building is finished. "Conquer the Dead Zone" is your default task. The Dead Zone is the region you are steering your carrier around. You are supposed to conquer it. "Conquer the Dead Zone" basically means "Win the Game". -
Adding a sink animation to the carriers.
scareya replied to Tyler60000's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
It has already. Check the CCGM Feedback Tracker Report 355 where exactly your suggestion is already listed. This Report 355 is one of the few who were being answered by the Dev Team, btw: -
Bailing out and have been refunded
scareya replied to Joseph Archer's topic in CARRIER COMMAND: GAEA MISSION - P&C BETA
There is one difference, though: From a Kickstarter project I don't expect anything else. When I am investing a such a project then I positively know that the whole thing might perish even if I it was successfully funded. I do not expect that from a well introduced and recognized company as Bohemia Interactive. If BI (in this case Carrier Command’s Executive Producer Jan Kunt on the CCGM website) tells me "Even though the game is already a blast to play, we welcome every suggestion that will help us to fine-tune the game’s balance and polish it as a whole", then I expect my suggestions to be taken seriously (which might have been the case, but it is not transparent nor verifiable to me) and I expect some kind of feedback (which would be transparent and verifiable, but did not really happen). Well said! And thanks for listening. And don't get me wrong: I am eager to play CCGM. I did a lot to spread the word and I will continue to do so. AND I am glad to be a P&C Club Member. I will NOT call for any refund whatsoever! :)