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Everything posted by aussnipe73
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Recently I've been getting some news that my old addon USS Iowa BB-61 isn't working with Arma 3 any more. I would like to know if there is anyone out there who feels they have the experience to takeover or update the addon and make it work again. To answer the obvious question "Why don't you do it yourself?", there are a few reasons. First off, I'm simply too busy, I have study and games of my own to work on now and I cant find the time to go back to the arma modding scene. Secondly, This mod was done at a time when I was dealing with some serious real life loss, working on this mod brings those memories back a little too strongly. Thirdly, Getting this mod to work was such an ungainly, messy, hackjob of scripting that I don't really know how it works at all let alone what could be wrong with it. Anyway, If you are interested please respond in this topic or PM me. Cheers, AusSnipe73
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Credits: Modelling, Texturing and Configuration – AusSnipe73 Additional Texturing – Ori Wortley and Daniel Galbraith Huge amount of advice on configuring the ship – Hatchet Scripting and Configuration Advice - Bad Benson Download: Armaholic (v1.02) Steam Workshop (v1.03) MANW Page: http://makearmanotwar.com/entry/4RLRY5Tm9x#.VEjZlWccRaQ Screenshots: USS Iowa Gallery
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Hey everyone, I want to thank you all for the support and feedback you have provided. The Iowa has been a huge undertaking and its been a real challenge to get this far. I'm taking note of all the bugs and issues you are reporting and am looking into possible solutions. I'm planning to announce my future update plans for the Iowa within a few weeks. Cheers, AusSnipe73
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You can definitely sink the ship but it might take a while and there is no visual damage state. The model is built 100% to scale all I can really say is that she was built with very fine tolerances. I have worked very hard to get the movement for characters walking around the ship (When it is stationary) working as smoothly as it can but there are clipping and sticking issues that I can't solve without changing the way the ship looks. As for the entry/exit problems I'll try and fix that today. Its already there, ask crew member 16 - he is the one that calls in fire support. For technical reasons all the default gunner positions can't have an artillery computer
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Ok fixed for the second time (hopefully I've got it right this time) upload will take about an hour. Thanks for your patience!
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Ok I've just started the upload for a version which should have the texture issue fixed. My Apologies about this everyone, but hey it wouldn't be a launch day if half of it didn't work properly:P
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Oh dear, that ain't good
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Welcome to the TK thread, this is the place for all discussion and feedback regarding the Tarin Kot terrain. This is the second public version of this terrain, I hope it will provide greatly enhanced gameplay and a closer representation of the unique Afghan variety of the area. Please keep in mind this map is still in the early stages of development and I want to hear what you think of it. New Features: • Reworked Compounds for improved gameplay and realism • Three New Path sets that should make it easier to navigate the map • Enhanced and Expanded Irrigation Channels • Creeks • New and Revamped Roads • Drivable Road Emankments • Enhanced Colour Vibrance • Improved Sat image • Improved Mask • Expanded Green Zone • Various Performance Improvements Features: • 21.33 square kilometre playfield • Real world area modelled with close attention to detail • Harsh contrast of the Afghan landscape • Sprawling cityscape • Dense greenzone • Wide open fields • River valleys • Sparse desert • Huge variety of compounds Known Issues: Water in irrigation channels and river flickering Some vehicles cannot drive along the embankments (Strykers and Quad bikes) others may encounter loud collision noises Enjoy your stay in TK, AusSnipe73 Armaholic Download page: http://www.armaholic.com/page.php?id=17270 TK Gallery (PhotoBucket Beta)
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Tarin Kot, Oruzgan
aussnipe73 replied to aussnipe73's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes, MNB Tarin Kot is part of the map - I'm sure someone from the aussie community will be kind enough to setup a mission template with the right units. Yes, Arma 3 has some enhanced versions of arma 2 objects used on TK which I'll use for the arma 3 version. -
Tarin Kot, Oruzgan
aussnipe73 replied to aussnipe73's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well I've been working on the arma 2 and 3 versions of the map, they will be basically the same although for technical reasons the arma 3 version will use some different objects. Currently I'm setting up the groundwork to make an arma 3 release of TK possible when that's done I'll have some news. As to when the release of both versions is going to be, "Coming in 2014". :) ---Project is on hold indefinitely--- -
F.A.T.A. - Federally Administred Tribal Areas, Pakistán
aussnipe73 replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Wynarator - As the guy who made those wheat fields I can tell you that it should be an easy fix to stop the AI seeing through it. You'll have to wait to hear from mini though if he wants to do an update:) -
Yeah I got that early on with importing TK into Arma 3, from what I can tell the problem is caused by small ponds large ones seem to work ok. Very annoying since it breaks my solution to my previous problems with water on TK. Can you as a player fix it? I don't think you really can, I could be wrong:)
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Tarin Kot, Oruzgan
aussnipe73 replied to aussnipe73's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes the plan is to release it for A2 and people can put into A3 if they want possibly with a different config. -
Tarin Kot, Oruzgan
aussnipe73 replied to aussnipe73's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Friday Screenshot Time in TK:) Enjoy, AusSnipe73 -
Tarin Kot, Oruzgan
aussnipe73 replied to aussnipe73's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It's a Friday..... I've been busy in TK....... Here is a Screenshot............:D Enjoy! AusSnipe73 -
BASE Jumping Test Map v1.0
aussnipe73 replied to james2464's topic in ARMA 3 - ADDONS & MODS: COMPLETE
What can I say, falling to certain death has never been more fun? :p AusSnipe73 -
Tarin Kot, Oruzgan
aussnipe73 replied to aussnipe73's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Another picture of TK basking in the light of Arma 3, No word on a release date but I've decided the next release will be a full version of the map (without large chunks missing). Enjoy, AusSnipe73 -
Tarin Kot, Oruzgan
aussnipe73 replied to aussnipe73's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Well it may not be Friday but it can always be time for screenshots, enjoy:) http://i1268.photobucket.com/albums/jj574/AusSnipe73/Tarin%20Kot%20Oruzgan/2013-04-07_00005_zpsc7c2d402.jpg (103 kB) See it all here Cheers, AusSnipe73 -
How many man hours to make a map?
aussnipe73 replied to lightspeed_aust's topic in ARMA 3 - TERRAIN - (BUILDER)
How long is a piece of string?;) How long it will take you to make a map really depends on how much detail you want to put into it. You can spend weeks working on satellite images and heightmaps. You can easily spend as many months as you like placing objects, however if you bearing in mind your new, time etc. I would say (and could be completely wrong here) allow 6-8 months to make a 5x5km with strict controls on the object count. AusSnipe73 -
Tarin Kot, Oruzgan
aussnipe73 replied to aussnipe73's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks, I'll take that as a yes vote, interesting stuff in that link -
Tarin Kot, Oruzgan
aussnipe73 replied to aussnipe73's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
3000 Downloads! *small celebratory dance* Quick Poll: How many of you would be interested in a release of TK for arma 3 in the near future? - keep in mind you would need to setup the arma 2 objects yourselves Cheers, AusSnipe73:) -
Tarin Kot, Oruzgan
aussnipe73 replied to aussnipe73's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Oh, two lots of bonus points then, maybe someone can make a register I can't remember this stuff. :confused: -
Tarin Kot, Oruzgan
aussnipe73 replied to aussnipe73's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It's times like this I wish I could award bonus points for observation :p -
More Accessible Terrain Creator
aussnipe73 replied to Montgomery's topic in ARMA 3 - TERRAIN - (BUILDER)
Well I dont know about the last one but the top two are from World in Conflict(2007) better known as WiC and one of my all-time favourite games, that's its level editor called WICed. It was a very good editor but all maps had to be the same dimensions 1536x1536m. -
Tarin Kot, Oruzgan
aussnipe73 replied to aussnipe73's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sneeky? It's there whatever it is