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Chemnitzer

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About Chemnitzer

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  1. OK, thank you very much! EDIT My script is generally working, almost perfect. Just one more question and a problem. What should I add to the {[_x] exec "myscript.sqs"} forEach thisList line to pass trigger's name to the script too? And my problem is, that even if the units are commanded to go with these lines: _unit SetBehaviour "CARELESS" _unit SetSpeedMode "LIMITED" _unit domove position _destination ...some of them are still running, as if they were in the "normal" speed mode. Let's say some 80 per cent of units are walking, but the rest are running. I use standard OFP civilians and some Farmland ones - but this running issue appears in both cases. What's wrong here? Kind regards Chemnitzer
  2. Thank you! But how should I define this unit inside the script then? Would it be _unit = this select 0? Regards Chemnitzer
  3. Helo, I need help with a silly problem, I cannot resolve myself. How can I pass identity of an unit activating a trigger to a script executed by this trigger on activation? For example - I want to place a trigger set to, let's say, civilian/repeatedly. I want this trigger - when activated by any civilian unit (unit, not group) - to launch a script ordering this unit to do something, to go somewhere etc. E.g. I want any civilian unit activating the trigger to go to a marker named "destinationmarker". And so I place something like this in the trigger's on activation field: [???] exec "myscript.sqs" And then in myscript.sqs... ??? = _unit _unit domove position destinationmarker exit What should I place instead of ???s to have this script working? Kind regards Chemnitzer
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