toiletguy
Member-
Content Count
70 -
Joined
-
Last visited
-
Medals
-
Medals
Community Reputation
1 NeutralAbout toiletguy
-
Rank
Corporal
-
ACE3 - A collaborative merger between AGM, CSE, and ACE
toiletguy replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Has ACE mod did anything to the vanilla mines in editor? I couldn't get them to blow up at all unless i shot them off. Any ideas? -
This is a game where its based on HP system. Emptying a full magazine of assault rifle on a leg wouldn't kill one in real life. There would be only pain and shock but in ArmA you can get killed by getting shot at hands or feet. I would play only ArmA above all FPS if they could just implement body parts system.
-
Terrain Improvement (dev branch)
toiletguy replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
Tried this as well, still getting blury vanilla texture. Might be a problem on my end since i'm using dev build. -
Terrain Improvement (dev branch)
toiletguy replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
I guess it's not possible to throw them up into the modfolder and got it working right? So far i see no red stripes or any 'awesome' texture in game yet. -
Dayz pre alpha has a slider.
-
Jellyfish, Sea Anemones and Scorpion fishes are more dangerous in Greece.
-
[VIDEO] MythBusting the ARMA3 AI: Is it really "superhuman" or not?
toiletguy replied to Katulobotomia's topic in ARMA 3 - BETA DISCUSSION
Do this again but not on the runway. Woods, Hills w/e. I dare you. I double dare you, m!@#$%. -
The ragdoll needs a restriction. Impossible knees-bent and weird "<" shape with 360 degrees torso is not acceptable since it ruins the immersion. There must be a way to solve this, add the kinetic force to the bullet or restrict the bones of the body.
-
Dayz borrowed arma 3 animation from the pre-alpha that i've played, why not for arma 3 to borrow the weapon switching systems from SA?
-
Most of odd poses came from stationary units. To make these corpses more realistic, a powerful kinetic energy from the rounds will solve this problem. Is it possible to mod the bullet physics power?
-
Is this how we drop dead in real life? I'd would love to see an improvement on restriction of bones.
-
Switching weapons on the move
toiletguy replied to Sniperwolf572's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You saying that the next update will enable us to use mouse 4 and mouse 5 button now? Splendid. -
It's a golden rule to always Ctrl+S every time you finish something. I've never got a problem with this problem. Just remember to Ctrl+S regularly then you won't need an autosave function in your computer life anymore.
-
Now we need BI to properly implement this into the final game. :)
-
Switching weapons on the move
toiletguy replied to Sniperwolf572's topic in ARMA 3 - ADDONS & MODS: COMPLETE
You should try to put it up on Armaholic. :rolleyes: