toiletguy
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Everything posted by toiletguy
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Is it possible to adjust this value manually by ourselves? I found an old post back where one of the devs called Suma said that it would impact the performance pretty huge because it would need lots of samples from the far angles. But... I wouldn't mind to push this thing up a little bit further. I've tried to mess around with a profile cfg file but there's no option for parallax occlusion there. Is it possible to edit this value up?
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ACE3 - A collaborative merger between AGM, CSE, and ACE
toiletguy replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Has ACE mod did anything to the vanilla mines in editor? I couldn't get them to blow up at all unless i shot them off. Any ideas? -
This is a game where its based on HP system. Emptying a full magazine of assault rifle on a leg wouldn't kill one in real life. There would be only pain and shock but in ArmA you can get killed by getting shot at hands or feet. I would play only ArmA above all FPS if they could just implement body parts system.
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Terrain Improvement (dev branch)
toiletguy replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Tried this as well, still getting blury vanilla texture. Might be a problem on my end since i'm using dev build. -
Terrain Improvement (dev branch)
toiletguy replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
I guess it's not possible to throw them up into the modfolder and got it working right? So far i see no red stripes or any 'awesome' texture in game yet. -
Is this how we drop dead in real life? I'd would love to see an improvement on restriction of bones.
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Dayz pre alpha has a slider.
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Jellyfish, Sea Anemones and Scorpion fishes are more dangerous in Greece.
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[VIDEO] MythBusting the ARMA3 AI: Is it really "superhuman" or not?
toiletguy replied to Katulobotomia's topic in ARMA 3 - BETA DISCUSSION
Do this again but not on the runway. Woods, Hills w/e. I dare you. I double dare you, m!@#$%. -
The ragdoll needs a restriction. Impossible knees-bent and weird "<" shape with 360 degrees torso is not acceptable since it ruins the immersion. There must be a way to solve this, add the kinetic force to the bullet or restrict the bones of the body.
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I've been trying to get a best time in firing drill. The problem is that when the course wants you to switch the weapon, you'll stop moving while switching the weapons. This problem has been a troublesome in previous ArmA series as well. Just an idea since its not immersive enough to stop and switch the weapon in the drill course. Ticket : http://feedback.arma3.com/view.php?id=1819 Temporary method by Sniperwolf572. Proof of concept by Sniperwolf572 showing it's not engine limitation
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Dayz borrowed arma 3 animation from the pre-alpha that i've played, why not for arma 3 to borrow the weapon switching systems from SA?
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Most of odd poses came from stationary units. To make these corpses more realistic, a powerful kinetic energy from the rounds will solve this problem. Is it possible to mod the bullet physics power?
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Switching weapons on the move
toiletguy replied to Sniperwolf572's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You saying that the next update will enable us to use mouse 4 and mouse 5 button now? Splendid. -
It's a golden rule to always Ctrl+S every time you finish something. I've never got a problem with this problem. Just remember to Ctrl+S regularly then you won't need an autosave function in your computer life anymore.
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Now we need BI to properly implement this into the final game. :)
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Switching weapons on the move
toiletguy replied to Sniperwolf572's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You should try to put it up on Armaholic. :rolleyes: -
I'm using Shift+1 to switch between handgun/rifle and Shift+2 for launchers. This would greatly improve the experience for ArmA players.
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As i noticed from my perspective, most of the players said the word "Frustrating". I hope BI eliminate this word out of the arma-verse completely. For the sake of glory PC master race.
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The process of getting each squad members behind the cover is pretty frustrating for me. I've set each of them behind the rocks and trees. After i've finished setting them up, i ordered them to find cover (1-8) then all of them abandoned their cover and flock into a single or two spots. The AI could use an improvement without micro-managing. Sure, micromanaging each squad member to fire at the specific soldiers is satisfying but not for some players (me). The positions in the building could be improved as well. It's hard to order an Autorifleman to take a specific spot in the houses. This conclude the problems in Arma so far, the AI. The AI is a #1 priority for a fan base who plays single player most of the time in Arma (Me). I've got 252 hours in Arma 3 and i'm sure that out of 252 hours i've only played the multiplayer less than 20 hours. I'm sure more than 40% of players in Arma series plays alot of single player instead of multiplayer.
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Well said on the AI. The only showcase that i've finished in beta are the Night and Support one. The commands showcase is too impossible to complete on the veteran difficulty. The introduction and tutorials on how to command the AI is well written in theory but it's not practical at all to command a huge squad. I'm always make a mission without too many squad members since they're too frustrating for a player to enjoy commanding them. This game will be the best game of the year if they could improve the AI only. The last thing to do in this beta is polishing on the AI in my opinion. They must overcome and improve the AI.
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Only thing that bugged me the most is that the rotor blades don't actually move when you bank or move around except the alpha choppers one.
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I'm Thai and i find this interesting. Keep up a good work!
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HP systems has to be gone from Arma 3. I wouldn't mind seeing only armors or tanks being disabled on full blown up state (wrecks). Make them suffer from compartment/equipment damaged only ie. tracks, turret, hull etc
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So it's possible in terms of concept. That looks fine for me already. I wouldn't mind if there isn't any animation for switching weapons anyway. Firing drill time could be improved with this addon you just made.