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Everything posted by Harzach
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Help figuring out where to mark on map.
Harzach replied to Widowmaker84's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Additionally, if using ACE, ACE map tools makes this kind of thing a bit easier. -
Need help with math formula
Harzach replied to panther42's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm trying to do something somewhat related, but also simpler. Still, it's been *mumble* years since I've done any trig so I'm feeling kind of helpless. I figured it's better to post here than start a new topic... Basically, I want to place an object at a random point somewhere on the circumference of a circle - limiting it to an arbitrary number of points (E.G. the 360 degree radials, minutes of a clock, etc.) would be fine, if it makes a difference. I literally have no idea where to start. How does Arma deal with trig? Is there a resource for this somewhere that I am not finding? Thanks! edit: It seems I managed to bang something out after poring over the examples from Tuliq and DasAttorney and dredging up some decades-old memories of trig classes: while {true} do { //define values _radial = (0 + (random 359)); _radius = 1000; _X = round(_radius * cos _radial); _Y = round(_radius * sin _radial); //move game logic spawn1 setPos [(getPos center1 select 0) + _X, (getPos center1 select 1) + _Y, 0]; sleep 30; }; This moves a game logic (spawn1) every 30 seconds to a random position 1000 meters away from a defined position (center1). Any problems with this? It does what I need it to, but I'm sure there's a better way since I have little idea what I'm doing. Still, it seems pretty simple, so maybe I'm done. -
Messed something up in game files need help!
Harzach replied to CaRRiED's topic in ARMA 2 & OA - TROUBLESHOOTING
Those "test" expansions are likely the cause, I'd bet. Uncheck/load without them (or find those files and move them somewhere else) then see if everything works. -
Esbekistan Map v.1.0 20x20
Harzach replied to Greenberet40's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Requirements are: @opx_objects, @mb_objects, @razmisc -
I'm not sure how linking to this page we're on right now proves anything. Indeed.
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Not until you provide links, no.
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Player Profile > Edit
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Sig check enabled?
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New wave of hackers, more deadly than before.
Harzach replied to Addictionubg's topic in ARMA 2 & OA - SUGGESTIONS
How am I exaggerating? You are making a fuss about a game you don't play. And how does Dwarden owe you anything? -
Ramadi Iraq is under construction
Harzach replied to quincy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Not sure if you mean Fallujah or the upcoming Ramadi, but ... what a silly comment. These are flat, densely-packed Middle-eastern cities, not San Francisco. Wait - a 20K Bay Area map would be kind of fun... -
New wave of hackers, more deadly than before.
Harzach replied to Addictionubg's topic in ARMA 2 & OA - SUGGESTIONS
For someone who has never actually played Arma 2, you are raising a heck of a stink about it. -
Hackers running wild, no way to stop them...
Harzach replied to PreedSwe's topic in ARMA 2 & OA - SUGGESTIONS
GGC-Stream. It's sort of an aggregated banlist, as I recall. Very handy for those games that use PunkBuster. Those lists run red with the blood of actual cheaters, to be sure. Still, accusations are definitely handed out liberally, though it seems it's mostly smack-talk. -
how to drag bodies in the editor
Harzach replied to porte's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Heh - I've been using ACE for too long, forgot it was possible in vanilla! -
how to drag bodies in the editor
Harzach replied to porte's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Pretty sure that's an ACE Wounding feature. -
Where do i Download Chernaus Life Mission?
Harzach replied to ZeinH's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
http://lmgtfy.com/?q=chernarus+life -
Ramadi Iraq is under construction
Harzach replied to quincy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah, this is exactly what I was talking about in my previous post - IRL, there are @200 mosques in Fallujah (fewer after the Marines passed through...). As Fallujah 1.2 was a 1:1 representation of the actual city, one would reasonably expect to see a fair number of domes and minarets throughout, yet there were exactly zero. Again, not a criticism of the author - Fallujah 1.2 is a stunning piece of work - just a suggestion that I feel would really amplify the immersion factor for this new map. -
The more I look through the history of this mod, the more confused I get. What name did you release your model under? RANgarion or something else? When did you release it? Is it still available somewhere? Forum posts? I hope this is not true, I hate to see people taking credit for the work of others.
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ARMA 2 Problems with 2 people playing at once
Harzach replied to ZxJosephxZ's topic in ARMA 2 & OA - TROUBLESHOOTING
ban hammer -
ARMA 2 Problems with 2 people playing at once
Harzach replied to ZxJosephxZ's topic in ARMA 2 & OA - TROUBLESHOOTING
Possibly an issue with two people trying to connect to a server using the same IP address? -
[SP/CAMP/CO] Real-World Operations (RWO)
Harzach replied to h34dup's topic in ARMA 2 & OA - USER MISSIONS
This ... this is a very good thing. I can't wait to see what you guys produce! -
He's using bold caps, so you know he's serious! A rant is a terribly ineffective way to communicate dissatisfaction. It is, however, just about the best way to get the dishwasher's spit into your soup. As metalcraze points out - if you want to avoid cheaters/bads, don't join poorly-administered servers or wide-open public servers. Maybe join a community. The responsibility is partially yours, you must understand. If you don't want to get run over, don't walk out into traffic.
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Creating local markers using onMapSingleClick
Harzach posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi all - I've read through several discussions and tried many things, but I just can't seem to get a marker to show up. This script is called by an action: //check execution hint "TEST"; //delete the marker if it has previously been placed deleteMarkerLocal "marker1"; //create the marker, a big red blob that will be easy to see _marker= createMarkerLocal ["marker1","limbo"]; //"limbo" is a marker placed off the map _marker setMarkerColorLocal "ColorRed"; _marker setMarkerShapeLocal "ELLIPSE"; _marker setMarkerBrushLocal "Solid"; _marker setMarkerSizeLocal [1000, 1000]; //open the map showmap true; //move the marker to the click position onMapSingleClick {"marker1" SetPos _Pos}; //clear the click handle waitUntil {!VisableMap}; onMapSingleClick ""; //remove the action player removeaction _a1; At this point, the action appears in the action list, and the hint happens when I execute it, but that's it. Is there any reason why this would not be working? If not, then the problem must lie elsewhere in my process. Thanks for any insight! harz -
Creating local markers using onMapSingleClick
Harzach replied to Harzach's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm a scripting newb, not an Arma newb! The markers I am placing are not icons, but "brush" markers. -
Creating local markers using onMapSingleClick
Harzach replied to Harzach's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ah, of course. That's actually ideal. -
Creating local markers using onMapSingleClick
Harzach replied to Harzach's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Weird. I've triple-checked everything, yet still no love. I'll look through your mission to see if I am doing something stupid somewhere. ---------- Post added at 09:08 ---------- Previous post was at 08:35 ---------- OK. First, I noticed that instead of _player removeAction _id; you were using if (mapclick) then {_player removeAction _id}; I changed that, but it still didn't work. Then, as I was flipping back and forth between your script and mine, I noticed that there was a spelling error in my script: waitUntil{!visableMap}; A copy/paste remnant from wherever I originally got that line. Fixed that and PRESTO - everything works beautifully. Much thanks!